Aftertile by LOSTALLOY
///////////CONTROLS///////////
Once inside a wall, you'll BECOME A TILE and you must find a place to rest. Wait some seconds and a space bar will flash at the bottom!
- WSAD or arrows to move
- Space bar to rest
- Green orbs fully heal!
///////////CONTEXT///////////
Aftertile for LD#35 #LDJAM
The ghost needs to find a place to rest, by turning into a tile while inside walls and becoming one with the environment.
There's a special place to find rest, though, different from the others. That would be the best place for this ghosty ghost. You just need to get there.
Features: Multiple endings, squashing boop sounds, cute ghost!
Special thanks:
LittleSadNerd (http://opengameart.org/users/littlesadnerd)
Led (@ledgamedev)
Jo (@sorcerystory) and Jen (@estirdalin)
Marcelo Fernandez (http://www.marcelofernandezmusic.com/)
Once inside a wall, you'll BECOME A TILE and you must find a place to rest. Wait some seconds and a space bar will flash at the bottom!
- WSAD or arrows to move
- Space bar to rest
- Green orbs fully heal!
///////////CONTEXT///////////
Aftertile for LD#35 #LDJAM
The ghost needs to find a place to rest, by turning into a tile while inside walls and becoming one with the environment.
There's a special place to find rest, though, different from the others. That would be the best place for this ghosty ghost. You just need to get there.
Features: Multiple endings, squashing boop sounds, cute ghost!
Special thanks:
LittleSadNerd (http://opengameart.org/users/littlesadnerd)
Led (@ledgamedev)
Jo (@sorcerystory) and Jen (@estirdalin)
Marcelo Fernandez (http://www.marcelofernandezmusic.com/)
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.37 | 415 |
| Fun(Jam) | 2.88 | 730 |
| Graphics(Jam) | 3.98 | 203 |
| Humor(Jam) | 2.61 | 455 |
| Innovation(Jam) | 3.29 | 338 |
| Mood(Jam) | 3.50 | 253 |
| Theme(Jam) | 3.29 | 592 |
I've add a bit more explanation to the description of the game, as follows:
Once inside a wall, you'll BECOME A TILE and you must find a place to rest. Wait some seconds and a space bar will flash at the bottom!
The ghost needs to find a place to rest, by turning into a tile while inside walls and becoming one with the environment.
There's a special place to find rest, though, different from the others. That would be the best place for this ghosty ghost. You just need to get there.
Really nice animations on the ghost and I liked the zoom-in effects of the camera too. Great work.
Until reading your comment, I thought the only two endings were getting to the special place or dying. Nice little touch.
Even though i might be very dunce because i didn't beat level 1 XD
As others have said, the sprites are on-point.
Came for the cute ghost...stayed for the quotes. Nice fitting music to.
Nice entry you two.
Con: Easy-- I spent 90% of my time in the walls. This seems to be the obvious choice for safely navigating this space and it got a little boring.
That's some pretty neat animation over there. The controls feel good, even though I found some collisions with spikes frustrating.
Good entry overall, congratz!
And hey! If you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Guess it has some level of pun in the name just like yours haha'
It's darker though.
it has potential i realy liked the gameplay idea.
but you abused the spikes mechanic, i couldnt finish the game and got frustrated.becuse i thoght it was cool but couldnt finish it.
for a competition i think you shod make a game trhat would be easy to finish even for the most chalenged player.
overall i gave you a good score because i can see you worked hard on it.
Unfortunately I couldn't understand what to do exactly despite the description. I tried finding places where the tile would seem to fit into the level art, but nothing happened. I'm probably missing something.
Great entry!
I found the game a bit confusing at first, but I think I kinda got the hang of it. The graphics and animations for the ghost was good, and the death animation was.. interesting as well :-)
I managed to skip a part of the level by simply staying all the way at the top end moving right,- This was not possible all the way through though, so maybe it was intended?
Had fun playing it! Great job.
Keep up the good work! :D
I really appreciate all your comments! There's a possibility that we will continue with this project from here, and we will take all your comments into account to make this game more fun :D
Thanks again!
I really like the idea of squashing the character to fit in some places heh
Was a bit difficult, but it's the right amount :)!
I don't know if there was some bug, because I was a bit confused as to when and why the resting icon would appear, because the first time I played I obviously didn't know where the resting places were or what they would look like at all, so I tried randomly pressing it sometimes.
Apparently it worked inside a wall, and the quote that appeared had something to do with death, so I actually wondered if it were some sort of game over.
The second time the icon appeared once inside a wall and I moved a little and it disappeared and I was never able to get it to appear again. Then I finally found, for the first time, what I suppose to have been the only intended resting place: graphics that actually looked like a door and where the icon would consistently appear.
Did I stumble across bugs the first time, or did I misunderstand something?
Anyway: moving on!
The graphics were very nice, as were the animations. Nice touch with the camera zoom near the green orbs, too. Music and sounds were neat too, so how come you've turned off ratings for the audio category?
I guess a ghost might be considered a weird choice, since I would've expected those to be able to move through walls anyway without transforming, and also it's a bit strange to be able to die again by taking damage considering ghosts are generally dead already, but that's a minor nitpick. :p
The level of floatiness to the controls might've been considered bad in a different game, but I think it worked here, especially since the game was pretty simple and it would've been too easy to avoid the spikes and die otherwise. The level of risk it added made it feel really good once I finally reached an orb, because I'd usually taken some damage before getting there.
Simple but compact and polished. Liked it! c:
@Avant-Marde The icon disappearing and never appearing again might be a bug. We will investigate! It is supposed to appear a few seconds after you've stopped moving as a tile.
We turned off the audio category because the music is not ours. We bought an 8bit music pack some time ago, and found this music fitting to Aftertile.
The idea that the spikes can hurt the ghost is that all the spikes are former ghosts who died there without having found a proper place to rest: that's why they can hurt the main character.
Thanks a lot for you feedback! We really appreciate!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Graphics and audio are extra cute.
Plus some of that art isn't too bad ;)
i didn't quite know how to get more than one of the endings, but this game was pretty enjoyable.
i also uploaded a video of your game on youtube!!
https://www.youtube.com/watch?v=hiM2d7KlNpQ
But... once in the random tile form I could travel long distance trough the black sprites. I am not sure if it's intended, but I totally avoided the spikes traveling this way :p