GERYDAS TOWER by Syrapt0r

[raw]
made by Syrapt0r for LD 44 (COMPO)

Long ago, a mysterious item called the Sigil of Light was discovered. It has the power to make it's owner invincible. When your sister becomes deadly ill, you do the same thing so many adventurers did before you... you venture to the tower built to protect the sigil. Can you make it through?

cover_gt.png

FEATURES:

  • a good story
  • epic intense top down fighting
  • a soundtrack that made my computer die multiple times

CHANGELOG

Note that every version listed here was made and compiled after the compo ended. Unless noted otherwise, the new versions only fix bugs and don't add / alter gameplay.

1.0.1

  • Fixed slimes / shooters spawning in walls
  • Fixed slimes oscillating rapidly in some cases
  • Fixed a bug where slimes would clip through walls if the player teleported while they were attacking
  • Fixed a bug where the effect of the second special room would persist in new runs
  • Fixed slimes not playing their attack animation in some cases
  • Fixed a bug where the sword could only hit one enemy at a time
  • Fixed a bug where shooters would ignore their cooldown timer in rare cases
  • Fixed various visual glitches

1.0.2

  • Fixed a bug where attacking a shooter projectile would crash the game
  • Fixed some sprite misalignments

1.0.3 - if you only played 1.0.2, please update before voting!

  • Fixed the player's hitbox being completely misaligned

1.0.4

  • Fixed a rare crash when selecting the second option in the second special room

Ratings

Given 43🗳️ 26🗨️

Feedback

Raziyya
29. Apr 2019 · 17:18 UTC
Cool game! Loved the story and the music was really epic. I found myself avoiding enemies rather than fighting them, as it was easier to progress and I didn't see the advantage of engaging in combat. The mazes were really good, did you design them or were they generated?
paul59
29. Apr 2019 · 17:21 UTC
Didn't like the fact that the bats fly directly across walls towards you, other than that the first couple of levels were fun!
shp
29. Apr 2019 · 17:22 UTC
A little bit awkward to fight the enemies, and the distances in the dungeon are a bit too long, but I can see where you were going with it!
J0ye
29. Apr 2019 · 17:42 UTC
My little bug report (I played Web 1.0)
1. If you run diagonally, you have twice the running speed.
2. If you sacrifice your leg and die, you will restart with only one leg and half your speed.

Now to the game:
As usually your game feels and looks really polished. The music is fantastic again and the effort you put into your story is marvelous. And your game isn't really that easy.
This is a really solid ldjam game!
Mika la Grand
29. Apr 2019 · 17:45 UTC
It's an interesting story and good background sound. Maybe there can be somewhat of an indication in which direction you have to go. There were also bats flying over the wall and the UI in the top left is partially outside of the frame (so I can't see it).
erikkire
29. Apr 2019 · 17:53 UTC
An awesome soundtrack! This submission has very high quality compared to most other games here. The controls, graphics, gameplay, story are great. One suggestion that I have is that the player is so fast that it is way simpler to rush by enemies than dealing with them (just like in real life :)). One can run through the entire game without engaging in combat. One last suggestion is to have some variation between the levels. A simple changing of the floor color helps and it quick. Thanks for a great game submission!
Vinay Rao
29. Apr 2019 · 17:53 UTC
This piques my nostalgia for the top down action adventure games of old.

While the player character's sprite is very minimalist, they are very effective in representing motion. I thought that was pretty cool.

The game flow is pretty good. Fast character speed, short attack range and enemy speed make it a little difficult to avoid taking damage at times. However, that does open the game up to a good cadence of baiting out attacks and counterattacking with the slime enemies. The flying enemies could probably do with one less hit to defeat.

I encountered only one oddity while playing. I noticed you can interact with the detrimental dialogue gates more than once after making a selection. Not too big a deal, as you can just ignore them and move on after making a choice.

Good job on this one! It had a solid atmosphere around it which reminded me of older dungeon based adventure crawlers of this style. I had fun with it!
OmnipotentIndie
29. Apr 2019 · 23:33 UTC
Looks nice and is very clean
The combat felt a bit awkward at first but i like how it works with the momentum, maybe tone the momentum down a bit though. The flying monsters going through the ways was a bit weird as I'd often have to fight off hordes at the very beginning, but overall super solid entry
TwobyThree
30. Apr 2019 · 00:42 UTC
Perhaps getting the change of levels behind a door or something that makes the player explore the whole level will improve the game experience. A detail is that when moving down and attack the player looks very inapropiate xd The music fits perfectly the game and it's fun to explore the levels.
cheesepencil
30. Apr 2019 · 01:04 UTC
neat-o, very polished entry
mcccclean
30. Apr 2019 · 02:10 UTC
The story and animations in this are real neat, and the sacrifices are surprisingly emotive! I think the levels are a little big & get quite repetitive after a while though. Overall though really nice work!
wardetta
30. Apr 2019 · 08:27 UTC
liked the graphics and loved the music, cool game, well done ! ^_^
monkeyDvrus
30. Apr 2019 · 11:46 UTC
Love the music! The begin is, for me, a little bit long and a little bit awkward to fight the enemies
🎤 Syrapt0r
30. Apr 2019 · 14:49 UTC
First of all, a huge thanks to everyone who commented so far, it's always a blast reading other people's thoughts about your game. :smile:

