Alchegator by torcado

[raw]
made by torcado for LD 40 (COMPO)

screen1.png

screen2.png

Craft, destroy, and solve puzzles as an alligator in a strange room!

But be careful, make too many items and the room becomes very crowded!

:crocodile: https://torcado.itch.io/alchegator :crocodile:


Controls

Move: Arrow Keys / IJKL

Pick up/Drop: Z

Throw: X

Mute music: M

Mute all sounds: N

Reset Position: R (if you get trapped somewhere)


Game blank in browser?

Make sure you have flash enabled.

Chrome and Firefox: Click on the area to the left of the URL, and allow Flash


Help, I'm lost!!

I encourage you to explore every option imaginable, but if you really can't figure out what to do, here's a walkthrough


(the itch.io page also has a windows download)

Ratings

Overall 108th 3.783⭐ 25🧑‍⚖️
Fun 197th 3.565⭐ 25🧑‍⚖️
Innovation 180th 3.5⭐ 25🧑‍⚖️
Theme 497th 3.043⭐ 25🧑‍⚖️
Graphics 63th 4.087⭐ 25🧑‍⚖️
Audio 120th 3.565⭐ 25🧑‍⚖️
Humor 121th 3.425⭐ 22🧑‍⚖️
Mood 106th 3.605⭐ 21🧑‍⚖️
Given 17🗳️ 19🗨️

Feedback

pinneh
05. Dec 2017 · 00:44 UTC
Cute lil game. Not really my genre but it was entertaining!
stevenjmiller
05. Dec 2017 · 01:03 UTC
Great game, I had to resort to using the guide after making the laser.
meles
05. Dec 2017 · 02:19 UTC
This was awesome! Cute graphic style and really well presented throughout. I liked the paper hints, but I did find a few times I was completely lost, perhaps some kind of indicator for things you can combine after a period of not creating anything just to help the player along?
Truly fantastic work
Kalkatos
05. Dec 2017 · 03:01 UTC
Good game! I spent a lot of minutes combining things over. I made charcoal, I think, then couldn't figure out any other combination.
shieldgenerator7
05. Dec 2017 · 03:15 UTC
I couldn't understand or figure out a bit of it, but it was very creative.
Sean S. LeBlanc
05. Dec 2017 · 03:35 UTC
Cute little puzzle game, but I the logic was a little bit too obtuse for me near the end. I had to resort to the walkthrough after melting my box without having enough sand leftover to make the mirrors
(it seemed kinda like a bug that the glass box could only crush into metal though; was that intentional?).

- making the mirrors was kinda buggy, and ended up making metal panels instead sometimes
- at one point I agitated a bottle and then threw it, and the fizzing noise never went away
- reading the note interrupts the laser beam (this is a super weird one, haha)
- I would have liked there to be an easter egg for using the mirrors to angle the laser at the mouth :p
- occasionally after picking something up, the directional controls would reverse until I put it back down

It could stand a bit more polish, but overall it's a pretty solid entry!
velvetlobster
05. Dec 2017 · 04:01 UTC
what a cute game! I could not understand the gameplay much though.
aeveis
05. Dec 2017 · 11:04 UTC
beat it! pretty fun, though some things took a while to figure out. I think in this case it was because we know it's a game, and we're not sure what affordances there are in manipulating the object. For example, how do we know the yellow dust can combine to a bigger pile, or which particles (sparks, water) can affect what? Maybe if there was a short item description just to push things further along so it's more of an informed decision verses guessing (ex. Looks like this is water... or is it spit?, or fine dust: isn't everything made out of dust?). I liked the different paper hints though. Some buggyness with carrying things but overall pretty good.
Gruhh
05. Dec 2017 · 22:46 UTC
A good game, a bit difficult to understand in the beginning.

Um bom jogo, um pouco difícil para entender no começo.
🎤 torcado
06. Dec 2017 · 02:35 UTC
Thanks for the comments!

@sean-s-leblanc I knew about most of these things, unfortunately time was the reason most were not fixed. I definitely did think about something happening when shooting the mouth with the laser haha. The bug after picking stuff up should have been fixed in version 1.1, maybe you played an older version.

Also for the glass block bug you mentioned, do you mean that crushing things like pebbles turned them into metal (slag)? That was also something fixed in version 1.1

@aeveis Putting the name of the item in the bottom corner when holding it was something I thought of adding pretty early on, but I never got around to it. I do think that would have helped though
Sean S. LeBlanc
06. Dec 2017 · 06:54 UTC
@torcada ah yeah, sounds like that was the case. Looking at the walkthrough for the different objects' names, it was pebbles -> slag.
🎤 torcado
06. Dec 2017 · 07:07 UTC
@sean-s-leblanc yeah that's because there's actually an invisible laser inside the block (and mirrors). and i thought i handled that issue before, i dont remember why it did that. but its definitely fixed now
GerardB
06. Dec 2017 · 11:56 UTC
It was hard to get inot but once I did I really enjoyed the ride. Great game and really creative!
Logan
07. Dec 2017 · 22:01 UTC
Neat puzzle game, but very cryptic! I love how little you start with and how much you can end up making from it.
I managed to get to the end, but I never made the charcoal (?) needed to make what I assume was the last hint sheet.
I also found a bug, I think. I tried fusing two sheets of steel together with the fire and ended up making a mirror. I wasn't sure what happened at first, then realized I'd need both metal and glass to make another.

Anyway, I quite enjoyed it!
🎤 torcado
07. Dec 2017 · 23:19 UTC
@logan thanks! yeah the charcoal paper thing is kinda strange, having the most cryptic steps for something that's supposed to help.

The bug you're talking about is weird, I've definitely seen it but I don't know why it happens. It's not *thaat* big of a deal, especially since you knew what materials you actually needed.
cppchriscpp
08. Dec 2017 · 00:03 UTC
Nice little puzzle game - the combining items mechanic was clever and not something you see often. It took me a little while to realize that there were multiple ways to work with what I started with (game jam games often really only have one path; it's not a bad thing, just not what I expected!) Thanks for an interesting game!
jebouin
10. Dec 2017 · 07:36 UTC
Interesting game, kept me playing until the end but I had to use the guide to understand how to combine items without crushing them. Apart from some minor collision bugs, pushing/holding/throwing items felt very natural. The graphics are pretty and the audio is great. My only issue with the game is that I never felt like I had too many items, I think the room could have been a bit smaller to counter this.

Solid entry, I enjoyed it a lot!
Jupiter_Hadley
19. Dec 2017 · 19:13 UTC
Interesting, clever game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=H2J0D0dmydc
LeFayGames
28. Dec 2017 · 10:59 UTC
I really like this game. I saw it early on on twitter and now I'm finally getting around to playing the game =) The graphics are great and the music is nice as well and doesn't get annoying after playing for a while.
I like the mechanics of the game as well but I have to admit, I would have been helpless without the walkthrough. Without it I hadn't figured out that you can combine items by stacking them.