MindMaze by SMOKOKO

[raw]
made by SMOKOKO for LD 43 (JAM)

Genre: labyrinth, logic

Players main goal to save the man in the room (on the right side) by deblocking his mind-maze (on the left side). Traveling the mind-maze you will encounter red blocking objects. They are symbolising mans negative memories. To terminate each block player have to contact the cursor with the triangle and then roll the “wheel”. If the circle on the top ain’t big enough to drain the stat with the same colour, then the triangle is terminated, else - game over.

To win, the player must terminate each red triangle.

How to play, basic theses: Explore the mind-maze; Pick up resources to replenish mental stats; Terminate red triangles to deblock new maze parts; Keep each mental stat above zero to survive; The higher the stats then happier the man;

Mechanics: W,A,S,D to move in the maze; Contact the cursor and the red triangle to try to terminate it; Roll stat that is less then is stocked to terminate the triangle; Collect resources in the maze;

HUD: top-right corner - mental stats (Compassion, Hope, Love, Courage); top-middle - number of triangles; top-left - close button (you may need it); left screen - maze; right screen - man (shows his condition)

Nice to have: well… where do i get started?... screenshot.png

Ratings

Overall 620th 3.318⭐ 24🧑‍⚖️
Fun 688th 3.045⭐ 24🧑‍⚖️
Innovation 292th 3.455⭐ 24🧑‍⚖️
Theme 576th 3.386⭐ 24🧑‍⚖️
Graphics 624th 3.313⭐ 26🧑‍⚖️
Audio 347th 3.341⭐ 24🧑‍⚖️
Humor 661th 2.553⭐ 21🧑‍⚖️
Mood 233th 3.674⭐ 25🧑‍⚖️
Given 36🗳️ 0🗨️

Feedback

🎤 SMOKOKO
01. Dec 2018 · 13:25 UTC
In progress...![IMG_4619.JPG](///raw/ccf/e1/z/1b3d1.jpg) ![IMG_4608.JPG](///raw/ccf/e1/z/1b3d3.jpg)
🎤 SMOKOKO
01. Dec 2018 · 13:29 UTC
time to eat)
P.S thanks Alexandr Zalevsky for a wonderful dinner![IMG_4613.JPG](///raw/ccf/e1/z/1b3d7.jpg)![IMG_4618.JPG](///raw/ccf/e1/z/1b3d8.jpg)
🎤 SMOKOKO
01. Dec 2018 · 13:35 UTC
Our team sees the light at the end of the tunnel ![IMG_4624.JPG](///raw/ccf/e1/z/1b3df.jpg)

P.S. Sacrifices must be made![photo5192933993274780245.jpg](///raw/ccf/e1/z/1b3e9.jpg)
Serious07
04. Dec 2018 · 08:40 UTC
I'm really like mood and audio in this game. And it feets team perfectly. Sorry but I'm don't like controls, it's confusing.
makerart
04. Dec 2018 · 08:49 UTC
Це прекрасно ;) Підшаманить би керування і можна в реліз.
mzhovnach
04. Dec 2018 · 11:29 UTC
Крута ідея, можна годинами гуляти по лабіринту тримаючи свої показники у нормі. Керування дуже дратує коли потрібно по піксельно вписуватися в повороти, треба його трохи підтюнити. Цікаво придумали з аватаром збоку, він ніби вириває тебе із ментального лабіринту і дає відчуття що ти впливаєш якось на його свідомість. Ще одна штука - дуже часто лабіринт неприємно блікує з бекграундом. Думаю трошки полірнути у буде гуд!
Grimani
05. Dec 2018 · 23:10 UTC
I finally got to you guys!
And completed the game on the first try! :triumph:
![Clipboard01.jpg](///raw/1af/d1/z/1f2ae.jpg)
Really cool concept, I like the mind games, emotional struggle and such themes, very neat idea of helping character get rid of bad memories that plagues his life. I very much like the character animation, smooth and nice! Despite being stuck in one frame after... I lost a lot of hope, if I remember right?.. And also support the opinion regarding the controls, a little bit confusing.
Thank you guys, a very fun game to play! :smile:
Малацi! :D
Porcus_Pie
18. Dec 2018 · 00:42 UTC
This was a very atmospheric and unique game. I liked the concept and the more mental sacrifices and struggles rather than the physical. The colour scheme was great and it looked really smooth. I felt the control scheme was a bit hard to grasp given the diagonal maze, and I ended up playing with my head titled for half the game. One of the things I felt was frustrating about this game was that I felt more like it was up to the game whether I won or lost, not me. There was not many skill or puzzle elements, it just felt like I was playing along and waiting to see whether I won or lost. It definitely was an interesting game however, and the music and person on the right really set this foreboding and oppressive atmosphere that worked really well with the game. I found it interesting that as you lost more points in game, let's say for courage, you felt your courage go down as you weren't sure if you were going to win. It's a neat little concept, and I liked the mood and atmosphere you created, and apart from the the few problems I had this is really cool.
Mr ChocolateSalmon
18. Dec 2018 · 01:28 UTC
The game has a nice mood to it, and the character on the right is a nice addition (though I'm still not sure how he was affected by the levels?)

