Red eats Yellow! by Xynal

Hai there!
This is the first time I submitted a game for Ludum Dare. Sadly I didn't had the time to implement all the things I wanted but oh well!
The controls are very basic, just move around with WASD or arrow keys and pickup as many yellow dots as you can, before the camera FoV gets too narrow to see anything. There are stairs somewhere, that lead you to another randomly generated maze filled with yellow dots!
That's all there is. :( thank you for your time and write me a comment. I'll go and check out your game! :)
Tools i used: Unity, Visual Studio, Photoshop and Bfxr for that one sound effect.
Ratings
| Overall | 638th | 2.625⭐ | 34🧑⚖️ |
| Fun | 648th | 2.375⭐ | 34🧑⚖️ |
| Innovation | 544th | 2.719⭐ | 34🧑⚖️ |
| Theme | 572th | 2.813⭐ | 34🧑⚖️ |
| Graphics | 648th | 2.063⭐ | 34🧑⚖️ |
| Audio | 497th | 1.769⭐ | 28🧑⚖️ |
| Humor | 525th | 1.893⭐ | 30🧑⚖️ |
| Mood | 592th | 2.328⭐ | 31🧑⚖️ |
| Given | 46🗳️ | 3🗨️ |
I wanted to, but couldn't quite make it.
I think the idea of lowered FoV has a lot of promise for something like this -- keep tinkering with the idea. Maybe give the player bad dots they want to avoid, or a timer where they have to eat yellow dots to increase the timer, etc.
I ran it in Chrome, and did have some performance issues, it was quite framey. I'm not sure if that's just me on this laptop, or if you have some optimizing to do.
It could have had an occasional blue dot that would set the zoom level back some. Right now, finding the stairs is basically 100% luck instead of like 50% luck or something, if that makes sense. Like, even if you don't ever hit a dead end you could still not find the stairs before game over on the first map. I did find it a couple of times though.
The walls should have been a different color or shade of grey than the floor. It makes it harder to recognize the difference between walls and the floor when you try to think fast.
I think the ball should be faster. And the camera should only zoom when you collect points. I liked the wall graphics. The camera zoom thing is an interesting mechanic to be sure!
Making the levels larger and the character move faster would have made the play more entertaining I think.