Conversations by hillexed

[raw]
made by hillexed for LD 40 (JAM)

You are a spider in the big city. Of course, you don't know which big city, because spiders can't read. Or talk. It would be a shame if someone were to strike up a conversation...

Screenshot1small.png

Highlights:

  • Engage in conversation without knowing how!
  • Do your best not to be rude or you'll feel a moderate sense of shame!
  • Randomly-generated NPCs!
  • A fully-fledged belief system - those around you have feelings, and will talk about them in an attempt to change others' minds!

Controls: * Sustain a conversation for long enough and more people might show up * You'll have to figure out how to communicate...

scrn2.png

A game about not knowing the rules. Made for Ludum Dare 40 in 72 hours by @hillexed.

Inspired by Chris Martens' paper A Generative Model of Group Conversation.

(Update: Buggy web player removed. Download it from itch.io for free and you can play the game in a browser of your choice!)

Ratings

Overall 975th 2.96⭐ 27🧑‍⚖️
Fun 1128th 2.28⭐ 27🧑‍⚖️
Innovation 59th 4⭐ 25🧑‍⚖️
Theme 928th 2.9⭐ 27🧑‍⚖️
Graphics 864th 2.96⭐ 27🧑‍⚖️
Audio 289th 3.5⭐ 27🧑‍⚖️
Humor 609th 2.848⭐ 25🧑‍⚖️
Mood 283th 3.625⭐ 26🧑‍⚖️
Given 27🗳️ 27🗨️

Feedback

Schu
05. Dec 2017 · 03:42 UTC
I had absolutely no idea what was going on. But it was a cool idea and I really enjoyed the audio and atmosphere!
danman113
05. Dec 2017 · 04:03 UTC
The gameplay is almost too obtuse, but it's still really interesting how the NPCs all react differently to the different stimuli. As others have noted, the Audio is fantastic and it creates an awesome mood!
azlen
05. Dec 2017 · 04:07 UTC
The paper you mentioned _"A Generative Model of Group Conversation"_ looks quite interesting. I'll have to read it in more depth at some point.

The visuals for the web version were quite buggy, flickering on and off.

I also made a game about conversations this Ludum Dare; although it seems we took vastly different approaches :grin:.
Jeffrey Hwang
05. Dec 2017 · 23:07 UTC
I think I get the idea, but it seems too confusing. I think at least some sort of direction or instruction would be helpful. At the very least, usable keys list would have been nice . Liked the audio and graphic though! Congrats on finishing the game!
Leandre Renouard
05. Dec 2017 · 23:49 UTC
Soooo... I try to understand what I was doing... I think the concept is interesting but some advice or clue for the game.
🎤 hillexed
06. Dec 2017 · 00:07 UTC
Thanks for the feedback! I did put in a tutorial if one waits for a few seconds, but it looks like most people aren't getting to that point. One can press down to nod, but I should have done a better job of communicating that.
Thomas Higgins
06. Dec 2017 · 01:04 UTC
I got the nod part but the saying words got confusing though kind of felt like me in a normal conversation so still alot of fun
TurbulentWinds
06. Dec 2017 · 01:09 UTC
Very interesting, probably one of the more creative entries I have seen. I would more complete directions on how the games works and what you do, even if it is just in the description on this page. Not too much though, the confusion adds to the game's charm!
rodel77
06. Dec 2017 · 01:12 UTC
No, i don't like brown color!! haha, interesting idea!

**I have one suggestion:**
If you make a web game, host it, don't put a link to download the entire source code, i think you can host it in itch.io, shared hosting or in a heroku app :smile:
🎤 hillexed
06. Dec 2017 · 01:15 UTC
@rodel77 Funny thing; I tried hosting it on itch.io, but when I did, the game ended up suffering from mysterious glitchy effects. I took down the link because of that, but you can still play it in a browser!
IllaBom
06. Dec 2017 · 01:23 UTC
The graphics are unique and the game is well done, not really my type of game thought. Amazing job nervertheless.

Check out my game if you would like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Moski
06. Dec 2017 · 05:11 UTC
What?

![chrome_2017-12-06_00-04-51.png](///raw/519/z/dd6d.png)

The atmosphere and the theme of the game makes for a setting with a lot of feeling and passion, and I applaud the diversity on characters. The spider-person is quite cute, and the game as a whole gives me that Octodad-vibe.

