Match by GameQuester

In this "Match 3" Game you control a little Square that tries to get his area clean from colorful invaders. By shooting these little foes, you can push or pull them to groups of 3 or more. If you manage this, they will leave your sector.
Also don't get in touch with them, or else they will win the Battle.
Keyboard Controls:
Move: W, A, S, D
Shoot: Left, Right, Up and Down
Pull Shot: Left, Right, Up and Down + SHIFT
Start a new Game: Enter or R
Switch Fullscreen: F10
Gamepad Controls: (XBox Controller)
Move: D-Pad
Shoot: X, B, Y and A
Pull Shot: X, B, Y and A + RB or LB
Start a new Game: START
| Windows | https://www.dropbox.com/s/8spsyxwk1wsbvu1/Match.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/40/match |
Ratings
| Overall | 309th | 3.7⭐ | 42🧑⚖️ |
| Fun | 260th | 3.65⭐ | 42🧑⚖️ |
| Innovation | 93th | 3.9⭐ | 42🧑⚖️ |
| Theme | 404th | 3.625⭐ | 42🧑⚖️ |
| Graphics | 497th | 3.613⭐ | 42🧑⚖️ |
| Audio | 521th | 3⭐ | 40🧑⚖️ |
| Mood | 616th | 3.224⭐ | 40🧑⚖️ |
| Given | 45🗳️ | 31🗨️ |
Nice artstyle and sounds too :)
Nice job
I also like the minimalistic concept. At first I thought it could be boring to have no backgroundmusic, but I guess you wanted that the player is more focused and that's good. Because too much sounds could stress you and the tiny cube sounds are really enough. Great work dude! :D
The game itself will be Ok but I wonder how it would relate to the theme.
Because in the game there is the more in the environment instead of "you" have.
My feeling of playing this game is more like some eye-brain-hand coordination training lol, for I am always juggling with wsad and arrow keys and shift-key.
I have two gripes:
1. It wasn't clear in the beginning what I was actually supposed to do. To fix this I would change the verbs on the instructions. Instead saying "use arrow keys to SHOOT or PULL-SHOT", say "PUSH or PULL". And then in-game, perhaps make the first 3 blocks fall into the center in a way that hints at what to do. For example, the first 3 blocks are always the same color, and two of them fall on top of each other, with the third one offset by one cell.
2. It got difficult too quickly, in my opinion. Perhaps one of the reasons is because I can only move 1 cell at a time, and I have to traverse a lot of empty space to get at the blocks I want to shoot. Consider that the overall size of the grid on which the game is played may be too large, causing an imbalance between the dexterity challenge and the actual puzzle.
Overall, a very solid game. Great work!
I have two gripes:
1. It wasn't clear in the beginning what I was actually supposed to do. To fix this I would change the verbs on the instructions. Instead saying "use arrow keys to SHOOT or PULL-SHOT", say "PUSH or PULL". And then in-game, perhaps make the first 3 blocks fall into the center in a way that hints at what to do. For example, the first 3 blocks are always the same color, and two of them fall on top of each other, with the third one offset by one cell.
2. It got difficult too quickly, in my opinion. Perhaps one of the reasons is because I can only move 1 cell at a time, and I have to traverse a lot of empty space to get at the blocks I want to shoot. Consider that the overall size of the grid on which the game is played may be too large, causing an imbalance between the dexterity challenge and the actual puzzle.
Overall, a very solid game. Great work!
Once you figure out where the new blocks appear it becomes trivial to rack up points. About the only danger was posed by accidentally pulling a nearby block rather than pushing it.
I think some more mechanics are needed to keep things interesting. For once I'm stumped and have no suggestions to give. You'll think of something m'kay.
Tweaking needed, but the idea is sound. I can imagine this going to places (but not the places themselves...)
Overall: *Above average (3.5)*
Fun: *Average (3.0)*
Innovation: *Great (4.5)*
Theme: *Average (3.0)*
Graphics: *Above average (3.5)*
Audio: *Average (3.0)*
Mood: *Below average (2.5)*