Conversations by hillexed
You are a spider in the big city. Of course, you don't know which big city, because spiders can't read. Or talk. It would be a shame if someone were to strike up a conversation...

Highlights:
- Engage in conversation without knowing how!
- Do your best not to be rude or you'll feel a moderate sense of shame!
- Randomly-generated NPCs!
- A fully-fledged belief system - those around you have feelings, and will talk about them in an attempt to change others' minds!
Controls: * Sustain a conversation for long enough and more people might show up * You'll have to figure out how to communicate...

A game about not knowing the rules. Made for Ludum Dare 40 in 72 hours by @hillexed.
Inspired by Chris Martens' paper A Generative Model of Group Conversation.
(Update: Buggy web player removed. Download it from itch.io for free and you can play the game in a browser of your choice!)
| HTML5 (web) | https://hillexed.itch.io/conversations |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/40/conversations |
Ratings
| Overall | 975th | 2.96⭐ | 27🧑⚖️ |
| Fun | 1128th | 2.28⭐ | 27🧑⚖️ |
| Innovation | 59th | 4⭐ | 25🧑⚖️ |
| Theme | 928th | 2.9⭐ | 27🧑⚖️ |
| Graphics | 864th | 2.96⭐ | 27🧑⚖️ |
| Audio | 289th | 3.5⭐ | 27🧑⚖️ |
| Humor | 609th | 2.848⭐ | 25🧑⚖️ |
| Mood | 283th | 3.625⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 27🗨️ |
The visuals for the web version were quite buggy, flickering on and off.
I also made a game about conversations this Ludum Dare; although it seems we took vastly different approaches :grin:.
**I have one suggestion:**
If you make a web game, host it, don't put a link to download the entire source code, i think you can host it in itch.io, shared hosting or in a heroku app :smile:
Check out my game if you would like!
https://ldjam.com/events/ludum-dare/40/virus-detected

The atmosphere and the theme of the game makes for a setting with a lot of feeling and passion, and I applaud the diversity on characters. The spider-person is quite cute, and the game as a whole gives me that Octodad-vibe.
Regardless, even when published with the (may I add, extremely good) plug of "A game about not knowing the rules", this game isn't very fun to actually play. At one point, I just ended up spamming down, expecting to just coast through it (but I'm actually impressed it didn't work, only getting confused looks back). I don't know if the game should be more than what it currently is, since you probably had a very specific vision on what you wanted to achieve. It's just that my more old fashioned gamer mind was left wanting more. Options, choices, some more direct consequences, I dunno.
Still, it's a feast for the ears. Awesome audio. In behalf of my team, we look forward to your next projects. Cheers! :whale:
Regardless of this, it was a very nice experience I didn't expect, very good job! I loved this.
(Glad to see that adding the confused looks paid off :wink:)
@igor-kingamer Wow, haha, glad to see this made an impression! Dogs must not be that different from spiders, I guess. :smile:
@thomas-higgins The fact that this felt like your experience means so much to me. I wanted to capture that feeling, and it's great to hear that you did feel that. Seriously. Thank you.
Thank you all for your feedback!
I gotta say, i think the game has a great mood, it felt good seeing the people being happy with the spider (although i didn't even know what i was doing), reminded me of the game "Dropsy".
An interesting take on the theme, but i think it could be improved to make it an easier experience for the player.
Music and mood of the game were excellent! execution was great. good job!