Regardless, even when published with the (may I add, extremely good) plug of "A game about not knowing the rules", this game isn't very fun to actually play. At one point, I just ended up spamming down, expecting to just coast through it (but I'm actually impressed it didn't work, only getting confused looks back). I don't know if the game should be more than what it currently is, since you probably had a very specific vision on what you wanted to achieve. It's just that my more old fashioned gamer mind was left wanting more. Options, choices, some more direct consequences, I dunno.

Still, it's a feast for the ears. Awesome audio. In behalf of my team, we look forward to your next projects. Cheers! :whale:
Wolfo
06. Dec 2017 · 17:01 UTC
I didn't quite understand when I was doing well, only when I was doing bad (confused looks). You should consider adding some kind of meter of how "understandable" or "human" you seem to others.

Regardless of this, it was a very nice experience I didn't expect, very good job! I loved this.
🎤 hillexed
06. Dec 2017 · 17:17 UTC
@Moski Thanks for the detailed feedback! Even in real life, not knowing the language yet being forced to converse might not be very fun to some people. There could have definitely been more added, but of course in a Ludum Dare there's always the time constraints to deal with, so I'm happy enough with what Conversations became.
(Glad to see that adding the confused looks paid off :wink:)
Igor KinGamer
06. Dec 2017 · 18:47 UTC
Hard to understand, but creative. Somehow, I got to the end twice, and it felt good to see people's approval :) Feels like a real situation.
solluxx
07. Dec 2017 · 03:20 UTC
Incredibly strange in a very good way. I still have no idea how to play. One of the most unusual and interesting games I have ever played. I'm not sure it was very fun, but it left some kind of strange impact on me and was well executed. Thanks for the experience!
mahalis
07. Dec 2017 · 04:45 UTC
Weird and delightful. Love the concept and the art style; I wish I'd been able to figure out what the other people thought was going on, though I think I did persuade one that I liked wizards and was definitely not a spider.
asixjin
07. Dec 2017 · 05:39 UTC
I know figuring out the game was the point, but some context would have been nice. I had no idea what was going on and just pressed down for about five minutes until I realized I could type my conversation. Maybe a guide when you discover a conversation option.
Igor KinGamer
08. Dec 2017 · 01:00 UTC
I remembered this game today when I finally managed to make a puppy understand I didn't want him to bite me anymore, and he just lay down and slept haha :smile:
🎤 hillexed
08. Dec 2017 · 03:19 UTC
@solluxx I love how video games, as a medium, are great vehicles for creating certain feelings. Glad to see Conversations had an impact!

@igor-kingamer Wow, haha, glad to see this made an impression! Dogs must not be that different from spiders, I guess. :smile:

@thomas-higgins The fact that this felt like your experience means so much to me. I wanted to capture that feeling, and it's great to hear that you did feel that. Seriously. Thank you.

Thank you all for your feedback!
mipelius
08. Dec 2017 · 06:41 UTC
I didn't manage to solve the rules... :confused: However, the game has very nice graphics and sounds and the whole idea is kinda unique, I think. :slight_smile:
Jecr
08. Dec 2017 · 07:45 UTC
it looks like a good idea that can be improved
Lex
09. Dec 2017 · 02:18 UTC
I just kept trying to repeat what people said, but I couldn't find some of the symbols x_x
jaimuepe
09. Dec 2017 · 12:28 UTC
I have no idea how this game works :| i got to the end by spamming all the different symbols, but i didn't get what i was actually supposed to do. I mean, i think i know what i was supposed to do; but i didn't know how.

I gotta say, i think the game has a great mood, it felt good seeing the people being happy with the spider (although i didn't even know what i was doing), reminded me of the game "Dropsy".

An interesting take on the theme, but i think it could be improved to make it an easier experience for the player.
tulipekoni
10. Dec 2017 · 16:59 UTC
Cool idea! I also was a bit confused what to do.. it's hard since the player has no clue what each button does or is supposed to do. best games often don't even have to tell how to play the game. sometimes you unconsciously learn about new things and mechanics the game introduces.

Music and mood of the game were excellent! execution was great. good job!
Relsqui
17. Dec 2017 · 22:31 UTC
I really like this premise and the aesthetic. I wish I got a little more feedback about my actions -- it's fun and cool that I can't really predict what I'm supposed to say, but it would feel more gamelike if I had more tools to build that understanding over time. Nice work!
Jupiter_Hadley
12. Jan 2018 · 14:09 UTC
Weird game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=N4a6KN4k75w