{"author_link":"\/users\/kunonooni","author_name":"KunoNoOni","author_uid":"1000045","comments":[{"author_name":"OmnipotentIndie","author_uid":"1033521","time":"2019-04-30T00:14:59Z","epoch":1556583299,"modified":1556583299,"text":"Gameplay was a bit slow, but I liked the concept and think it worked the theme into the gameplay well","likes":0,"format":"md"},{"author_name":"Kovakomes","author_uid":"1077027","time":"2019-04-30T00:21:22Z","epoch":1556583682,"modified":1556583682,"text":"Clever name for the game. One thing I found weird about the mechanics was the speed of the bullet being slower than the character's movement speed. Other than that, cool entry!","likes":0,"format":"md"},{"author_name":"hernandack","author_uid":"1146406","time":"2019-04-30T01:36:31Z","epoch":1556588191,"modified":1556588191,"text":"I don't know if it was my pc or what, the speed sometimes looks jaggy but beside that it's nice to play","likes":0,"format":"md"},{"author_name":"Neodyblue","author_uid":1145444,"time":"2019-04-30T01:37:33Z","epoch":1556588253,"modified":1556588253,"text":"Very retro, reminds me of some GBC game.","likes":0,"format":"md"},{"author_name":"LiauJ","author_uid":"1141384","time":"2019-04-30T04:54:47Z","epoch":1556600087,"modified":1556600087,"text":"Concept was good, though the walking felt a tad slow and bullet speed even slower yet. There's alot of room for improvement, but like you mentioned, you had a different idea of how it would have turned out if you didn't use most of your time debugging (which I'm glad you chose to do, rather than create more content!)","likes":0,"format":"md"},{"author_name":"Sergi Montaner","author_uid":"1122425","time":"2019-04-30T10:32:52Z","epoch":1556620372,"modified":1556620372,"text":"Nice character art, epileptic background and retro sounds.\nEverything kills you with 1 hit, so in my opinion there is little risk in sacrificing life for upgrades.","likes":0,"format":"md"},{"author_name":"Abraxas Interactive","author_uid":"1089727","time":"2019-04-30T22:52:18Z","epoch":1556664738,"modified":1556664738,"text":"Oh Dr. Umdare and his BOMB!  This was fun, I got a Chip's Challenge vibe from it.  We all know what it's like to have to walk away from a project before it's where you want it, so I wouldn't stress out about that.  Be proud of what you've accomplished in the little bit of time you were given, and the good news is you can always go back to it and update it after Ludum Dare!  Thanks for letting us play your game!","likes":0,"format":"md"},{"author_name":"Sharks","author_uid":"1054475","time":"2019-05-03T00:45:07Z","epoch":1556844307,"modified":1556844307,"text":"Like this little game. Especially like the title Dr. Lud-Umdares Revenge.","likes":0,"format":"md"},{"author_name":"GenTel","author_uid":"1039436","time":"2019-05-03T02:22:52Z","epoch":1556850172,"modified":1556850172,"text":"I like the character sprite and the retro sound effects. Ludum Dare's short timespan is tough, so getting a game that works well from start to finish is good even if it's really short.\n\nOne thing to improve - the walls look more like boost panels than hazards IMO.","likes":0,"format":"md"},{"author_name":"Baby Dino Herd","author_uid":"1010395","time":"2019-05-03T03:59:18Z","epoch":1556855958,"modified":1556855958,"text":"I really like the concept! I think your take on having a small defined adventure works really well -- I always felt like I had a clear next place to go \/ thing to do. Perhaps the instructions text could be a little bit condensed -- I found that I hadn't quite understood them correctly when I went to go play the game, but everything was easy to pick up nonetheless.\n\nNicely done! I will admit to dying due to my own carelessness in walking too fast upon entering a new screen. Dr. Lud Umdare strikes again!","likes":0,"format":"md"},{"author_name":"lesinvisible","author_uid":"1143830","time":"2019-05-03T14:00:06Z","epoch":1556892006,"modified":1556892006,"text":"What a pointless game, primitive maze with no enemies and therefore useless upgrade system. In my opinion it's a great example of matter over mind. ","likes":0,"format":"md"},{"author_name":"Antti Haavikko","author_uid":"1013537","time":"2019-05-03T14:11:27Z","epoch":1556892687,"modified":1556892687,"text":"Well that was super easy. I only managed to die because walking to those instant kill walls. The difficulty(ness) curve made the whole upgrade system completely pointless.\n\nIt sounded and looked ok but there were some minor issues... like the use of space here:\n\n![drludspace.png](\/\/\/raw\/1e4\/3\/z\/24791.png)\n\nUnity canvas has this option to scale with screen size, would have worked fine here.\n\n![unitycanvas.png](\/\/\/raw\/1e4\/3\/z\/24793.png)\n\nAlso, sprinking in the controls on a wall of text isn't too fun. Should have had the lore text first and then the controls in a clear and separate section afterwards or something like that. And the whole epilepsy warning was kinda meh even though it maybe was needed because of this...