Rhybot, Escape! by taviandir

[raw]
made by taviandir for LD 41 (COMPO)

About:

Genres combined: Rhythm games and stealth/platformer You are Rhybot and you need to escape the laboratory! Watch out for the guards and dont run out of energy!

How to play:

  • Get to the exit on each floor.
  • Indicate where you want to go with WASD/arrow keys. (Diagonal moves possible)
  • Press SPACE in time when the green circles passes the grey one.
  • Mind your energy! Pick up batteries to recharge!
  • Note that the guards/enemies will go to your last known position if they lose sight of you, indicated by the Question Mark beside their figure.
  • Exclamation mark means beside the enemy figure means you've been spotted, and they're coming after you!
  • Melee enemy kills instantly if he catches up to you.
  • Ranged enemy shots deal 5 energy damage.
  • A missed timing costs 1 energy, so be careful!

Known issues:

  • Setting "Diagonal move" can be tricky

Author comment:

There is no sound in the game. There were many more features I wanted to add, but didnt have time.

Ratings

Overall 564th 3⭐ 22🧑‍⚖️
Fun 632th 2.6⭐ 22🧑‍⚖️
Innovation 329th 3.4⭐ 22🧑‍⚖️
Theme 176th 3.925⭐ 22🧑‍⚖️
Graphics 529th 2.775⭐ 22🧑‍⚖️
Given 29🗳️ 10🗨️

Feedback

Beelzeboss
24. Apr 2018 · 17:14 UTC
Very interesting idea and well executed. The green circles could move faster though.
Ziamor
24. Apr 2018 · 17:20 UTC
Interesting theme combination! Like Beelzeboss said, the pace of the circles is way too slow, twice as fast may work but that might be too fast as well.
leorid
24. Apr 2018 · 17:26 UTC
Fun to play, but playing the same levels over and over again, should be replaced by checkpoints each level and a fixed starting amount of energy, then maybe you would have to collect the batteries to even reach the levelend, maybe you could also boundle up 3 levels in a row and put the checkpoint right after level 3, I reached level 6 I think, like .. I reached it twice, and I reached level 4 and level 5, so 4 playthroughts as a total.
nikincz
24. Apr 2018 · 17:28 UTC
Good idea, but it's frustratingly slow and rhythm game without music doesn't feel right.
jchaplin
24. Apr 2018 · 17:31 UTC
Cool concept! I kind of wanted the green circles to move faster, but I know I would not be able to keep up with them. Nice job.
Mordokay
24. Apr 2018 · 17:32 UTC
Really liked the concept and rhythm games can apparently combine with stealth games:P (even without sound)
One change I would make: When you die you don't go over to Floor 1 but to the begging of the floor you were on.
Andregh
24. Apr 2018 · 17:49 UTC
I liked the idea very much, could be a lot faster for my taste though
theamazingb
24. Apr 2018 · 17:52 UTC
I really dig the concept. For 48 hours this is pretty good. I would try moving the rhythm meter more in your field of view. I found myself switching my glance back and forth a lot
jgundersen
24. Apr 2018 · 17:53 UTC
Circles could have been faster, or at least started right away. Great game, very well made
mmyhre
24. Apr 2018 · 17:57 UTC
Cool mixing of genres, good work!
royur
24. Apr 2018 · 18:19 UTC
Very slow paced. Wish it 10 times faster with music. Good idea though, keep it up.
le_american
24. Apr 2018 · 22:42 UTC
i really like the idea but its a bit too tedious to play
Linky439
25. Apr 2018 · 13:12 UTC
I like the idea, but, like other, I feel like it is way too slow for its own good.

And yeah, the lack of music harms your game overall, unfortunately. That being said, the idea is cool and you managed to make a game of it that fits well the theme. Congrats and keep up the good work! :)
pogo
28. Apr 2018 · 20:10 UTC
Rhythm games without any sort of music are kind of annoying to play. It's hard to get into the flow of the beat, especially since it's so slow. I'd have preferred a necrodancer style of movement where you hit the arrow keys in the beat instead of using the arrow keys to predetermine your direction and then using space. It just seems like an unnecessary extra step to do the main action in the game.
Erkberg
29. Apr 2018 · 11:03 UTC
Interesting combination of genres, however the game desperately needs sound! It would make it just so much better. Otherwise it works pretty well, but I would suggest trying to only (but always) move enemies when you miss a beat (or let it slip), this could maybe add some more excitement to the game. I think the tempo of the game is alright if you extend on the aspect of planning ahead, because otherwise it could be overwhelming. Enjoyed this overall, good job!
kelbg
29. Apr 2018 · 13:46 UTC
Really cool idea, as others have said before, this game begs for some music. I would also like to be able to predict the movement of the enemies somehow, it feels a little too random right now. Graphics are simple but nice and consistent. Beats could be faster too, but still, nice work overall!