{"author_link":"\/users\/bugsby-bearkeley","author_name":"Bugsby Bearkeley","author_uid":1011820,"comments":[{"author_name":"anttiviljami","author_uid":"1041585","time":"2017-07-31T19:44:04Z","epoch":1501530244,"modified":1501530244,"text":"Good effort for your first game! Very simplistic. Loved the art style. :)","likes":1,"format":"md"},{"author_name":"Zelos","author_uid":"1011708","time":"2017-07-31T19:49:32Z","epoch":1501530572,"modified":1501530572,"text":"I see you put most of your time into the artwork. It's very funny and I wish there was a bit more to the game itself.\n\nThe concept is not bad and I did like it. I just feel like the collision boxes have a bit of an unfortunate placement. Because of the hectic movement of the legs I could never tell when the last moment to hit Space was. Sometimes I even got hit by the pillar when I felt like I was still a good few feet away.\n\nI tried it a few times and only got to 0.23 something. Please don't tell me I should be getting to > 1. Then I must really suck.\n\nIt's not bad nonetheless. Just needed a bit more polish.\n","likes":1,"format":"md"},{"author_name":"Bugsby Bearkeley","author_uid":1011820,"time":"2017-07-31T20:36:02Z","epoch":1501533362,"modified":1501542602,"text":"The finish line is around .33 furlongs in. It's very hard to reach, though, because I didn't have a lot of time to playtest and made some hasty changes last minute. A lot of this was a crap shoot to be honest. I agree with you about the collision boxes.","likes":1,"format":"md"},{"author_name":"fazz","author_uid":"1035611","time":"2017-08-01T17:26:39Z","epoch":1501608399,"modified":1501608399,"text":"Dunno why, but I got a real David Lynch vibe playing this. Loved the artwork and the dialogue. I would've liked to have have seen a bit more smack talk from the legs!","likes":1,"format":"md"},{"author_name":"Bugsby Bearkeley","author_uid":1011820,"time":"2017-08-02T21:57:35Z","epoch":1501711055,"modified":1501711055,"text":"I did have the red room from Twin Peaks in mind.","likes":0,"format":"md"}],"format":"md","images":["ld39\/38260-1dc8dd91ea9f6cfc3dfdf8c29f1cb801.png"],"links":[{"url":"https:\/\/bugsby-bearkeley.itch.io\/restless-legs-ludum-dare-39?secret=q2BrNcNBudiYOvGv0Me6ws3ayU","text":"HTML5 (web)"}],"metadata":{"g_key":"41432","g_author":"1011820","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"239142","g_title":"Restless Legs","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"38260","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"38260","n_urlkey":"239142","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/restless-legs","n_slug":"restless-legs","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"11820","n_created":"1501211051","n_modified":"1501461083","n_version":"111531","n_status":"COMMIT"},"node":{"id":38260,"parent":32802,"superparent":9,"author":11820,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-31T00:24:29Z","created":"2017-07-28T03:04:11Z","modified":"2017-07-31T00:31:23Z","version":111531,"slug":"restless-legs","name":"Restless Legs","body":"My first \"finished\" project in Unity and for Ludum Dare.\n\nA very raw and basic game where you play a pair of running legs on a collision course with some pillars. If you run into a pillar, your speed decreases by a large amount. By holding spacebar, you perform a kick, during which you avoid this major decrease, but suffer a minor one dependent on the amount of time you hold down the button. The idea is to press spacebar immediately before colliding with a pillar and release it immediately afterwards to minimize the overall speed penalty.\n\nIf you slow to a halt, the game ends. It also ends if you get far enough. If you get to the red pillar, that's the end.\n\nPlease let me know if anything is especially broken.","meta":{"grade-06-out":"1","grade-05-out":"1","cover":"\/\/\/content\/c2e\/2\/z\/5bf0.png","link-01-tag":"42336","link-01":"https:\/\/bugsby-bearkeley.itch.io\/restless-legs-ludum-dare-39?secret=q2BrNcNBudiYOvGv0Me6ws3ayU","link-02":"https:\/\/bugsby-bearkeley.itch.io\/restless-legs-ludum-dare-39?secret=q2BrNcNBudiYOvGv0Me6ws3ayU","author":[11820]},"path":"\/events\/ludum-dare\/39\/restless-legs","parents":[1,5,9,32802],"love":0,"notes":5,"notes-timestamp":"2017-08-02T21:57:35Z","grade":{"grade-01":9,"grade-02":9,"grade-03":9,"grade-04":9,"grade-07":9,"grade-08":9},"magic":{"grade":9,"given":6.75,"feedback":4,"smart":-1.3986702816731,"cool":108.34726777719,"grade-01-average":2.714,"grade-02-average":2.286,"grade-03-average":2.143,"grade-04-average":3.143,"grade-07-average":3.857,"grade-08-average":2}},"text":"My first \"finished\" project in Unity and for Ludum Dare.\n\nA very raw and basic game where you play a pair of running legs on a collision course with some pillars. If you run into a pillar, your speed decreases by a large amount. By holding spacebar, you perform a kick, during which you avoid this major decrease, but suffer a minor one dependent on the amount of time you hold down the button. The idea is to press spacebar immediately before colliding with a pillar and release it immediately afterwards to minimize the overall speed penalty.\n\nIf you slow to a halt, the game ends. It also ends if you get far enough. If you get to the red pillar, that's the end.\n\nPlease let me know if anything is especially broken.","title":"Restless Legs"}