\n\n![drludhuh.gif](\/\/\/raw\/1e4\/3\/z\/24792.gif)\n\nAnd the gif doesn't even give full credit to all the blinking and flashing that happended there (each time I opened a door) because the low framerate. Also had some z-ordering issues. Usually it's best (in isometric-like games) to order sprite layers based on their y-axis coordinate.\n\n![drludordering.png](\/\/\/raw\/1e4\/3\/z\/24794.png)\n\nBut yeah, it would have needed some length and difficulty to allow the upgrade system to actually kick in. Like first of all, make the enemies (if you can even call them that) move and be more threatening. Bullets would need more speed then though. The instant kill walls seemed unnecessary too and obviously a faster way to restart after death would be cool instead of needing to go through the whole menu.\n\nAnyways, good job!","likes":0,"format":"md"},{"author_name":"DataGreed","author_uid":"1139000","time":"2019-05-03T20:22:14Z","epoch":1556914934,"modified":1556914941,"text":"Very cool soundtrack. Could not play for too long due to blinking arrows that irritated the eyes.\n\nI think it will feel a little better if you make the projectile travel faster than the player :)","likes":0,"format":"md"},{"author_name":"Ithildin","author_uid":"1000455","time":"2019-05-03T21:13:09Z","epoch":1556917989,"modified":1556917989,"text":"Nice, well-rounded entry :)\n\nAs others have mentioned, difficulty was pretty low once you figured out what could kill you, so in the end I didn't really need to use the upgrades. Despite this, controls worked well, I liked the graphics and you packed quite a bit of features here. \n\nMy only nitpicky bit...I was at least as fast as the projectiles, so I could shoot and then walk on top of them. It's not a bug or anything, but I found it odd.\n\nCongrats! :smiley:","likes":0,"format":"md"}],"format":"md","images":["ld44\/143366-ae22e947e6f6abac085f0c0f7cbff54e.png"],"links":[{"url":"https:\/\/github.com\/KunoNoOni\/DrLudumDaresRevenge","text":"Shockk"},{"url":"https:\/\/kunonooni.itch.io\/dr-lud-umdares-revenge","text":"Windows"},{"url":"https:\/\/kunonooni.itch.io\/dr-lud-umdares-revenge","text":"HTML5 (web)"}],"metadata":{"g_key":"41488","g_author":"1000045","g_event":"LD44","g_eventkey":"75","g_subevent":"COMPO","g_urlkey":"254812","g_title":"Dr. Lud Umdare's Revenge","g_status":"USEAR3","g_place":"99999","g_commentcount":"14","g_site2_node_id":"143366","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.116824"},"nds":{"n_key":"143366","n_urlkey":"254812","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/dr-lud-umdares-revenge","n_slug":"dr-lud-umdares-revenge","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"45","n_created":"1555881460","n_modified":"1556589677","n_version":"460393","n_status":"COMMIT"},"node":{"id":143366,"parent":139254,"superparent":9,"author":45,"type":"item","subtype":"game","subsubtype":"compo","published":"2019-04-29T01:53:41Z","created":"2019-04-21T21:17:40Z","modified":"2019-04-30T02:01:17Z","version":460393,"slug":"dr-lud-umdares-revenge","name":"Dr. Lud Umdare's Revenge","body":"------+----------+----------+----------+----------+----------+----------+----------+----------+----------+------\n\nPlease Read Below\n\nThis game contains a lot of flashing and may cause seizures. The first page of the instructions has the health warning that I shamelessly stole from Sony. \n\n------+----------+----------+----------+----------+----------+----------+----------+----------+----------+------\n\nYou have infiltrated Dr. Lud Umdare's secret lab. You must find the bomb and dismatle it before the good doctor \ndecides to detonate it and destroy the world!\n\n\nThe suit you are wearing is very special, if you pick up some Quantum Energy Balls you will be able to upgrade some stats as well as the number of bullets the suit will shoot. Press the SPACE BAR to access this upgrade menu. There is one thing I should mention, while you can use these Quantum Energy Balls with the suit there is a cost to so this and it is a percentage of your lifeforce. The good news is the suit will not allow you to use all of your lifeforce if you don't have enough. \n\nI mentioned the suit can attack, where ever your mouse pointer is when you click the left mouse button is where the suit will attack. As you move about the lab you will find robot guards, a special shield to protect you and some salve to heal your lifeforce. You will also find keys hidden in different areas you can use on the locked doors.\n\nArrow Keys to Move\nMouse to aim\/ LMB to fire. There is no special crosshair for the mouse pointer.\nSpace to open the upgrade menu.\n\nThe flashing yellow graphics are Electric Walls. Touch them and you die. They are a little forgiving in their collision detection though.\n\nFind the 3 colored keys that correspond to the colored doors to open them. \n\nGood Luck and Have fun!\n\n\nContinue reading if you are interested in some insight into the game.