Cloudwalker by JLV
High up in the sky, beyond the clouds, a Sentry monitors the battlefield, restlessly pinpointing incoming enemy troops. It is said that its flight is powered by state-of-the art anti-gravity boots... But in a time where resources are scarcer than ever, is that technology really sustainable ?
In Cloudwalker, your goal is to spot incoming ennemies. Day after day, you will receive new communications from your commander. Keep in mind that flying is not free : watch your energy level closely.
Communicate with your commander day after day.

Watch out for ennemies from your aerial position. (Clouds on Windows version only)

Keep track of intruders with your cursor to pinpoint them. Past a certain number of identified ennemies, the story will move on.

Reach the end of the game and discover secrets !


This game was developed with mobile VR (Cardboard) in mind. As such, even in the HTML5 version, all interactions are based on the direction you are aiming for. To activate a button or identify an enemy, just keep your cursor on it (on PC) or keep your gaze on it (in VR).
The HTML5 build makes for a nice preview, but performance is lackluster.
Thanks for playing !
| Source Code | https://jlv.itch.io/cloudwalker |
| HTML5 (web) | https://jlv.itch.io/cloudwalker |
| Windows | https://jlv.itch.io/cloudwalker |
| Android | https://jlv.itch.io/cloudwalker |
| Original URL | https://ldjam.com/events/ludum-dare/44/cloudwalker |
Ratings
| Given | 12🗳️ | 15🗨️ |
Do you know if it works on the Oculus Go or Vive?
Thanks for sharing your creation!
To share it with as many people as possible, I focused on making a first-person traditional game, and then made the Android build available on my itch page (Cardboard and equivalent only).
I tested the Android-version on Honor8 utilizing a cheap VR-kit I got from a second-hand shop sometime ago. As I'm quite new to any kind of VR-technology, playing it was an interesting experience for me.
Keep it going, man!