Bullet Vomit by Xeke-Death

[raw]
made by Xeke-Death for LD 44 (COMPO)

Bullet Vomit, a top down twin stick shooter (without the sticks). Avoid enemies, shoot them until they die from it, pay with blood to boost your stats to play longer. You cannot heal, but you will improve your starting HP for future runs!

Saves to local storage, so you can pick up where you left off. Missing features, balance is something on the TODO list, and no sound at all.

Almost every graphic was made with the same 2x2 white square.

WASD to move, mouse to shoot.

cover.png

Ratings

Given 18🗳️ 19🗨️

Feedback

SvenErik
29. Apr 2019 · 16:41 UTC
Neat game. I wish there was some audio,or music, but otherwise a fun experience. Getting past the pistol-phase is were it gets on~
saladon
29. Apr 2019 · 16:51 UTC
Very fun. I love the particle effects. Good job
Simone
29. Apr 2019 · 16:56 UTC
The definition of a basic mechanic implementation :)
I like the very simple style, even if a bit of music/soundFX would have improved the experienced (check BFXR and other 8bit sound generator).
Also, having automatic fire from the beginning could have been more compelling.
All in all it was a nice LD entry! Gj!
Rolly
30. Apr 2019 · 12:32 UTC
I'm always impressed to see games that are gorgeous with very simple sprites, and you just made one. Animations are a delight. So clean and sober, perfect.

So sad that there is no sound...

Nice work!
xlambein
05. May 2019 · 12:43 UTC
I loved the mood and the graphics of this game. I love minimalism done right, and this is definitely a great example of that. The main downside for me is that I found the game a bit repetitive pretty fast.
Fnkee
05. May 2019 · 12:52 UTC
Hah, interesting game. Played for about 20 minutes, got to 82 health! Good work and great take on the theme (and super optimized!)
Re-Markable
05. May 2019 · 13:28 UTC
Very addictive game! The behaviour of the little squares was really intimidating. I found myself unable to stop saying "okay one more round" which is a good sign :wink:
cheesepencil
05. May 2019 · 14:42 UTC
I appreciated the tiny badguy squares' "dash" attacks when they got close
Aggrathon
05. May 2019 · 14:50 UTC
Good game overall. However, one thing I would change with the design is to give the player a possibility to buy an upgrade right from, since going back to a round of unupgraded pistol became quite frustrating.
Hopeen
05. May 2019 · 15:06 UTC
Great time killer. Love how simple and easy to play it is. Too bad it doesn't have SFX and music.
One suggestion I do have is making the HP bar transparent when a player/enemy is inside of it as it can hide enemies or even worse yourself if you're moving upwards.
Artyom Volkov
05. May 2019 · 15:36 UTC
Nice simple game, but there aresone small problems:

1. One type of enemies, and the big ones didn't make any danger for the player.
2. Projectiles are too small.
3. There isn't any visual feedback of getting damage.
4. The mechanic of earning health isn't clear enough, however it's really good and fun.

Well done!