haeresis by kloscunha

[raw]
made by kloscunha for LD 43 (JAM)

Through a life of sacrifices and abnegation, your trespasses shall be forgiven. Through a life of sacrifices, you shall cross the thresholds hidden in plain sight.

Use WASD to move / Use Mouse to select options / Use Space to Sin and Interact

a post liminal story by

Alan Smithee, Klos Cunha and Tiago Rech

The Nun by Lelo & Zappia

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All copyrights of used sound effects belong to their respective creators All used sound effects were modified to a certain extent to better fit with the needs of production. All sound effects were obtained at FreeSound.com under an Attribution 4.0 International License. All sound effects belong to their respective creators on FreeSound.com: chimerical, daveincarnas, nettimato, FractalStudios, amholma, InspectorJ, jaredi, Timbre, tome002, CosmicEmbers, MootMcnoodles, sforsman, stereostereo, soundmary, monotraum, piggimon, vulturehugs, magmusas, laft2k and milo.

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Ratings

Overall 173th 3.844⭐ 34🧑‍⚖️
Fun 465th 3.323⭐ 33🧑‍⚖️
Innovation 208th 3.594⭐ 34🧑‍⚖️
Theme 352th 3.694⭐ 33🧑‍⚖️
Graphics 136th 4.243⭐ 37🧑‍⚖️
Mood 5th 4.516⭐ 34🧑‍⚖️
Given 33🗳️ 43🗨️

Feedback

LeoCunha
04. Dec 2018 · 03:55 UTC
Nice theme. Only God knows what a nun had sacrificed... But the Devil knows what she meant to do!
joni-jarvinen
04. Dec 2018 · 19:18 UTC
Great atmosphere and art. A chilling experience.
Vodish
04. Dec 2018 · 19:20 UTC
I like the environment and the mood, but I don't understand the theme, I only see her confessing for doing her "bad deeds". Even though I don't understand the game, I liked the atmosphere that it gives! I'll change my rating if I understand better the theme here.
PierKwadrat
04. Dec 2018 · 19:27 UTC
Really nice game. The mood was awesome and even without any goal i wanted to know how it ends. You should really allow rating in an Audio category because it was best one for me so far.
Matank
04. Dec 2018 · 19:30 UTC
I enjoyed the story, and really liked how this game looks! It was very atmospheric and got me very immersed.
One small gripe is that the walking speed is super slow. It adds to the mood, but got a bit tiring especially because the game is so repetitive and you have to go through the same scenes many times.
staxx6
04. Dec 2018 · 19:34 UTC
The mood and visuals are great. Just don't know what the main goal is. For my taste the gameplay is bit too slow.
IceGold
04. Dec 2018 · 19:54 UTC
Great art style. Very atmospheric and poignant, with a provocative story line. Only real gripe i had with it is moving around takes a long time, and that's doubly upsetting when you're put back where you started after every sin. It'd be nice to have an alternative method of getting around.

Overall a very solid entry.
Cheers!
a333
04. Dec 2018 · 20:13 UTC
It's very moody, eerie and mystical. I like it. A good narrative, and great atmosphere. It was a pain to walk around so slowly (which is not something you can change without ruining the mood), but I did it several times because it was interesting and captivating.
Thiago Ferraro
04. Dec 2018 · 22:08 UTC
Incredible atmosphere! Love it!
Finn Truman
04. Dec 2018 · 22:11 UTC
I'm not a fan of games where it's not clear what you're meant to do.
On top of not knowing what to do, I have to do it really slowly. I'm a fan of a slow buildup, but there's too much walking in empty rooms. I'm not even saying you should walk faster, I'm saying the rooms should be a little smaller.

But I do like the idea of trying to find all the sins. The background art is also very nice. As is the model of the nun. But I don't think they look nice together. It's a bit too obvious one is 3D and the other is 2D
owl and jackalope
05. Dec 2018 · 03:43 UTC
I was super into it. The game had a very eerie feel that you kept consistent in all of the rooms, and it paired masterfully with the music. The walking speed felt perfectly in pace with the long tones, but quickly became annoying. Honestly, I don't think I would have been so bothered with the walking speed if we didn't have to make the same trek at the beginning of each sin. The restarting to return to the confessional was a powerful visual, but maybe one you could have made without having to reset me back in the middle of the first massive room. Overall, great job definitely had me hooked.
LuCecyl
05. Dec 2018 · 04:51 UTC
Arte, música e o ritmo dão ao jogo uma atmosfera muito bacana.
Rodrigo Grego
05. Dec 2018 · 16:48 UTC
As cores me fizeram lembrar Sin city versão freira, ficou muito boa a atmosfera e os efeitos do jogo, parabéns!
Icehottet
05. Dec 2018 · 21:36 UTC
Proper Limbo style, I love set piece side scrolling games! there is a really polished concept here! Well Done!
Lucas Carvalho
06. Dec 2018 · 02:57 UTC
cara, ta incrivel o mood criado. parabéns!
AwiX
07. Dec 2018 · 08:19 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Daniel Grinshpon
11. Dec 2018 · 22:30 UTC
The atmosphere is nice, but the character movement feels too slow. On top of that, I'm not entirely sure how the theme goes into this.
ColeSlaughter
19. Dec 2018 · 22:01 UTC
A++++ on the presentation here. Easily one of the best looking games I've played so far. I particularly like the way the camera floats and sways in an almost dream-like state as you stand still or walk around. Nicely done!

You may get some flak for making such a slow burn of a game, but I personally really enjoyed the atmosphere. Kind of wish there was a bit more payoff for the ending, but I was still satisfied with it by the end. :) Nice work!