Little Light by Qu4k

[raw]
made by Qu4k for LD 39 (JAM)

Little Light

logo128.png

You are a little flame who's job is to keep the bonfires in the cave salways lit :fire:, but be aware because some waterdrops may try to stop you by reducing your energy and power, you will also lose power as time goes on so be sure to rest at the bonefires to replenish your energy and in order to maintain your energy stay near a light source.

Commands

  • WASD: Move the flame
  • SPACE: Jump (Press again for double jump)

Gamepad is supported

The Objective

Rest at the bonfire at the end of the level and light it to continue to the next level

fire<em>end</em>level.gif

Screenshots & Gameplay

2017-08-01 13<em>45</em>24.gif

a.png

b.png

The Team

We are a team of 16 y/o gamedevs from Italy and this is our first game jam. * Filippo: Lead Programmer & Level designer * Marco: Lead Artist & Level designer * Gabriele: Game designer

Updates

  • 1.0: Release
  • 1.1: Balanced the speed of the player

Downloads

Ratings

Overall 339th 3.484⭐ 33🧑‍⚖️
Fun 535th 2.969⭐ 34🧑‍⚖️
Innovation 572th 2.813⭐ 34🧑‍⚖️
Theme 101th 4.031⭐ 34🧑‍⚖️
Graphics 150th 4.188⭐ 34🧑‍⚖️
Mood 123th 3.844⭐ 34🧑‍⚖️
Given 41🗳️ 18🗨️

Feedback

Carsen D.
01. Aug 2017 · 02:50 UTC
I like the art style and animation a lot! My main criticisms are that the character moves a little too quickly to stay in control sometimes, and due to the darkness of the levels, sometimes there would be a dark background that I would think is a wall but that one is pretty minor. Otherwise, I thought your game was good!
Sno0w
01. Aug 2017 · 02:53 UTC
I really enjoyed your art style for this game. The controls are a bit sensitive. It also took me a minute to find the place you were supposed to set on fire as well. Very fun and I enjoyed the platforming.
Silvae
01. Aug 2017 · 02:59 UTC
Loved the art and aesthetic although occasionally it made hard to see where I was going. The controls were tight. Overall great game!
MattDahEpic
01. Aug 2017 · 03:01 UTC
Interesting idea, well executed. The level design is good, but with no explanation of the double jump it took experimenting with the controls to figure it out. Sound is good. Overall, well done with the time limit!
Traincraft
01. Aug 2017 · 03:02 UTC
I love the graphics but the controls are really hard.
ALeal_Dev
01. Aug 2017 · 03:07 UTC
Really nice art! love the main character. The controls are a bit awkward as the little flame moves too fast.

But I think you've made an overall good work. Congrats!
PlexusDuMenton
01. Aug 2017 · 03:08 UTC
DarkSouls simulator.

More seriously realy love the art and animation
Gameplay is simple but efficiency
Sound is okayish but , well it's a gamejam ^^
Johngun
01. Aug 2017 · 11:08 UTC
Unfortunately the macOs version does not work
Mr.Houdini
01. Aug 2017 · 11:30 UTC
Nice mood and overall experience! I'll recommend you adjusting the sensibility of the WASD movement and adding a faster recharging. Nice double jump. Good game!
Xerouss
01. Aug 2017 · 11:33 UTC
Like the art. You move a bit too fast though. Also, the speed of recharging your power could be increased instead of waiting around for it to finish. Good game though.
Lishnor
01. Aug 2017 · 11:45 UTC
Great game. Very dynamic and fun to play. Graphics and sounds are amazing. Overall really nice game
Lishnor
01. Aug 2017 · 11:45 UTC
Great game. Very dynamic and fun to play. Graphics and sounds are amazing. Overall really nice game
PhasedEvolution
01. Aug 2017 · 12:07 UTC
Nice :) Liked the environment a lot! Movement speed could be reduced a little
Ganiester
01. Aug 2017 · 12:17 UTC
The game was great! Mood great, Art super and Mekaniks great! Hovewer I had great problem seeing anything, I would have liked an option to increase the brightness a bit. I get that the darkness is apart of the game but on my screen I could barley see. I had to go into my systems settings and change some gamma/brightness settings. (I have similar problems for other games where it is too dark on my laptop compared to other computers).
Samuli Salonen
01. Aug 2017 · 12:19 UTC
I'm constantly surprised by the ideas people come up with.

