Blind Faith by LMB
Blind Faith is a stealth god game. You are a deity. Your worshipers always thought you were invisible, which is unfortunately not true. So, you must do your god things while hiding from your worshipers, as being seen would reduce the faith they have on you.


Controls
- WASD/Arrows: Walk
- E/PgUp: Select next miracle
- Q/PgDn: Select previous miracle
- Control: Execute the selected miracle. The circle turning around you indicates the miracle range.
What to do?
- Avoid being directly faced by your worshipers.
- You can hide behind trees, rocks and buildings.
- Use miracles to keep your worshipers healthy, happy and energized. Two reasons for that:
- They will procreate
- Their wariness will increase; eventually they'll start to attack the nonbelievers
- Defeating the nonbeliever tribe is your goal
Further game info
Worshipers (the blue-colored guys) have three main stats: fulfillment (think happiness), energy (think stamina) and health (think hitpoints). These are represented by three icons under each worshiper. A fourth stat represents how quickly the guy is losing health (think of it as disease or bleeding wounds); this is represented by the outer part of the heart icon.
They recover energy by eating in the granary, health by visiting the hospital and fulfillment by doing useful tasks like harvesting crops and killing enemies. The miracles you perform also have impact on these stats. In fact, managing these stats by the way of miracles is the best way to win.
Worshipers which are healthy, well-fed and happy procreate (asexually, it seems). And as the number of healthy, well-fed and happy worshipers grow, so will the tribe wariness. High wariness means higher probability of the worshipers to join into an attack to the nonbelievers, who live in the southeastern part of the island and dress red.
Also available on stackedboxes.itch.io!
Technical notes
The theme music is called Deaf Faith and is, as usual, horrible. This time, in addition to the Kazoo (which is my main musical instrument), I played a Pilates ball :-P
I implemented Blind Faith in the Godot Game Engine. I also used Krita for graphics and Audacity for audio editing.
Ratings
| Overall | 500th | 3.146⭐ | 26🧑⚖️ |
| Fun | 602th | 2.708⭐ | 26🧑⚖️ |
| Innovation | 144th | 3.739⭐ | 25🧑⚖️ |
| Theme | 351th | 3.583⭐ | 26🧑⚖️ |
| Graphics | 334th | 3.28⭐ | 27🧑⚖️ |
| Audio | 258th | 3.104⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 20🗨️ |
I improved the game description to give a better idea the controls and, especially, of what to do when playing. Next time I'll try to make this more evident in the game itself.
No luck with the HTML version in Chrome:
**ERROR**: enlarged memory arrays from 16777216 to 33554432, took 11 ms (has ArrayBuffer.transfer? false)
**ERROR**: Another resource is loaded from path: res://scenes/characters/worshiper.tscn (possible cyclic resource inclusion)
**ERROR**: At: core/resource.cpp:78:set_path() - Condition ' exists ' is true.
**ERROR**: enlarged memory arrays from 33554432 to 67108864, took 18 ms (has ArrayBuffer.transfer? false)
Concerning the bugs: I tested the HTML in Chrome and Firefox (under Linux), and other than some sluggishness I didn't found any errors. Next time I boot my Windows I'll try there, too. I noticed this issue of having to kill the process (even under Linux!). I just did a few quick tests and this didn't happen with other small projects I had around using the same engine. I'll try to look further after this (but I'll try some more games first :smiley:)
@JustinM Thanks! Yes, I believe there are some interesting ideas in the game, but I failed to make it enjoyable. I am learning from the comments, hopefully next time it will work better!
FYI, I tried to play it on the native player on my Windows x64 PC and the player stretched across all my monitors and cutoff large sections of the screen, so I had to play it with the HTML player. However it was not sluggish as you had mentioned that it may be!