The Last Minutes by Togimaro

[raw]
made by Togimaro for LD 44 (JAM)

cover.png

HTML5 : https://togimaro.itch.io/last-minutes


Synopsis :

From the darkness, a voice emerges and promises to grant your deepest wish. You accept, and have to face the price to pay.

The Last Minutes is a short minimalistic walking sim, allowing you to explore freely your house one last time as you're about to leave Earth.


Images :

vroom.gif

screens.png


Controls :

| | Keyboard | |-----------------------------------|------------| | Move | Arrow keys | | Interact | Space | | Validate | Return |


Updates :

30/04 Bugfix - Change stair sprite - Fix music bug

Ratings

Given 28🗳️ 14🗨️

Feedback

Lucien Catonnet
30. Apr 2019 · 07:55 UTC
Nice game! I think I missed the bathroom and bedroom though, I don't know where they were? I guess the door wasn't visible enough? Otherwise cool graphics and mood, fairly straightforward use of the theme although I didn't even think the Devil was talking to me in the beginning, so that was a nice startup dialogue. Keep it up :)
Hygon
30. Apr 2019 · 09:57 UTC
@lucien-cantonnet Thanks for playing our game !
You might have missed the stairs that lead to the bedroom and the bathroom. It's on the left when you enter the house !
We might have to fix this if it's not clear enough, there's an important part of the game up there..
YouBeStrong
01. May 2019 · 05:09 UTC
A straight forward take on the theme but beautifully executed. I really enjoyed it.

The basement made me laugh, I was really expecting something linked to the story told but even if was more of an Easter egg it fit the mood perfectly.

Great job on your entry you two!
samh
01. May 2019 · 19:35 UTC
Beautiful and minimalist, thanks for the experience. Very good use of the color palette. I liked that the ultimate prize is unreachable (or maybe there is a way to open it?).

One minor nitpick: it’s not always clear that there’s not going to be another, different line of dialog or interaction, so I ended up doing too many interactions with several objects, which kinda breaks the immersion for me. Maybe removing the question mark when choices are exhausted could help with that.
Hygon
01. May 2019 · 20:00 UTC
@samh Hi, thanks !
The question mark is supposed to disappear when there's nothing more to do with an element, so there might be a bug.
I'm glad you enjoyed our game !
lot9s
01. May 2019 · 22:53 UTC
I loved this game. It left me wanting more!!
Echo GameWorks
01. May 2019 · 23:42 UTC
Funny, well themed and an enjoyable time. Great job!
Purrseus
02. May 2019 · 09:40 UTC
The "secret room" was the first room I stumbled into :D I love secret rooms and self awareness! Made me laugh out loud. All in all a really funny little game with a warm and cozy atmosphere. I'm amazed how much character and atmosphere you were able to convey with such a low pixel count. Graphic design is really great, as is the audio. Very well done!
mooseandloon
03. May 2019 · 00:02 UTC
Told the game I wanted pickles, didn't get pickles. Really enjoyed exploring the house. The colour scheme was great and the lack of music in the main portion of the game made the end music that much more impactful. Thanks for creating this experience!
silkworm_sweatshop
03. May 2019 · 00:09 UTC
What a nice little experience! Art and sound is really polished and the writing genuinely made me smile.
fusionnist
03. May 2019 · 19:13 UTC
I didn't think I'd get so immersed in such a short game. I really liked the cozy touch and the strong emotional side to it. Sympa de voir d'autres francais ici; vous gérez! ;)
Skylark721
04. May 2019 · 18:09 UTC
You two are hecking brilliant! This was such a fantastic little game!
The pixel art and music are so beautiful. The menacing feel you created in the beginning by revealing the devil... damn.
I had to play the game again to find the secret room everyone was talking about in the comments. It made me LOL so hard! Very creative!
jjjjason
05. May 2019 · 05:06 UTC
I really like the dichotomy between the foreboding font and devil imagery and the folksy Atari 2600-ness the game actually turned out to be. Turns out death is less scary and more just pretty sad. OK, apparently it's quite funny too if I get to talk to dogs and not-plants. The full tune from the record coming in at the end is a great touch as well, rounds the whole thing out.

Great stuff, thanks for making this.
SleepyStudios
05. May 2019 · 15:53 UTC
Short and sweet. Really liked the use of interactive dialogue at the start.
Weine
05. May 2019 · 16:01 UTC
Sad little game-thing. Very moody with gloomy graphics and sounds. I like what you did!