@raziyya I initially wanted to have randomly generated levels but in the end I didn't have the time to get that to work. Now the game just randomly selects one of three premade levels. The enemy / shop / exit placement is random though.

@j0ye The first bug doesn't happen for me, neither on my computer nor on my laptop using Chrome or Firefox. Weird. The second bug has been fixed in 1.0.1, I'm still trying to fix some bugs in the web version, once that updates the bug should be gone there as well.

@mika-la-grand You can get an indicator in the ingame shop, it shows you where the exit is located. As for the bats, I made them ignore walls because they can fly. Maybe not the most intuitive thing but it made sense in my sleep deprived mind at the time :smile: As for the UI, I'll look into it.
mrspeaker
30. Apr 2019 · 15:11 UTC
Great work - I got pretty immersed in the story too! I love the animations, reminded me a bit of Pitfall II (which is a game I loved!)
Nico Fallosch
30. Apr 2019 · 15:21 UTC
Cute teleport animation x)
Yngvarr
30. Apr 2019 · 17:50 UTC
Aw, snap!

![Capture.PNG](///raw/ab9/z/23dcc.png)

But I should say I really enjoy this pixel art. And sounds are great especially the teleportation one. :D
🎤 Syrapt0r
30. Apr 2019 · 19:23 UTC
@yngvarr dang, that's too bad, sorry that happened :smile:

I think I know what the problem is though, I'll release a fix for that one soon.
VaizAragorn
01. May 2019 · 00:50 UTC
I really liked the story and the sound while entering the tower. I don't know why but I can't stop laughing about it. I really want to play your other games as well. Keep up your good work!
miu
01. May 2019 · 14:19 UTC
Nice game though I prefered to not battle my way through things but flee instead
jutjuan
01. May 2019 · 19:22 UTC
You did a great job with graphics, music, sound, effects, animations, I also liked the game concept with that tiny story, however, I feel like the combat was a little bit wonky, you dont have too much feedback when you hit the enemies or they hit you and aiming is really hard so usually your best option is just running as fast as you can avoiding the enemies and finding the exit as fast as possible.
CaptainPilot
01. May 2019 · 23:15 UTC
Cool game with an epic, fight your way to the top feel. The only problem is that I didn't feel like fighting, I avoided most of the enemies on most floors. There's also no feedback to hitting things. I could tell the bats would die eventually but had no way of knowing if I was doing damage to the other baddies.

Also, I only ever saw the shop once, so I had bags of gold with no use for it.
Nathaniel Jensen
01. May 2019 · 23:18 UTC
Great! One of the most complete stories I have seen on here so far!
tddawson
02. May 2019 · 03:21 UTC
Best soundtrack I've heard yet!
I noticed the little flashing animation when I got hit, but sometimes in the heat of the battle it was hard to notice. Adding something like a sound effect, camera shake, or other effect around the edges of the screen might give some valuable feedback about that. For the most part, I did just run around to avoid enemies and look for the exits instead of seeking out fights and shops. A few shifts in the balance or designing specific areas that you have to fight your way through enemies are a few ideas about how to encourage combat if that's your goal. Nicely done!
Baby Dino Herd
02. May 2019 · 04:15 UTC
You really nailed the mood here, setting up a classic JRPG intro. Both the story and audio were excellent callbacks to those cheesy stories of the the past, without coming across cheesy itself -- a great balancing act.

Would have liked a little more variation between floors. That teleport animation was really awesome as well.
chuckeles
02. May 2019 · 14:41 UTC
Nice game. The best part, of course, is the story behind the scenes. The combat is not that great and I just avoided enemies instead. When I got the choice to loose a leg or all my money, I selected money and it displayed an error :laughing: I gues you weren't expecting that...
🎤 Syrapt0r
06. May 2019 · 13:03 UTC
@chuckeles I just found the bug you encountered, it's fixed in 1.0.4 :smile: