Core Fall by Pickler
What would happen if the world was only a few hundred meters across? Well for starters you could fall through the middle from Canada to China in just a few seconds!
I'm very proud to present you with my first Ludum Dare entry. I am very pleased with how it went, I feel like I had a decent idea that was just the right size and complexity for a weekend project. I hope you enjoy it! I'm looking forward to checking out your submissions!

Just for fun, here is Core Fall running on my arcade cabinet:
https://gfycat.com/AnnualBountifulBream
Engine: Unity 5.6 with SuperTilemap Editor
Tools: GIMP, Audacity, bfxr
Total Dev Time: 21hrs
Links
- PLAY HERE: https://pickler.itch.io/corefall
- DOWNLOAD WIN32 (standalone build added on May 1st): https://www.dropbox.com/s/0ukgyci4z7ihk7r/corefall_win32.zip?dl=0
- TWITCH: https://www.twitch.tv/piklr
- SOURCE CODE: https://gitlab.com/mcietwie/corefall
- REQUIRED ASSET: https://www.assetstore.unity3d.com/en/#!/content/56339
| Original URL | https://ldjam.com/events/ludum-dare/38/core-fall |
Ratings
| Overall | 117th | 3.72⭐ | 27🧑⚖️ |
| Fun | 84th | 3.72⭐ | 27🧑⚖️ |
| Innovation | 229th | 3.24⭐ | 27🧑⚖️ |
| Theme | 167th | 3.68⭐ | 27🧑⚖️ |
| Graphics | 183th | 3.64⭐ | 27🧑⚖️ |
| Audio | 238th | 3⭐ | 25🧑⚖️ |
| Humor | 88th | 3.381⭐ | 23🧑⚖️ |
| Mood | 182th | 3.333⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 8🗨️ |
Very cool, and great interpretation of the theme!
This game is very compelling and so fun to play. You need to be extremely focused as it's going faster and faster and it becomes harder to avoid obstacles on the way while still catching those delicious speed power-up.
The concept is great and fit the LD theme perfectly.
The randomness of the placement of object in the game may vary a lot your final result, some run will be much easier then other. I also advice you to download the game instead of playing in the browser, as a higher fps may give you advantage.
The art style is really cool too. Overall, this is a game I had hard time to stop playing! Congrats!
(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=3h31m13s )
**Edit
O wait, there is no downloadable version :p my bad. @Pickler do you plan to make one?
Thank you for your video review again, it was very exciting to watch it!
As a Canadian myself, I loved the flying flag in the beginning. Also, appreciated the gif if this game being played on a homebrew arcade system (is that a Raspberry Pi setup?). I'm very involved in my local Makerspace community, and love video games too, so you're getting mad points.
Overall felt polished. Only small points might be it's a bit hard to anticipate/react to what's coming up. Wonder if some kind of indicator could be useful. Very well done for Compo entry. Probably my favourite so far.
If you have the time, please feel free to check out my game Sling Ship:
**https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
Cheers from Vancouver!
p.s. If chat ever gets going, or if you're on twitter, would love a message to hear more on why SuperTiled was your go to for level design. I've used Tiled before and struggled to really use it well. Wondering if it's worth the $35 for SuperTiled. @Brodengunn on twitter, or else I'll check back in the comments later.
SuperTilemap Editor supports most of the features of Tiled, however it does not support isometric tiles. Beyond that SuperTilemap has the significant advantage of working entirely within the Unity IDE, without having to switch to another app and export. It also has its own rendering and chunking logic so that it only loads geometry for nearby chunks of tiles, and handles all that automagically. There is also no hard map boundaries so you can just draw tiles wherever you want and it will grow the tilemap to fit them, again automagically. It supports adding metadata to tiletypes (I think Tiled might allow for this too), and defining colliders per tile type, if you want to use the builtin physics engine.
I personally found it to be the best tilemap editor specifically for Unity and will likely continue using it until Unity releases its own built-in tilemap editor.
P.S. As a fellow maker, here is a link to my cabinet build: http://imgur.com/a/lSusJ