Sacré Bleu by resivium

Your team of explorers discovered a mysterious dungeon. The magic in the dungeon only allows your explorers in one by one and forces them to sacrifice themselves after a limited amount of time. Blinded by the promised treasures your team decides to take on the challenge. How many sacrifices will it take for your team to discover the most valuable treasure in history?

All code, artwork and audio soundtrack are made by our team. The sound effects are open-source files downloaded from soundbible. When you rate this game on audio, please consider only the soundtrack.
| HTML5 (web) | https://evogengames.itch.io/sacrebleu |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacre-bleu |
Ratings
| Overall | 297th | 3.667⭐ | 29🧑⚖️ |
| Fun | 258th | 3.589⭐ | 30🧑⚖️ |
| Innovation | 128th | 3.714⭐ | 30🧑⚖️ |
| Theme | 236th | 3.893⭐ | 30🧑⚖️ |
| Graphics | 620th | 3.321⭐ | 30🧑⚖️ |
| Audio | 239th | 3.554⭐ | 30🧑⚖️ |
| Humor | 437th | 3.019⭐ | 28🧑⚖️ |
| Mood | 187th | 3.75⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 31🗨️ |
Clever design of the dungeon so far.
Tip: With some slippery shoes you might slide to your death. (The death you want)
Only 2 more puzzles to go.
The puzzle you're stuck is indeed not that clear.
Tip: Remember at the start you opened a golden door with a golden key. And now you're stuck behind a green door...
I love the end ;)
Spoiler:
Never did figure out that I needed to change the key color, but I solved it accidentally.
Maybe find a way to make them more optional, or closer to the start point with less steps allowed?
I have two points of criticism (hopefully constructive!):
• When you move by one arrow click, the transition, especially with the light moving, is a little harsh and flashy. Of course, that problem disappears with the shoes! But a smoother move would be more pleasant to look at, I think. Then again it could be a stylistic choice.
• And I do agree with one of the commenters above that the death sound is a bit too gruesome, so I had a dilemma of hearing the neat soundtrack vs avoiding the sound effect.
Oh, I also found one typo ("you poor the water").
But back to what I enjoyed: the graphics and soundtrack really set the mood. The concept fits the theme really well and the little skeleton leftovers make the sacrifices feel more "real" than just a counter. Overall I would recommend this game to anyone that enjoys exploring/puzzle games!
Thank you for the compliments.
Here is a little tip: The giant cake/christmastree you unlocked via cutting down the tree is actually a fountain with green paint. And you can use paint to change the color of certain objects.
A good idea that makes you want to play again and again. It was fun and the general ambience is good.
The mood is so cool!
very nice job ;p