{"author_link":"\/users\/furiouswitch","author_name":"FuriousWitch","author_uid":"1009708","comments":[{"author_name":"jhandsy","author_uid":"1013338","time":"2017-08-02T04:00:52Z","epoch":1501646452,"modified":1501646452,"text":"Those tunes were so jazzy, but they stopped looping!","likes":1,"format":"md"},{"author_name":"Erkberg","author_uid":"1000213","time":"2017-08-03T20:07:24Z","epoch":1501790844,"modified":1501790844,"text":"Hey Sarah, nice game you made there! The assets you chose look good and the music fits the game nicely (although, like jhandsy mentioned, it doesn't loop). The mechanics are very basic but work well and could easily be extended upon. Speaking of which: The game was a little on the very easy side. I wish there were a little more enemies and overall a faster pace. Or maybe some tactical options like walls to hind behind?  \nAnyway, good job overall and I'm curious to hear what story you got in your mind for this game (maybe write it down in the description?). One more thing: The ending was a bit disappointing. The door opened, but I wasn't able to go through. Bug or just missing content? :)","likes":1,"format":"md"},{"author_name":"FuriousWitch","author_uid":"1009708","time":"2017-08-06T14:40:30Z","epoch":1502030430,"modified":1502030439,"text":"Hi @jhandsy, thanks for checking out my game. Sorry about that I'll fix it right away.","likes":0,"format":"md"},{"author_name":"FuriousWitch","author_uid":"1009708","time":"2017-08-06T14:46:22Z","epoch":1502030782,"modified":1502030782,"text":"Thanks, @erkberg for the kind words. I will increase the enemies but this was kind of an introductory level so I didn't want it to be too hard. \nI also had the idea of blocks for hiding as you said but the time was too short. Sorry about not writing any details but I was totally fried after I finished which is the cause of the ending bug as well. Forgive me :) ","likes":0,"format":"md"},{"author_name":"infinitycore","author_uid":"1002463","time":"2017-08-22T06:48:12Z","epoch":1503384492,"modified":1503384492,"text":"First the bad: It needs more feedback in all areas, I couldn't tell whether my shots were doing anything at all; I ended up getting stuck to a wall at one point and it took the game a few seconds to fix this; the controls definitely need work\n\nBut these are really minor issues for what I assume was a one-person project, and with more time I'm sure they can all be easily addressed. What matters is that the game works and is fun, and you have pulled these things off nicely.\n\nMy suggestion for next time would be to focus on your mechanics and polish with less emphasis on story. Story is nice to have, but a game without mechanics and polish is at best unoriginal and at worst broken (please do not take this as a condemnation of your game for being unoriginal, Heck look at mine, it's just another twin stick shooter like yours), whereas a game without story can still be amazing. This especially rings true, if the story has no actual weight upon the gameplay itself. A good story takes time, and in a game jam, time is not a commodity that can be spent willy-nilly. For a game jam, I would much rather see a game that is interesting and takes risks than one that plays it safe (again, not saying that this is bad, I played it safe this time too).\n\nJust some food for thought. Great job!","likes":1,"format":"md"},{"author_name":"DeathStorm","author_uid":"1009655","time":"2017-08-22T07:02:37Z","epoch":1503385357,"modified":1503385357,"text":"Good grounded Idea, the controls feel a bit clunky but overall a nice game.