Switch Accelerator by Nekonyo

[raw]
made by Nekonyo for LD 43 (COMPO)

This weekend I have been working on this project for the Compo competition. I hope I did not make any mistake that disqualifies me. gifVideo.gif

link for playing and downloading the game

https://cavineko.itch.io/switchaccelerator

I have used:

Unity 2018.2.16f

Krita

Inkscape

BoscaCeoil

Audacity

Everything could be done better programming, art, music, etc. Next time I'll improve and try to do something better.

I let you some screenshot of the game Captura de pantalla (4).png Captura de pantalla (5).png

Ratings

Overall 403th 2.975⭐ 63πŸ§‘β€βš–οΈ
Fun 386th 2.847⭐ 64πŸ§‘β€βš–οΈ
Innovation 488th 2.172⭐ 63πŸ§‘β€βš–οΈ
Theme 477th 2.385⭐ 63πŸ§‘β€βš–οΈ
Graphics 346th 2.96⭐ 64πŸ§‘β€βš–οΈ
Audio 189th 3.205⭐ 63πŸ§‘β€βš–οΈ
Mood 322th 2.944⭐ 64πŸ§‘β€βš–οΈ
Given 97πŸ—³οΈ 87πŸ—¨οΈ

Feedback

Atium Addict
03. Dec 2018 Β· 12:54 UTC
Good job! It was really fun!
I would prefer it if the challenge wasn't so much the button-mashing balance of the characters in the middle, but the navigation between the spikes. I think that if the spikes were a little longer, the focus would be more on agility and reflexes than following the rhythm of the movement.
🎀 Nekonyo
04. Dec 2018 Β· 21:04 UTC
Thanks for the feedback. Now that you mention it smashing a button for staying on the middle of the screen is boring. That's giving me some ideas to change the mechaninc of the game to something more of tapping at the precise moment rather than trying to wait the longest to click and go the other way
PopDaddyGames
05. Dec 2018 Β· 07:13 UTC
Great work-- hope you had fun while doing it! :)
Aret24
05. Dec 2018 Β· 15:30 UTC
Cool game!!!
Aret24
05. Dec 2018 Β· 15:33 UTC
My record is 312!!!
🎀 Nekonyo
06. Dec 2018 Β· 09:16 UTC
In what difficulity is that record?
meskaline
06. Dec 2018 Β· 11:59 UTC
Nice and cute game. There is a small bug, after you die the score stars from minus something for the next round. GJ overall, nice music.
🎀 Nekonyo
06. Dec 2018 Β· 12:26 UTC
I know. I changed it so it is at 0 when spikes start. Maybe I should have let it at 0 when you start πŸ˜”.
AwiX
06. Dec 2018 Β· 15:46 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Codesity
06. Dec 2018 Β· 15:47 UTC
looks graphics are really cute. The Gameplay is for my opinion good, but I don't know, if dead is wanted, when you go outside the edge. overall Good Work!
🎀 Nekonyo
06. Dec 2018 Β· 15:57 UTC
OK, I will rate every of those who send me some feedback. I like positive feedback, but I learn more from negative things. Thanks in advance 😊
🎀 Nekonyo
06. Dec 2018 Β· 15:59 UTC
Thanks Codesity for your feedback πŸ˜‰. Next time I should think about some kind of curious event for players who try to find out everything of it.
Kasaki
06. Dec 2018 Β· 16:09 UTC
Well done ! The character is cute !
🎀 Nekonyo
06. Dec 2018 Β· 16:37 UTC
Thanks. To say the truth, it is my first time at pixel art and music. I got to get rid of 1 of my characters because it was too weird. But at the end I got some diversity of cute characters.
szabe
06. Dec 2018 Β· 17:53 UTC
Nice and simple!
🎀 Nekonyo
06. Dec 2018 Β· 17:59 UTC
@szabe thanks. First Ludum Dare means that I went for a very simple game I could do easily without running out of time. I was worred to make it to complex 😟. At the end it finishes ver simple πŸ˜€
uinelj
06. Dec 2018 Β· 18:02 UTC
Nice and cute little game :)
Call_me_Nutty
06. Dec 2018 Β· 18:09 UTC
Hi @nekonyo,

For your first Compo this is a pretty neat game (I would say better than my first Compo (we don't talk about that game)). You got a finished game and are seemingly quiet proud of it which is the most important part after all! I liked the art and font choice (especially the backgrounds) though I found that mixing the pixel art with the more sleek, modern style made the overall composition a bit jarring (also, good first attempt at pixel art). The main menu music I really enjoyed also.