The controls were a bit odd however, as up should have moved towards the right not the left, and the game-play started to feel a little slow and repetitive by the end; but overall the theme was present and the game was smooth :sunglasses:
sorlok
18. Dec 2018 · 01:37 UTC
Love the mood of the game, and it's amazing how much the person on the right adds to the mood! Controls/mechanics were good, but I'm not sure I'd call it a "sacrifice" so much as a resource utilization puzzle. Overall enjoyable!
HDugmag
18. Dec 2018 · 01:39 UTC
The audio design and tone of the game was really neat and unique. I loved the character animations and model, but I'm not a big fan of the controls. Also, I came across a bug: hitting the enter key when sacrificing would crash the game... Other than that, well done!
Birdwards
18. Dec 2018 · 06:49 UTC
Nice work! Here are my thoughts:
* This is a really unique concept. I don't think I've played a game about fighting negative thoughts before.
* The character's animations look very natural.
* I was confused by the instructions, but I understood the game pretty quickly once I started playing.
* I agree with some other players that winning feels more about luck than skill. There is some strategy in deciding which routes to take to try to get which resources, but because of the limited field of view, it can be hard to find the resource you need.
* I found a couple bugs:
* I reached the "YOU WIN" screen right after I clicked "Unlock" for the last red triangle, before the wheel even finished spinning. I wasn't guaranteed to win that spin; I was all out of Hope, so if it landed on Hope, I assume I would have lost.
* When facing a red triangle, if you click "Unlock", then click "Leave" before the wheel stops spinning, then wait a few seconds, the triangle still disappears and you still lose some of one stat, as if the wheel still finished spinning.
Mordokay
18. Dec 2018 · 16:07 UTC
Very good game with a HUGE map! One thing that bothered me was the tilted map. I had to move my hear to know fur sure what was W A S or D. Besides that good job!
syRoK
18. Dec 2018 · 16:31 UTC
Wow, you really worked hard. I liked the music that keeps me in suspense. The very idea of ​​the game is also good, at least it was not too boring. Thanks for the work and good luck!)
pantoufle
18. Dec 2018 · 17:04 UTC
Overall concept is interesting and mood is nicely done (tilted map and spooky music are great additions) but I felt that the game lacks meaningful choices for the player.

Each red triangle is just a dice to roll, on which I have little to no influence. Choosing which triangle to start with is the only choice I had to make but in the end, it didn't matter which triangle I chose to solve first. None of them were ever a threat (maybe I got lucky with the rolls?).

It's probably a matter of balancing, because all of the game mechanics seem to be here. Balancing is the most difficult thing to get right in a game jam, so I can't really blame you :-)

Congratulations to the whole team for making this game in just 3 days!
You put in a lot of hard work and it shows!
andrazg
18. Dec 2018 · 20:46 UTC
vow this concept is really someting... the mix of the different perspective is really neat