\n\nWell done, nice job","likes":1,"format":"md"},{"author_name":"Yetman","author_uid":"1041592","time":"2017-08-22T12:00:49Z","epoch":1503403249,"modified":1503403249,"text":"That was nice. The game just needs some enhancements. First, I need to know if my shots (or light saber, I don't know what that thing was) are doing. I thought it was a laser shot but it didn't affect the enemies who were far. When they got near enough, it pushed them back so I thought it was pushing beam,. At the end, I realized it kills them. Second, I still don't know how to pick up the dropped items. Overall, good job.","likes":1,"format":"md"},{"author_name":"daneestar","author_uid":"1001466","time":"2017-08-22T12:34:00Z","epoch":1503405240,"modified":1503405240,"text":"Nice little game.\n\nSome improvement suggestions:\n* There should be an indication (sound?) when the player hits an enemy. I didn't quite get it the first time that I was hitting it. I just thought I was pushing the enemy...\n* There should be a scoring system and a highscore to compare rounds. Only after reading the comments I was aware that I can actually beat this game by killing all enemies. This should be communicated more directly. Before I thought I had just to beat endless waves...\n* The controls are not that fluent. The player should be able to work diagonally.\n","likes":0,"format":"md"},{"author_name":"Belga54","author_uid":"1022926","time":"2017-08-22T12:50:46Z","epoch":1503406246,"modified":1503406246,"text":"It's a good idea and gameplay on paper, but these  controls have to be worked on. There is no shots, it was just a little lazer or lazer sabre that did not damaged the enemies. But good work on it ! Still a nice solid game at overall!","likes":0,"format":"md"},{"author_name":"Remco","author_uid":"1000185","time":"2017-08-22T15:41:02Z","epoch":1503416462,"modified":1503416462,"text":"It seems you map *both* picking up items *and* shooting to the same left-click action? Or do I miss something?","likes":0,"format":"md"},{"author_name":"Remco","author_uid":"1000185","time":"2017-08-22T15:41:02Z","epoch":1503416462,"modified":1503416462,"text":"It seems you map *both* picking up items *and* shooting to the same left-click action? Or do I miss something?","likes":0,"format":"md"},{"author_name":"Remco","author_uid":"1000185","time":"2017-08-22T15:41:02Z","epoch":1503416462,"modified":1503416462,"text":"It seems you map *both* picking up items *and* shooting to the same left-click action? Or do I miss something?","likes":0,"format":"md"},{"author_name":"Remco","author_uid":"1000185","time":"2017-08-22T15:41:02Z","epoch":1503416462,"modified":1503416462,"text":"It seems you map *both* picking up items *and* shooting to the same left-click action? Or do I miss something?","likes":0,"format":"md"},{"author_name":"MianaGames","author_uid":"1001834","time":"2017-08-22T15:48:48Z","epoch":1503416928,"modified":1503416928,"text":"Nice game. Congrats.","likes":2,"format":"md"},{"author_name":"FuriousWitch","author_uid":"1009708","time":"2017-08-22T15:50:55Z","epoch":1503417055,"modified":1503417093,"text":"@remco Thanks for checking out my game. No you just pass over the items to pick them up :)","likes":0,"format":"md"}],"format":"md","images":["ld39\/33589-14df1afeb8c3d19ed162e77dfcd13872.png"],"links":[],"metadata":{"g_key":"41395","g_author":"1009708","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"239108","g_title":"Mission Power On","g_status":"USEAR3","g_place":"703","g_commentcount":"15","g_site2_node_id":"33589","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"33589","n_urlkey":"239108","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/mission-power-on","n_slug":"mission-power-on","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"9708","n_created":"1500127809","n_modified":"1503362769","n_version":"141204","n_status":"COMMIT"},"node":{"id":33589,"parent":32802,"superparent":9,"author":9708,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-08-01T01:05:43Z","created":"2017-07-15T14:10:09Z","modified":"2017-08-22T00:46:09Z","version":141204,"slug":"mission-power-on","name":"Mission