Geopolitics by Alex Lutay

[raw]
made by Alex Lutay for LD 44 (JAM)

Turn based strategy. gp1.png Conquer provinces with gold. If you have no gold you lose.

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Nova31
30. Apr 2019 · 17:44 UTC
Hi, your game seems very similiar to games like Sid meier's civilization or other games like this one.
The graphics are good, the ia seems good too.
But I don't know how to conquer provinces I only know how to level up cities, train army and defend.You can improve your game with a small tutorial or a "how to play"
jvolonte
30. Apr 2019 · 20:10 UTC
I like the visuals, but without more information it's hard to tell what's going on.

From what I understood you get gold each turn that you can use to improve your territories, leveling them up lets you have a bigger army, training an army gives you soldiers and defending improves your defenses to avoid being invaded.Now, to attack and occupy other territories you must have an army bigger than the defense of that territory, right?
Cem Adiloglu
02. May 2019 · 11:18 UTC
seems like risk? I agree with others, you need to write more information about the game. seems like a fun game but dont know the rules
Webow
02. May 2019 · 20:58 UTC
I like the risk-esque-ness to this game. The art and HUD is consistent in style and mood of the game. More direction/tutorial either in-game or written elsewhere would have helped engagement. Thanks for this entry,
Kerdelos
02. May 2019 · 21:19 UTC
A tutorial would be great but I still managed to conquer a few provinces ! It would be nice to see who is the opponent as I forgot during the game :/ I still don't get how having no coins would make me loose since I finished each level with 0 coins but the game still continued. Also, I like the graphic style of the game !
cloakedninjas
04. May 2019 · 17:26 UTC
Gave up after 5 mins trying to conquer a single territory, need to explain how to play your game