Sacrifice Society by SirMichel
Your village has the ability to sacrifice its villagers to the gods. By doing this all villagers benefit of the experience of the sacrificed villager. Sacrificing strong warriors keeps your society strong and healthy. This is the only way to defeat the Demon Lords, which are permanently threatening the village.
Avoid loosing experienced villagers in fights against the demons! By sacrificing them all of the society can benefit! And the sacrificed villagers will live on in the experience they pass to the other people. And once again new villagers will see the light of the day.
We made all assets by ourselves. We used the Unity Engine as game engine and our small recording studio to create the music and the sound effects. We also used Paint.net to create the sprites.
Click here to play the game in the browser: https://sirmichel.itch.io/sacrifice-society



Controls: - Use WASD or the Arrow Keys to control the camera in the village scene - Click a villager to sacrifice (sword icon) or control him (sword icon) - Use WASD or the Arrow Keys to control your villager and use the mouse to aim and shoot - Follow the Demon Detector to find the Boss Room and kill the Boss
Post LD Updates: - Fixed wrong music playing bug - Enabled sound menu in the top right - Level 7+ now needs more experience - Weapon Damage tweaked - exit game button added in the credits menu - fixed rare bug where the boss room did not generate - fixed exception when selecting an empty weapon slot
| HTML5 (web) | https://sirmichel.itch.io/sacrifice-society |
| Windows | https://sirmichel.itch.io/sacrifice-society#download |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifice-society |
Ratings
| Overall | 672th | 3.25⭐ | 26🧑⚖️ |
| Fun | 594th | 3.167⭐ | 26🧑⚖️ |
| Innovation | 627th | 3⭐ | 26🧑⚖️ |
| Theme | 350th | 3.708⭐ | 26🧑⚖️ |
| Graphics | 837th | 2.8⭐ | 27🧑⚖️ |
| Audio | 303th | 3.438⭐ | 26🧑⚖️ |
| Humor | 798th | 2.227⭐ | 24🧑⚖️ |
| Mood | 770th | 2.957⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 17🗨️ |
https://www.twitch.tv/videos/344671145 (around 1 hour 25 mins in)
Ow wow! Thank you for streaming our game!
Once I select a villager to go into the dungeon, how do I get back out?
The strategy is very straightforward but the instructions don't make it immediately clear. I enjoyed the game and especially enjoyed the music. Thanks!
P.S. Your only link is to your post-LD game, which was worked on outside of competition time. I know it's only bugfixes and tuning right now, but if you keep working on it, reviewers in the future could be rating a much different experience than day 1 reviewers.
I made it to level 9. Unfortunately, after each boss fight, because my HP was too low to kill another, I had to just sacrifice myself so I could use the level 1ish character that spawned. I know one of my characters healed while I was in the dungeon, but I couldn't figure out how to do it again.
It wasn't quite what I thought it was, but it was still a fun game. I was really hoping the cards you picked up were like abilities that would be transferred to everyone else in the village upon sacrifice.
For some reason, I couldn't get the episode, "Learning Curve" from SG-1 out of my head...
edit: should have read further down since sky-coding already explained this :D
My confusion was do to my misunderstanding of what happens when you defeat the demon. I thought it was the end of the game, not the end of a level.
Pros :
- Great mechanic and take on the theme
- Awesome soundtrack
- Readable graphics and game in general
- The voice effects when sacrificing villagers
Cons :
- Sacrificing a villager isn't very rewarding (intended ?)
- Combat would benefit from being a little more "juicy" (bigger bullets, screenshake, ...)
On the technical side, I experienced a bug on the WebGL version where I was teleported to the village after having entered the dungeon, resulting in my characters being "locked out in the village". That little issue did not alter my opinion of the game in the slightest though. Great job guys !
Thank you for your feedback! Sacrificing a villager makes sense, when the health of the villager is low but he has a high level. Then all other villagers will get half of its experience. It does not make sense to sacrifice level 1 villagers ;)