Saving Bris by Fersyvanderzee
This my first LD entry and besides, it's the first time I have created a game that is not from a tutorial. The idea of the game is that you have to make decisions on how long to refuel on planets and therefore sacrifice the little time you have or you decide to fly with less fuel, but risking sacrificing your planets future. This all includes happy faces on planets.
| Source code | https://fersyvanderzee.itch.io/saving-bris-source-file |
| HTML5 (web) | https://fersyvanderzee.itch.io/saving-bris |
| Original URL | https://ldjam.com/events/ludum-dare/43/saving-bris |
Ratings
| Given | 7🗳️ | 3🗨️ |
The story is dense but charming. I loved it. But try to explore ways to convey the story without a wall of text! Something in-game or more visual.
Also picking up fuel is not very intuitive, at first I thought it did not work for some reason.
You probably shouldn't let players fly off the map :) It's also asking a lot of the player to read a dozen paragraphs before getting into the gameplay; in the future I'd limit your narrative to a sentence or two! It took me a few tries to realize how to pick up fuel: it's a little bit weird that gems and fuel work differently, so to make it more obvious to the player it's probably better to unify them. It would also probably feel more fun because then you can zip around as fast as you want, rather than having to slow down and stop. More fun that way. :)
Nice job Fersy!
The music is very nice to play, congrats! :smile:
I like it, it's a simple, funny, awesome game! :scream: :smile:
Very, very, very good entry, the pixel art is wonderful!
Good job :muscle: