Ghost Cat by Belga54
Story : You are a robot and your mission is to defend your house from the ghost cats!!! ENJOY THE GAME!!!
Programming : me(Aboulkacem Ghaith Houimel). Art : me(Aboulkacem Ghaith Houimel). Sound Tracks & Music : http://freesound.org/; http://www.freesfx.co.uk/. Game Site on GameJolt : http://gamejolt.com/games/Ghost-Cat/251360
-Solo Work-

| Original URL | https://ldjam.com/events/ludum-dare/38/ghost-cat |
Ratings
| Overall | 715th | 2.65⭐ | 22🧑⚖️ |
| Fun | 644th | 2.6⭐ | 22🧑⚖️ |
| Innovation | 717th | 2.25⭐ | 22🧑⚖️ |
| Theme | 714th | 2.45⭐ | 22🧑⚖️ |
| Graphics | 657th | 2.6⭐ | 22🧑⚖️ |
| Humor | 405th | 2.526⭐ | 21🧑⚖️ |
| Mood | 726th | 2.263⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 11🗨️ |
Well that was interesting. I'm a robot that defends myself from ghost cats by throwing garbage at them...I think... :stuck_out_tongue: I guess the overall concept of this is fine; I like how the items dropped can pass through multiple cats, the musical cues are pretty good and the art, although inconsistent in design, has a nice colour palette that isn't disturbing to the eye.
It seems as though it is possible to walk off screen, and I'm not sure if that affects the cats as well, as there were some points where I was losing health, but I didn't see any cats on screen to attack. The sound effects were also used inconsistently in the game as well; I heard a bit of a "hitting" sound effect, which I thought was for when I hit a cat, and then thought it was for when I got hit myself, but this effect did not play consistently on either action. You'd want to give more attention to the sound effects and overall consistency of the art style.
Other than this, the game is all right. I like the design of the robot and that titlescreen music you chose was cool and jazzy.
I also had some issues with losing health off off-side/ outside of the visible screen area. Next Ludum Dare maybe you could do up a little test plan and see if you can "break it" and find these bugs! :) Great job.
Either way, couple of things I'd like to see if you'd work on it some more:
- Making sure cats only spawn within range of the viewport
- Some additional feedback from when the cats reach the surface (some sound effects, screen shake or whatever could help)
- Some variety in enemy types, it got a little repetitive after a while
- Some variety in attack types, maybe something as simple as being able to throw the rocks instead of falling them straight down
Great job for someone who started programming a few months ago!
Keep at it and reach out if you ever need any help or pointers :grin: