Don't Take my Stuff! by OrionDark7
Check out the itch.io page at https://oriondark7.itch.io/dtms
Don't Take my Stuff! is a game about a hoarder who needs to clean up his house. But, he needs to move out in just a couple of hours! He needs some help!
Run around the house to collect trash and junk using only trash bags and a cart and to throw them away into dumpsters. Keep an eye on your energy level and mood. Wait a while to part sentimental items, or else your mood will drop significantly! Clean up ALL the junk before the time runs out.
CONTROLS
Arrow Keys - Move Around
Left Click - Pick Up Junk
Right Click (on Dumpster) - Throw away Junk
Switch Tools - Click on the tool you want to use on the right side of the Toolbar under "Tools"
Buy Trash Bags and a Cart - Click on the Green Dollar Sign, that will take you to the shop, you can buy trash bags and a cart, or even upgrade your cart here.
OBJECTS
Boxes and random messes are junk you need to get rid of.
Dumpsters are bright green and have numbers on them indicating
Ratings
| Overall | 478th | 2.575⭐ | 22🧑⚖️ |
| Fun | 443th | 2.6⭐ | 22🧑⚖️ |
| Innovation | 332th | 2.976⭐ | 23🧑⚖️ |
| Theme | 402th | 2.952⭐ | 23🧑⚖️ |
| Graphics | 459th | 2.409⭐ | 24🧑⚖️ |
| Audio | 376th | 2.132⭐ | 21🧑⚖️ |
| Humor | 314th | 2.447⭐ | 21🧑⚖️ |
| Mood | 447th | 2.421⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 14🗨️ |
@mrwillowb Thanks for the feedback, and I'm glad you weren't offended by it.
Sadly it starts running very slowly after some game time :(
- Maybe there's an issue with the PNG files that's making it take longer for libpng to render them. I'm guessing this because the console window that pops up with the game displays many copies of the following warning: "libpng warning: iCCP: known incorrect sRGB profile". [This StackOverflow thread](http://stackoverflow.com/a/29337595/5401826) has some solutions to that problem. I don't know enough about sRGB profiles to know if that may cause performance issues, but it's something to look into.
- Maybe something that's only supposed to be called once per object per frame is being called multiple times per object per frame. Try checking your main game loop to see if pygame is giving you repeat events or something (I have experience with Python, but less so with pygame, so I don't know how likely this is).
Despite the performance issues, this seems like a neat (and relatable) concept. If you figure out the solution to this problem, I think you'll have a solid game here.
I feel like you should have gone for the Compo rather than the Jam, and given yourself more time to try and fix the slowdown issues. At the very least, it would have softened the poor ratings you're inevitably going to get. I hope this doesn't discourage you, though, and you try again next Ludum Dare. Maybe consider a different game engine? I know nothing about Pygame, but perhaps you wouldn't have suffered such horrendous lag if you'd used Unity or Game Maker Studio...