\n\n------+----------+----------+----------+----------+----------+----------+----------+----------+----------+------\n\n\n\nNOTES:\n\nI had a very grand idea for this game and it fell short by a mile, not because the grand idea was too large. In all honestly the idea was very doable in 48 hours. I originally wanted 4 levels with 16 rooms each. To create all of those rooms should have taken me no more than 4-6 hours but I didn't get to make the rooms until 3 hours before the end. I spent WAAAAY to much time figuring out solutions to problems I never should have had and I didn't get them all solved. So I had to cut things. I made one level that has repeat rooms. I only used 1 enemy of the 3 I had made and tested with. Because the game only has 1 level it kind of makes the upgrade menu I made useless, its there and it works though. I was able to get some sounds and music into the game as well as a win and lose screen.\n\nSo please enjoy my creation, but know I had planned for something much more entertaining. \n\nOh and I know I could have switched to the Jam, but I have work in the morning and wouldn't have had the time to work on it. Besides, for me Ludum Dare is the Compo.\n\n\n\n","meta":{"author":[45],"link-01":"https:\/\/github.com\/KunoNoOni\/DrLudumDaresRevenge","link-01-tag":"50","link-02":"https:\/\/kunonooni.itch.io\/dr-lud-umdares-revenge","link-02-tag":"42337","cover":"\/\/\/content\/d2\/z\/21ad9.png","link-03":"https:\/\/kunonooni.itch.io\/dr-lud-umdares-revenge","link-03-tag":"42336","link-03-name":"WebGL"},"path":"\/events\/ludum-dare\/44\/dr-lud-umdares-revenge","parents":[1,5,9,139254],"love":0,"notes":14,"notes-timestamp":"2019-05-03T21:13:09Z","grade":{"grade-01":25,"grade-02":25,"grade-03":24,"grade-04":24,"grade-05":25,"grade-06":24,"grade-07":23,"grade-08":24},"magic":{"cool":95.602222496324,"feedback":24,"given":21.25,"grade":24.25,"smart":17.095432046624}},"text":"------+----------+----------+----------+----------+----------+----------+----------+----------+----------+------\n\nPlease Read Below\n\nThis game contains a lot of flashing and may cause seizures. The first page of the instructions has the health warning that I shamelessly stole from Sony. \n\n------+----------+----------+----------+----------+----------+----------+----------+----------+----------+------\n\nYou have infiltrated Dr. Lud Umdare's secret lab. You must find the bomb and dismatle it before the good doctor \ndecides to detonate it and destroy the world!\n\n\nThe suit you are wearing is very special, if you pick up some Quantum Energy Balls you will be able to upgrade some stats as well as the number of bullets the suit will shoot. Press the SPACE BAR to access this upgrade menu. There is one thing I should mention, while you can use these Quantum Energy Balls with the suit there is a cost to so this and it is a percentage of your lifeforce. The good news is the suit will not allow you to use all of your lifeforce if you don't have enough. \n\nI mentioned the suit can attack, where ever your mouse pointer is when you click the left mouse button is where the suit will attack. As you move about the lab you will find robot guards, a special shield to protect you and some salve to heal your lifeforce. You will also find keys hidden in different areas you can use on the locked doors.\n\nArrow Keys to Move\nMouse to aim\/ LMB to fire. There is no special crosshair for the mouse pointer.\nSpace to open the upgrade menu.\n\nThe flashing yellow graphics are Electric Walls. Touch them and you die. They are a little forgiving in their collision detection though.\n\nFind the 3 colored keys that correspond to the colored doors to open them. \n\nGood Luck and Have fun!\n\n\nContinue reading if you are interested in some insight into the game.\n\n------+----------+----------+----------+----------+----------+----------+----------+----------+----------+------\n\n\n\nNOTES:\n\nI had a very grand idea for this game and it fell short by a mile, not because the grand idea was too large. In all honestly the idea was very doable in 48 hours. I originally wanted 4 levels with 16 rooms each. To create all of those rooms should have taken me no more than 4-6 hours but I didn't get to make the rooms until 3 hours before the end. I spent WAAAAY to much time figuring out solutions to problems I never should have had and I didn't get them all solved. So I had to cut things. I made one level that has repeat rooms. I only used 1 enemy of the 3 I had made and tested with. Because the game only has 1 level it kind of makes the upgrade menu I made useless, its there and it works though. I was able to get some sounds and music into the game as well as a win and lose screen.\n\nSo please enjoy my creation, but know I had planned for something much more entertaining. \n\nOh and I know I could have switched to the Jam, but I have work in the morning and wouldn't have had the time to work on it. Besides, for me Ludum Dare is the Compo.\n\n\n\n","title":"Dr. Lud Umdare's Revenge"}