Blind Faith by LMB

[raw]
made by LMB for LD 41 (COMPO)

Blind Faith is a stealth god game. You are a deity. Your worshipers always thought you were invisible, which is unfortunately not true. So, you must do your god things while hiding from your worshipers, as being seen would reduce the faith they have on you.

005-Nonbelievers.jpg

003-AI<em>and</em>perception.jpg

Controls

  • WASD/Arrows: Walk
  • E/PgUp: Select next miracle
  • Q/PgDn: Select previous miracle
  • Control: Execute the selected miracle. The circle turning around you indicates the miracle range.

What to do?

  • Avoid being directly faced by your worshipers.
  • You can hide behind trees, rocks and buildings.
  • Use miracles to keep your worshipers healthy, happy and energized. Two reasons for that:
    • They will procreate
    • Their wariness will increase; eventually they'll start to attack the nonbelievers
  • Defeating the nonbeliever tribe is your goal

Further game info

Worshipers (the blue-colored guys) have three main stats: fulfillment (think happiness), energy (think stamina) and health (think hitpoints). These are represented by three icons under each worshiper. A fourth stat represents how quickly the guy is losing health (think of it as disease or bleeding wounds); this is represented by the outer part of the heart icon.

They recover energy by eating in the granary, health by visiting the hospital and fulfillment by doing useful tasks like harvesting crops and killing enemies. The miracles you perform also have impact on these stats. In fact, managing these stats by the way of miracles is the best way to win.

Worshipers which are healthy, well-fed and happy procreate (asexually, it seems). And as the number of healthy, well-fed and happy worshipers grow, so will the tribe wariness. High wariness means higher probability of the worshipers to join into an attack to the nonbelievers, who live in the southeastern part of the island and dress red.

Also available on stackedboxes.itch.io!

Technical notes

The theme music is called Deaf Faith and is, as usual, horrible. This time, in addition to the Kazoo (which is my main musical instrument), I played a Pilates ball :-P

I implemented Blind Faith in the Godot Game Engine. I also used Krita for graphics and Audacity for audio editing.

Ratings

Overall 500th 3.146⭐ 26🧑‍⚖️
Fun 602th 2.708⭐ 26🧑‍⚖️
Innovation 144th 3.739⭐ 25🧑‍⚖️
Theme 351th 3.583⭐ 26🧑‍⚖️
Graphics 334th 3.28⭐ 27🧑‍⚖️
Audio 258th 3.104⭐ 26🧑‍⚖️
Given 29🗳️ 20🗨️

Feedback

neverautomatic
25. Apr 2018 · 01:42 UTC
I wasn't quite sure what I was supposed to be doing other than hiding from my villagers. Does the aura affect villagers automatically or is there a key to activate it? Adding the controls to the description might help future players. Other than that though, there seems to be an impressive amount of mechanics, depth and polish for a 48 hour game!
NateTheGreat
25. Apr 2018 · 02:35 UTC
This was very difficult and I am still not sure I got the hang of it. There is quite a learning curve so a tutorial level would help! I wish I could get further in the game to give you better feedback though. Music is very good for being a kazoo and a pilates ball! I didn't even realize it until I read the bottom of your description.
🎤 LMB
25. Apr 2018 · 22:19 UTC
@neverautomatic @NateTheGreat Thanks for the feedback! I think *Blind Faith* is much better than *Metal Fear* (my LD40 game) thanks to comments like these!

I improved the game description to give a better idea the controls and, especially, of what to do when playing. Next time I'll try to make this more evident in the game itself.
jshaffer94247
26. Apr 2018 · 05:03 UTC
I think the concept is fascinating. The graphics look great. Having to use the Task Manager to kill the game had me a little worried (windows 10). I died quickly and had to play many times, but didn't seem to get any better. :\ I might need more places to hide that allow me to get closer to the people.

No luck with the HTML version in Chrome:
**ERROR**: enlarged memory arrays from 16777216 to 33554432, took 11 ms (has ArrayBuffer.transfer? false)
**ERROR**: Another resource is loaded from path: res://scenes/characters/worshiper.tscn (possible cyclic resource inclusion)
**ERROR**: At: core/resource.cpp:78:set_path() - Condition ' exists ' is true.
**ERROR**: enlarged memory arrays from 33554432 to 67108864, took 18 ms (has ArrayBuffer.transfer? false)
🎤 LMB
27. Apr 2018 · 00:48 UTC
@jshaffer94247 Thanks for playing and for the comments! Yeah, the feeling of "I don't know what to do" is common among the players. I'll try to keep this mind for the next time.

Concerning the bugs: I tested the HTML in Chrome and Firefox (under Linux), and other than some sluggishness I didn't found any errors. Next time I boot my Windows I'll try there, too. I noticed this issue of having to kill the process (even under Linux!). I just did a few quick tests and this didn't happen with other small projects I had around using the same engine. I'll try to look further after this (but I'll try some more games first :smiley:)
The_Icy_One
28. Apr 2018 · 23:58 UTC
Faith seems to generate really slowly compared to the cost of miracles. I've spent a significant amount of time just sat on the far side of the island so that I can get enough faith to do anything useful.
JustinM
29. Apr 2018 · 00:02 UTC
I really enjoyed this unique game idea. Appreciated the homemade music that went into it as well :) Liked the rpg feel of the different abilities. Great game would like to see if you fix it up and take it further!
🎤 LMB
29. Apr 2018 · 00:09 UTC
@The_Icy_One I believe I made it hard to understand, but making miracles actually give you faith back. The catch is that to make it worth it, you have to make miracles thar matter. For example, healing one single worshiper who is already in good health will not give you much faith back. But healing a group, or maybe a single guy who's almost dying will give you a "positive net faith".

@JustinM Thanks! Yes, I believe there are some interesting ideas in the game, but I failed to make it enjoyable. I am learning from the comments, hopefully next time it will work better!
Johnny Turbo
29. Apr 2018 · 01:25 UTC
Cool looking game and really interesting concept! I felt that the stealth mechanics were a bit tough. The "enemies" moved quickly in unpredictable patterns and there weren't enough spots for the player to hide. I thought that the music was very comical and fit really well with the look and feel of your game. Congratulations on making a game 48 hours!

FYI, I tried to play it on the native player on my Windows x64 PC and the player stretched across all my monitors and cutoff large sections of the screen, so I had to play it with the HTML player. However it was not sluggish as you had mentioned that it may be!
🎤 LMB
29. Apr 2018 · 02:28 UTC
@johnny-turbo Thanks for the feedback! I can't really say I spent much time designing the island, I just added things until it seemed enough, but didn't do much playtesting or balancing after that (at least not in what concerns hiding places). If was redoing the game I'd also probably make it more explicit what can be used as a "hideout".
wildcard
29. Apr 2018 · 16:27 UTC
I like the artstyle and music, the game has some really interesting ideas. The concept of faith is something I rarely see in games so the ideas are refreshing. As others have pointed out I think the game should explain what the player is supposed to do better, you do have the description here, but an in game explanation of what the game is would be better. The mechanics could maybe also be explained further. I can see you have put down a lot of time on the world and the mechanics, good job!
🎤 LMB
29. Apr 2018 · 16:36 UTC
@wildcard Thanks for the comments! These are points I'll surely want to pay attention to in the next time!
Shivur
04. May 2018 · 23:15 UTC
Original idea.
Chaseplays
06. May 2018 · 00:19 UTC
Good job! I liked how this was a stealth game, and its concepts were fun. Overall, I found the game confusing, but I still enjoyed my time playing it. The music was quite interesting as well! Nice work!