Rhybot, Escape! by taviandir
About:
Genres combined: Rhythm games and stealth/platformer You are Rhybot and you need to escape the laboratory! Watch out for the guards and dont run out of energy!
How to play:
- Get to the exit on each floor.
- Indicate where you want to go with WASD/arrow keys. (Diagonal moves possible)
- Press SPACE in time when the green circles passes the grey one.
- Mind your energy! Pick up batteries to recharge!
- Note that the guards/enemies will go to your last known position if they lose sight of you, indicated by the Question Mark beside their figure.
- Exclamation mark means beside the enemy figure means you've been spotted, and they're coming after you!
- Melee enemy kills instantly if he catches up to you.
- Ranged enemy shots deal 5 energy damage.
- A missed timing costs 1 energy, so be careful!
Known issues:
- Setting "Diagonal move" can be tricky
Author comment:
There is no sound in the game. There were many more features I wanted to add, but didnt have time.
| Full Source | https://github.com/taviandir/RhybotEscape/tree/ld |
| HTML5 (web) | https://github.com/taviandir/RhybotEscape/blob/ld/final_build.zip |
| HTML5 (web) | https://taviandir.itch.io/rhybot-escape |
| Original URL | https://ldjam.com/events/ludum-dare/41/rhybot-escape |
Ratings
| Overall | 564th | 3⭐ | 22🧑⚖️ |
| Fun | 632th | 2.6⭐ | 22🧑⚖️ |
| Innovation | 329th | 3.4⭐ | 22🧑⚖️ |
| Theme | 176th | 3.925⭐ | 22🧑⚖️ |
| Graphics | 529th | 2.775⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 10🗨️ |
One change I would make: When you die you don't go over to Floor 1 but to the begging of the floor you were on.
And yeah, the lack of music harms your game overall, unfortunately. That being said, the idea is cool and you managed to make a game of it that fits well the theme. Congrats and keep up the good work! :)