Overall, it was a nice experience coming from someone who just started. Hope to see you next time :)
🎀 Nekonyo
06. Dec 2018 Β· 18:31 UTC
hi @call-me-nutty I didn't have any idea about the concept art of my game 😣. I created the sprites on Sunday and the background, etc. it is just something simple to add and not play with a static field of view, trere is a lot to learn from other artist πŸ’ͺ
Call_me_Nutty
06. Dec 2018 Β· 18:45 UTC
@nekonyo Don't sweat it bud, my LD 42 game looked like this:
![4c29300c337accede2bae67cca069252.png](///raw/50a/c/z/1f490.png)

There's always room for improvement and you seem to be willing to learn and get better which is great! If you're interested in learning more about pixel art, animations especially then I recommend someone like Pedro Medeiros (google his name and you'll find him) who does amazing pixel art tutorials. Otherwise I wish you best of luck!
🎀 Nekonyo
06. Dec 2018 Β· 19:02 UTC
Thanks 😊, I will definetiley check it out. I've been 1 year since I started learning how to make games in Unity, etc. So I came with some experience about creating games which helped me a lot. Even so I didn't take too much time on art and less on music. So I was awesomed how well the artistic creations were ending for my first time.
Taffaz
06. Dec 2018 Β· 20:28 UTC
Great effort, I managed to get to a high score of 200.
SoKette
06. Dec 2018 Β· 21:22 UTC
Don't worry about your graphics, the music was very well done/chosen (Bosca Ceoil doesn't always lead to music that nice :p).

Practice makes everything better with time :wink:
JakobTheQuizGuy
07. Dec 2018 Β· 11:50 UTC
I like it! The characters are very cute and the background looks cool. I like how you can choose difficulty too.
selina
07. Dec 2018 Β· 17:51 UTC
751! (on easy..) Beautiful game :)
MyFriendTames
08. Dec 2018 Β· 05:14 UTC
Your game is beautiful! :smile:

The graphics are cute, don't worry about that! I have some time making games, but one of my worst problems have been the artwork... I start just with blocks (blocks with eyes, blocks of different colors...), I looked for other people to help me with that, but now I'm trying to make my own artwork and isn't the best of all, but I can say that it is better with practice, do it, do it and do it... It's like programming, **the only way to learn to program is to program...** If you want to make beautiful artwork, make artwork until they are beautiful, and never stop! :muscle:

Beautiful game, I like it! :smiley: :v:

P.D. Sorry for my English, I'm just learning... :sweat_smile:
🎀 Nekonyo
08. Dec 2018 Β· 07:48 UTC
Thanks @myfriendtames πŸ™‚ the best way to learn art and programming is with practice, I know . It is just that I took the pixel art decision on Sunday and it was my first time doing that kind of art seriously. Even so with an unclear idea of drawing animals 🐢🐱. At the end I finished with some weird results that look cute .

Your English sounds good for me πŸ’ͺ. Well I can't boast about it.
fizzhog
08. Dec 2018 Β· 12:55 UTC
Nice. Relaxing. Maybe some collectable items scattered about - more points the closer the item is to spikes, that sort of thing. Liked the music.
🎀 Nekonyo
08. Dec 2018 Β· 13:08 UTC
@fizzhog Thanks 😊, looking forward to think about that next time I program an infinite generator of levels and a game like this.
Sam Reid
08. Dec 2018 Β· 16:04 UTC
I really like the upbeat music and cute characters. Controls were easy to use. However, there was nothing to dodge, so even on insane mode, it was pretty easy. overall, good job.
mrnyarlathotep
08. Dec 2018 Β· 17:21 UTC
I'll admit, I didn't find the gameplay that exciting, but I did like that you took the time to add a lot of nice little touches; the colour changes of the background as you progress, the fact you have all of your 'lives' onscreen at the same time, and as you lose one the next one takes over... these are some nice little polish aspects thats its easy to overlook under a compo game time limits, and I want you to know I appreciated you taking that time

edit: oh, its your first competition entry? Yeah, I appreciate that more, as well as the fact you managed to make a full game with actual game over conditions and had time to add music too. Its all too easy to overreach and then not have time for things, so you should be proud of this as a first attempt!
🎀 Nekonyo
08. Dec 2018 Β· 17:33 UTC
@mrnyarlathotep I'm proud πŸŽ‰ for going to an easy game and polish it a lot on Sunday. I won't change the entry because I want to respect 48 hours. But this Ludum Dare has given me some ideas to improve a lot the gameplay and mechanics of futures games πŸ˜ƒπŸ”­.
mrnyarlathotep
08. Dec 2018 Β· 17:37 UTC
@nekonyo - hey, you're allowed to keep on working on your game after the compeition deadline, you just have to keep the original entry listed here as thats what you entered for the competition :)