Power On","body":"![Screenshot (day4).png](\/\/\/raw\/ce5\/2\/z\/8f97.png)\n\n**Story:**\n\nYou are a team member in an exploration expedition on another planet. Your human teammates sent you to explore the planet when you were captured by another artificially intelligent entities. They took you to their base and hacked your system to reprogram you to work for them. But you rebooted and overrode their changes and now you are ready to go back to your fellows. But first, you have to destroy these waves of drones standing between you and the exit.  \n\n**Instructions:**\n\nDestroy all the drones to escape. \nPick up the drone's batteries to recharge yours. \nOccasionally, some drones will drop med kits that you can use to fix yourself. \n\nWASD to move\nRotate and shoot with mouse\n\n**Web build:** https:\/\/furious-witch.itch.io\/mission-power-on\n\nThanks, and enjoy!\n\n*P.S To be added in post jam version:*\n \n    Health pack sound effect \n    replay message in case of dying\n\n\n\n**Acknowledgements**\n\nThanks for the people who made these great assets. Couldn't do it without you guys :)\n\nMusic:\nhttp:\/\/u3d.as\/y82\n\nFight bot (player):\nhttp:\/\/u3d.as\/5QR\n\nEnemy drones:\nhttp:\/\/u3d.as\/6CD\n\nModular walls for the arena:\nhttp:\/\/u3d.as\/ha5\n\nBatteries:\nhttp:\/\/u3d.as\/8ux\n\nMed kit (deprecated):\nhttps:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/67078\n\nExit door:\nhttp:\/\/u3d.as\/9hZ\n\nHealth and power bars (UI):\nhttp:\/\/u3d.as\/S7a\n","meta":{"grade-05-out":"1","grade-06-out":"1","cover":"\/\/\/content\/ce5\/2\/z\/8faa.png","author":[9708]},"path":"\/events\/ludum-dare\/39\/mission-power-on","parents":[1,5,9,32802],"love":0,"notes":15,"notes-timestamp":"2017-08-22T15:51:33Z","grade":{"grade-01":26,"grade-02":26,"grade-03":26,"grade-04":26,"grade-07":24,"grade-08":26},"magic":{"cool":104.68478451804,"feedback":11,"given":20,"grade":25.666666666667,"grade-01-average":2.917,"grade-01-result":703,"grade-02-average":2.833,"grade-02-result":620,"grade-03-average":2.208,"grade-03-result":813,"grade-04-average":2.958,"grade-04-result":712,"grade-07-average":2.045,"grade-07-result":539,"grade-08-average":2.625,"grade-08-result":702,"smart":-1.2821043075963}},"text":"![Screenshot (day4).png](\/\/\/raw\/ce5\/2\/z\/8f97.png)\n\n**Story:**\n\nYou are a team member in an exploration expedition on another planet. Your human teammates sent you to explore the planet when you were captured by another artificially intelligent entities. They took you to their base and hacked your system to reprogram you to work for them. But you rebooted and overrode their changes and now you are ready to go back to your fellows. But first, you have to destroy these waves of drones standing between you and the exit.  \n\n**Instructions:**\n\nDestroy all the drones to escape. \nPick up the drone's batteries to recharge yours. \nOccasionally, some drones will drop med kits that you can use to fix yourself. \n\nWASD to move\nRotate and shoot with mouse\n\n**Web build:** https:\/\/furious-witch.itch.io\/mission-power-on\n\nThanks, and enjoy!\n\n*P.S To be added in post jam version:*\n \n    Health pack sound effect \n    replay message in case of dying\n\n\n\n**Acknowledgements**\n\nThanks for the people who made these great assets. Couldn't do it without you guys :)\n\nMusic:\nhttp:\/\/u3d.as\/y82\n\nFight bot (player):\nhttp:\/\/u3d.as\/5QR\n\nEnemy drones:\nhttp:\/\/u3d.as\/6CD\n\nModular walls for the arena:\nhttp:\/\/u3d.as\/ha5\n\nBatteries:\nhttp:\/\/u3d.as\/8ux\n\nMed kit (deprecated):\nhttps:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/67078\n\nExit door:\nhttp:\/\/u3d.as\/9hZ\n\nHealth and power bars (UI):\nhttp:\/\/u3d.as\/S7a\n","title":"Mission Power On"}