Island Businessman by Andro
A casual tycoon game where your objective is to get as much money as you can. But, be careful, the more people you have, the higher the changes of them stealing your stuff is.
Island Businessman is a game that focuses on giving players a calm and casual feel.
Since a lot of people said that the game needs some help(and I agree 100% with them) I'm going to list the controls and what everything does here(not releasing a new version because this is supposed to be made in 3 days). Movement : WASD
To get wood click on the forest in the bottom right corner.
To open the house menu click on a grid part. To close it you must click on the same one.
Wood can also be obtained by building the boat in the bottom left corner.
Money is obtained by buying houses, which will grant you people, which will pay to stay on your island.
I also want to thank everyone who was kind enough to leave a comment and I'm surprised by how good people are, even when we're talking about a game that has quite a few bugs and lacks some form of a tutorial.
Ratings
| Overall | 1147th | 2.362⭐ | 31🧑⚖️ |
| Fun | 1150th | 1.966⭐ | 31🧑⚖️ |
| Innovation | 1114th | 2.241⭐ | 31🧑⚖️ |
| Theme | 1090th | 2.448⭐ | 31🧑⚖️ |
| Graphics | 1032th | 2.276⭐ | 31🧑⚖️ |
| Humor | 941th | 1.929⭐ | 30🧑⚖️ |
| Mood | 1014th | 2.534⭐ | 31🧑⚖️ |
| Given | 44🗳️ | 8🗨️ |
Collecting wood in general seems to be very flawed, unless I missed a method (and, if I did, you need to tell the player their options). Manually clicking the forest grants 1 wood every 3 seconds and the rowboat grants 2 wood every 7 seconds (or so). To get the 50 wood needed for one of the lowest-level houses, that's over 2 minutes of manual clicking and just waiting. I dread to imagine the 50 solid minutes of manual clicking needed to buy one of the 1,000 wood buildings. This issue combines with the slow money income rate to set the pace of the game very low. I know you said that it's a casual experience but I believe that speeding up the earnings somewhat would make the game much more satisfying. Being able to spend your resources is much more fun than waiting to earn them.
I would reconsider the costings of the buildings as well - they're pretty inconsistent in a cost-per-person sense. Considering how long it would take to fill the map, there's no real point in aiming for the higher tiers of buildings as they generally don't grant you more income for your expenditure and you're missing out on potential income while you're saving up to buy them.
It seems that you designed the game so that a player could return and continue where they left off but when I did so, all of my lower-tier buildings had disappeared (though I kept the same population) and the rowboat stopped dropping off wood (but kept leaving and returning).
In general, you've got the basis of what could be a fun and satisfying game but the core of it needs work. I would maybe go back to the drawing board and make sure the very basics work really well before extrapolating out into the higher tiers and so on. I hope you continue to work on this and other games. I think there's potential.
I like the concept, though. I hope others will be able to get it working.
With a little more polish on game mechanics/controls, a simple "how to" guide, and perhaps a mode that starts with a partially built map and you build from there would make this even more fun to play.
I think the start is just a bit too slow, maybe start with more money so you can build more houses (and get more money faster).
The boat is a cool idea, maybe there should be an option to upgrade the boat or even an upgrade to the forest (silly idea :p) so you could gather wood faster.
With a little more polish I think you can have a very good game.
Keep up the good work!
Cool music and a cool idea, but I agree with everything @mighty-chebo said. Once I realised that I would be clicking the forest and boat for hours before seeing anything different, I lost interest very quickly. With a bit of work it could be a fun game.
Graphics are a mishmash of different styles and perspectives. Next time, maybe you could try for more consistency, even if it means that each individual sprite would looks less nice.
Wood gathering is really tedious, and the boat doesn't make it better. In fact, it seems using the boat is actually slower than the forest?
Also, I don't see any benefit to the size of the map. I would suggest reducing it all to fit on a single screen, no WSAD movement needed. The graphics would probably look better zoomed out too.