A lot of people who have fun making something for LD go on to turn that into a full game - did you know [Hollow Knight](http://hollowknight.com/) started out as a ludum dare game?
I'm glad you enjoyed yourself, hopefully you'll stick around for next time!
🎀 Nekonyo
08. Dec 2018 Β· 18:01 UTC
@mrnyarlathotep I know I rated so many games which will be updated. And I didn't know Hollow Knight started that way. Even so I played it some time, thanks for the info 😊.

This game is a little similar to the real first game I tried to made https://ctunity.itch.io/freezefall . Also I want to play , rate and check other Ludum Dares these days when I have plenty of time πŸ€—.

Depending on the result of this LudumDare I will continue adding a lot of different things for levels instead of only spikes, add android version, pick-up objects, more audio effects, characters, etc. **Please, leave comments telling me new features you want and whether or not this game should keep progressing to a professional level** πŸ˜€
Slashee the Cow
09. Dec 2018 Β· 00:50 UTC
Gameplay gets a little boring, once it gets fast enough I'm just mashing one key trying to keep it in the middle, but the graphics and sound are pretty good for making it in two days and you could add things later to fill it out a bit (I was actually going to suggest a couple but looking at the last comment you wrote it looks like you already have those things in mind).
Avi
09. Dec 2018 Β· 15:47 UTC
Cool game!! Reminds me slightly of flappy birds! Got a high score of 404! I found a small bug when you restart the game -- it started with a negative score for me. Was this intended?
![game.png](///raw/a3d/11/z/1f7c4.png)
🎀 Nekonyo
09. Dec 2018 Β· 16:01 UTC
Yeah, but it seems like an stupid implementation, now I'm feeling to go and change that substract I have in the code, thanks @avi
arnau
09. Dec 2018 Β· 18:04 UTC
Pretty simple concept, well executed. I like the idea of having 3 characters on your journey instead of the typical lives mechanic. You have plenty of room for more level design if you are willing to continue the project! Well done!
🎀 Nekonyo
09. Dec 2018 Β· 18:54 UTC
Thanks @arnau the 3 characters for lives is the main difference from other casual games like this. And the reason for the theme "Sacrifices must be made"
kaeveris
09. Dec 2018 Β· 21:27 UTC
Cool game, I like the music and sounds a lot, they build a nice atmosphere! I love how the colors change, actually I died couple of times because I was paying attention to this change instead of the actual game :P
jsmars
10. Dec 2018 Β· 08:10 UTC
506 was by best score. Fun to play, good job! Nice backgrounds and music too. Would have been nice with some obstances in the middle maybe :)
yyam
11. Dec 2018 Β· 01:04 UTC
Awesome first LD game! The music was cool and I liked the art, although it could be improved by picking one style/resolution and sticking to it. Congrats on finishing your first LD with such a well-executed game :)
Azayiah
11. Dec 2018 Β· 12:34 UTC
What a cool game! Really enjoyed it, a bit easy at the beginning but that's coolio
Antti Tiihonen
12. Dec 2018 Β· 07:01 UTC
The game has a lot of charm and style. I wish the level generation would have a few more tricks up its sleeve for some more interesting patterns but other than that the gameplay itself works pretty solidly.
mrspeaker
12. Dec 2018 Β· 19:24 UTC
Great game - it had a lot of personality, and it made me smile.

I kind of wish that the levels were more like caverns rather than straight corridors: like, you would then have to go up or down to follow the path of the cavern - perhaps even with splits so you had to choose which way to go. That'd be cool.

The music was a bit insane (I hoping I'm not offending you here but I guess it was computer-generated?) - but the lovely up/down sound effects made up for it ;)

Delightful game, great work!
🎀 Nekonyo
12. Dec 2018 Β· 19:45 UTC
@jsmars Yeah, you aren't the first want to propose that change πŸ˜€.

@yyam Thanks, do you mean playing always in 1280x720 or something like that πŸ€”?

@azayiah Thanks, it is a casual game for playing a few times and making to speed up more and more 😁.

@antti-tiihonen I know, I wanted to make something more interesting but I went for the easy infinite generation with only spikes πŸ˜….

