Little Light by Qu4k
Little Light

You are a little flame who's job is to keep the bonfires in the cave salways lit :fire:, but be aware because some waterdrops may try to stop you by reducing your energy and power, you will also lose power as time goes on so be sure to rest at the bonefires to replenish your energy and in order to maintain your energy stay near a light source.
Commands
- WASD: Move the flame
- SPACE: Jump (Press again for double jump)
Gamepad is supported
The Objective
Rest at the bonfire at the end of the level and light it to continue to the next level

Screenshots & Gameplay



The Team
We are a team of 16 y/o gamedevs from Italy and this is our first game jam. * Filippo: Lead Programmer & Level designer * Marco: Lead Artist & Level designer * Gabriele: Game designer
Updates
- 1.0: Release
- 1.1: Balanced the speed of the player
Downloads
| Windows | https://qu4k.itch.io/little-light |
| macOS | Planned but not working at the moment |
| Linux | Planned but not working at the moment |
| Original URL | https://ldjam.com/events/ludum-dare/39/little-light |
Ratings
| Overall | 339th | 3.484⭐ | 33🧑⚖️ |
| Fun | 535th | 2.969⭐ | 34🧑⚖️ |
| Innovation | 572th | 2.813⭐ | 34🧑⚖️ |
| Theme | 101th | 4.031⭐ | 34🧑⚖️ |
| Graphics | 150th | 4.188⭐ | 34🧑⚖️ |
| Mood | 123th | 3.844⭐ | 34🧑⚖️ |
| Given | 41🗳️ | 18🗨️ |
But I think you've made an overall good work. Congrats!
More seriously realy love the art and animation
Gameplay is simple but efficiency
Sound is okayish but , well it's a gamejam ^^
This is another example of a game where you take a simple game mechanic and built around it.
I really like how the light goes darker when you run out of energy, good job!
Sometimes the controls were a bit tricky. For example at the start of the first level at the stairs going down. You had to stop on a step to be able to jump. If you came running you would be flying off the edge of a step and couldn't jump. Some games solve this by being able to jump even shortly after you left the platform.
Also it was a bit too dark, but keeping it on the darker side helped the mood.
Overall, the art and ambient are great. Good work!
I think the character movement is (unintendedly?) hectic, maybe some tighter controls will make the platforming feels a lot better. I also think the overall ambience of the level was too dark, I guess is its this way to emphatize the player being a flame?
I also think the right path should be clearer most of the time, when you are moving forwards and stumble upon a dead end, it feels a little frustrating.