Boonioo by Blix
Pitch :
Small boonioo's breeder you live in symbiosis with your cute little friends. But when the danger gets closer, when your life is in danger you have to choose: accept your cruel fate, or sacrifice your companions to assure your survival.
Control :
-Move : WASD
-Generic Interaction : Left Click
-Use your boonioo : Right Click on one of your creature
How to play : You have to survive several ennemy waves. You can collect boonioo during the day to prepare to fight monter at night. You can switch to night by clicking the door of the barn. To kill ennemies use your boonioo's by a right click on your boonioo, if they are colored(yellow : explosive / blue : set a trap / pink : heal player).
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Team :
-(@Blix)Etienne Lagarde - https://etiennelagarde3.wixsite.com/etienne-lagarde
-(@Phaeron)Jules Sornay - https://www.artstation.com/phaeron
-(@GiGiChef) Gabriel Girard -https://soundcloud.com/user-952441591/sets/boonioo-game-jam
-(@Pacha)Sarah Girardot - https://www.artstation.com/pacha
-(@Ravengar)Justin Nony-https://justinreza.wixsite.com/justin-nony

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Technology :
-Unity
-Autodesk Maya
-Adobe Audition
-Adobe Photoshop
-3D-Coat
-Mixcraft

| Windows | https://bl1x.itch.io/boonioo |
| macOS | https://bl1x.itch.io/boonioo |
| Linux | https://bl1x.itch.io/boonioo |
| Original URL | https://ldjam.com/events/ludum-dare/43/boonioo |
Ratings
| Overall | 623th | 3.315⭐ | 29🧑⚖️ |
| Fun | 887th | 2.704⭐ | 29🧑⚖️ |
| Innovation | 334th | 3.385⭐ | 28🧑⚖️ |
| Theme | 531th | 3.444⭐ | 29🧑⚖️ |
| Graphics | 144th | 4.232⭐ | 30🧑⚖️ |
| Audio | 258th | 3.52⭐ | 27🧑⚖️ |
| Humor | 449th | 2.981⭐ | 29🧑⚖️ |
| Mood | 313th | 3.574⭐ | 29🧑⚖️ |
| Given | 35🗳️ | 13🗨️ |

Perhaps the gameplay could be faster/tighter:
* I ran out of creatures and died 3 times without killing a single enemy (maybe make it easier to kill the first wave?)
* Rebuilding took a while (maybe make creatures hatch faster so you can collect them all at once?)
* It was hard to tell what each creature did (perhaps add a basic description panel in the world?)
* Consider adding juicy feedback to actions (particle effects, sounds).
I really like the mechanic of customizing your team.
Well done overall, this looks like it took a lot of effort!
Or a "How to play" demo.
Like previously comments,the gameplay/character could be faster.
Sounds and particles effects are very good !
I like the artstyle, too. And It's an interesting using for the theme.
:)
P.S:69latrik !
We are working on a cleaner version of the game (the game design mostly: signs & feedbacks, balance, juiciness and debug...)
The controls also are a bit hard to use, when you have 5 creatures around you it gets hard to herd them around and even click them.