@mrspeaker As I said, it was done in BoscaCeoil, it doesn't make incredible results but I tried to make something decent πŸ™„
Suchista
16. Dec 2018 Β· 18:26 UTC
Cool little game! I managed to get 86 on insane. The graphics could be improved of course :P Good job!
mAnimal
16. Dec 2018 Β· 22:25 UTC
Funny. Insane difficulty is a real challenge.
FuzzyMelon94
18. Dec 2018 Β· 06:06 UTC
Really like this, simple, easy to play, pretty relaxing (at first) with the music and one button controls!!

I did see that sometimes when you hit a spike, the character (that hit the spike) doesn't immediately die, it travels along the bottom or top until it hits the next spike. Just thought I'd let you know!!
FuzzyMelon94
18. Dec 2018 Β· 06:06 UTC
Really like this, simple, easy to play, pretty relaxing (at first) with the music and one button controls!!

I did see that sometimes when you hit a spike, the character (that hit the spike) doesn't immediately die, it travels along the bottom or top until it hits the next spike. Just thought I'd let you know!!

Edit: Not sure why this posted twice... whoops :sweat_smile:
🎀 Nekonyo
19. Dec 2018 Β· 06:31 UTC
@suchista Yeah, I don't have a good idea for improving them. This time I just tried to make some decent art with the low skills I have. Could you suggest me some improvements about graphics πŸ€”?

@manimal Thanks, maybe I didn't add a lot of features for killing you or anything, I just tweaked the level generator parameters for that and play testes it, I like that you liked it 😁.

@fuzzymelon94 Yeah, when a partner of yours sacrifices, his corpse will support you for a while. At the beggining, they could survive 5 or 10 spikes. But later I took it to only last a moment for having a little of rest. Do you think that the player should be killed automatically? or should it survive some time while switching the player?
LeviDSmith
21. Dec 2018 Β· 10:05 UTC
Nice little game. I like how the hue changes the color of the level as you play through the game. I just wish there were some different obstacles to avoid aside from the spikes on the top and bottom of the screen. Having the different difficulty levels to change the size of the spikes was a nice touch.
🎀 Nekonyo
21. Dec 2018 Β· 11:21 UTC
@levidsmith Thanks, the color hue change was a easy implementation that looks cool πŸ˜„. I also think that the levels were very simple. At the end I went for music, etc. before creating a variety of elements that can kill you or something
Joror
28. Dec 2018 Β· 16:50 UTC
Cool simple and effective game! A reverse-ish flappy bird with multiple lives :laughing: Almost a rhythm game.
Highscore in simple: 587

Some tweak ideas:
- Give (tiny) intro story at the beginning, just for flavor / goal setting
- Pick-ups at the edges that slow you down again
- When you die, make the player immune to death for a few seconds, so you don't lose two lives at once
🎀 Nekonyo
29. Dec 2018 Β· 08:14 UTC
@joror thanks 😊,

- I haven't worked too much on intros and I haven't thought of any story yet. I just created the menu Sunday afternoon hoping for me to accomplish it on time .

- I love to place the pick-ups near the walls for encouraging players to risk their lives. But slowing down to the initial speed may mean unbalancing the game πŸ€”. I think that a less significant effect would be greater.

- I saw how you get killed 2 lives very quickly some times. What about a immunity for less than 3 seconds that changes direction when hitting the spike?
Tim Eriksen
31. Dec 2018 Β· 04:57 UTC
I love the sound effects! Fits the sort of strange and surreal feel of the game :) One thing that I think would make the game a bit more interesting is if the player did not slow down as much after colliding. Or if the ammount of slowdown was based on distance traveled or something like that. It was a bit anticlimactic to start going very slowly again after colliding. All in all a job well done!
Rewzu
31. Dec 2018 Β· 10:44 UTC
Nice and simple game. Cute graphics and music that fits the game. Sound effects are hilarious in my opinion. :D
I have one suggestion: You could reset the position of the player to the middle after hitting the spike. Otherwise it happens to loose few lives at once.
Overall great job! :)
🎀 Nekonyo
31. Dec 2018 Β· 12:11 UTC
@tim-eriksen Nice idea πŸ˜ƒ right now it just resets to original speed, but maybe I can find an average between current speed and initial speed.

@rewzu Staying to the middle after hitting a spike is a good idea, that implementation can be very good for every level.

I'm looking forward to working on this project new year, but first I wanted to learn some things and participate on other kind of torunaments. So probably I won't be working hardly on this project until February or March