This is another example of a game where you take a simple game mechanic and built around it.

I really like how the light goes darker when you run out of energy, good job!
Shell Pirate
01. Aug 2017 · 13:58 UTC
This is a very solid entry! I loved the mood which was set by the dark and ominous looking world and the ambient soundtrack. The gampeplay was solid as well. My main issues have to do with the fact the player accelerates a bit too fast for my liking. When you combine that with how dark the levels are the game becomes difficult to play because you move very quickly and your visibility is limited so you can't see things coming. I'd also make it so when you're next to a fire you don't have to sit around and wait for it to recharge you. Making it happen instantly will speed up the flow significantly. I only say this because it's obvious you're going for a fast-paced game. Overall, good work!
smbe19
01. Aug 2017 · 14:17 UTC
The art was very beautiful and the mood of the game was awesome. Solid game.

Sometimes the controls were a bit tricky. For example at the start of the first level at the stairs going down. You had to stop on a step to be able to jump. If you came running you would be flying off the edge of a step and couldn't jump. Some games solve this by being able to jump even shortly after you left the platform.

Also it was a bit too dark, but keeping it on the darker side helped the mood.
🎤 Qu4k
01. Aug 2017 · 14:19 UTC
Thanks for the amazing feedback!! I fixed the movement speed and now the fire recharges the power faster!
sbeif
01. Aug 2017 · 21:40 UTC
Beautiful graphics, and well done platformer. My biggest complaint is that I couldn't play it fullscreen. I had a light background so my eyes struggled a bit to see in the dark.
yves
01. Aug 2017 · 23:01 UTC
I really like this idea of being a flame and loading up at the campfires. Very well done! The movement speed was already mentioned before that it's a bit fast and you already fixed it :D
davideperozzi
01. Aug 2017 · 23:04 UTC
Nice idea! And i really like the graphics and mood. Fatto bene! :)
ijona
01. Aug 2017 · 23:04 UTC
Nice art and atmosphere! And I liked the speed :)
gil4
02. Aug 2017 · 10:45 UTC
A pleasant platformer with a cool high-speed character that's relatively hard to control (in a good way), glad I've tried it. The atmosphere and visuals were also nice. Well done.
Eretzoum
02. Aug 2017 · 18:02 UTC
Well, same as above, the movement is a little awkward, maybe because it looks like a human walk and it's too fast. Maybe if the toon had no legs and less gravity would feel more like fire floating.
Overall, the art and ambient are great. Good work!
NueboMundo
04. Aug 2017 · 20:50 UTC
The fire running out of power is an interesting concept!

I think the character movement is (unintendedly?) hectic, maybe some tighter controls will make the platforming feels a lot better. I also think the overall ambience of the level was too dark, I guess is its this way to emphatize the player being a flame?

I also think the right path should be clearer most of the time, when you are moving forwards and stumble upon a dead end, it feels a little frustrating.
Drachmor
16. Aug 2017 · 06:22 UTC
The atmosphere and audio/visuals were AMAZING. The controls felt very responsive as well, but there were some points at which I felt the player could have used just a little more time to figure out what it is that they needed to do; still, I understand why the player's time is so limited, and I like that challenge. Overall, good job!
Franklins Ghost
20. Aug 2017 · 03:48 UTC
Liked the idea behind this and the way you interpreted the theme. Was great concept. Did have issues with it being a bit dark and the controls being a bit loose with the movement. Also the screen was small on laptop but think that might of been that I had it on too high a resolution. The flame are is great though, well designed and got the concept across in its clear visuals.