Not the Pixels! by erikkire
Not the Pixels!
In the near future, pixels left their screens and went rogue. The current situation is dangerous and we have to defend ourselves. In this Top-Down Shooter, Tower Defence, Clicker with some rythm elements (towers try to keep a rythm) you have to defend your base using your ship to intercept the threat. Build defences and wall off the incoming horde. Also, you have to gather supplies and prepare the equipment by intense clicking. You will face different opponents using various tactics. Learn their weaknesses and prepare for more.
Controls:
While in air (Pick up supply boxes by colliding with them. Deliver them by landing in the base)
A/D - Rotate your ship
W/S - Increase/decrease your speed
Space - Fire
Left mouse button - Build a tower
Right mouse button - Build a wall
While landed (Land by approaching the landing strip in a straight angle. Lift by pressing any button)
Left mouse button - Click to convert supplies (orange bar) to the material used to build towers and walls (yellow bar)
Extra:
Shift - Activate aim
Ctrl - Hold down to rotate the ship slower
Good to know:
The pixels will eventually break walls Towers will only work against small pixels. Larger pixels require ship bullets to be removed Landing could be tricky, practice, you have to land straight
Game made within 48 hours, written in C++/OpenGL using CodeBlocks. Sound made and edited with Bfxr and Audacity. Music made with Rytmik. Drawing made with Paint.net. Other tools used, OpenAL, SOIL.
A Ludum dare 41 compo submission by Erik Hallin

| Windows | https://drive.google.com/file/d/18kQ6d91gvk0rpSLi8wUCTKTfe1f1E0SU/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/41/not-the-pixels |
Ratings
| Overall | 503th | 3.143⭐ | 23🧑⚖️ |
| Fun | 517th | 2.976⭐ | 23🧑⚖️ |
| Innovation | 440th | 3.167⭐ | 23🧑⚖️ |
| Theme | 551th | 3.119⭐ | 23🧑⚖️ |
| Graphics | 542th | 2.738⭐ | 23🧑⚖️ |
| Audio | 361th | 2.767⭐ | 17🧑⚖️ |
| Humor | 395th | 2.472⭐ | 20🧑⚖️ |
| Mood | 359th | 3⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 16🗨️ |
Neat use of you engine to handle so many entities. But as for gameplay, I found it really hard to land, the clicking felt pointless (could have just been a timer, clicker games let you unlock those at least), and resources were very scarce once the pixels started to become a threat. Nice work regardless.
If it isn't, you can opt out of audio ratings in the settings.
Congratulations!
Also, is it that you can't land if you're not carrying a crate, or is it just really easy to take off in the same button press for when you land? Cause I was having a lot of trouble landing when I wasn't carrying a crate, and I needed to land to convert orange into yellow (because there only so much I could do at a time before thinking to myself "I'm sick of this").
Also, I think it would be better if you split up the instruction screen into more than one screen so it's not just a wall of text (my eyes just didn't know where to look and it was pretty hard to read).
All that being said - once I got the hang of it I did have a bit of fun, and it's certainly an interesting combination of genres, so excluding my complaints (which are mostly fairly minor, I'm just cursed with the innate ability to spend far more words on what I don't like about something than what I do, even when I generally like it overall, like in this case) it's a good entry.