Upsystem by terryg

The mighty Bearlon fleet chase your fleet of refugees across the universe. The only hope you have is to find your fabled home planet in hopes of finding safety. Can you find your home before the Bearlon fleet finds and devours you?
Created in 48(ish) hours by: - Terry Gruenewald - Jack Campbell - Branden Strochinsky - Ryan Strochinsky - Chandler Norris - Brian Trotter - Adam Williams - Tamara Gruenewald - Katherine Gruenewald
Latest game with bug fixes: http://upsystem.ga/
| Source code | https://github.com/tgruenewald/LudumDare43 |
| HTML5 (web) | http://ludum.daretogame.net/upstream/ |
| HTML5 (web) | http://upsystem.ga/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/upsystem |
Ratings
| Overall | 609th | 3.339⭐ | 33🧑⚖️ |
| Fun | 776th | 2.903⭐ | 33🧑⚖️ |
| Innovation | 623th | 3.016⭐ | 33🧑⚖️ |
| Theme | 304th | 3.79⭐ | 33🧑⚖️ |
| Graphics | 677th | 3.194⭐ | 33🧑⚖️ |
| Audio | 310th | 3.419⭐ | 33🧑⚖️ |
| Humor | 736th | 2.393⭐ | 30🧑⚖️ |
| Mood | 505th | 3.328⭐ | 31🧑⚖️ |
| Given | 40🗳️ | 15🗨️ |
But made in 48 hrs great...looks like my game too..chek it out
Pros :
- Great mood, humor, and fishy twist
- Audio gives a true FTL feel
- Nice spaceship design
- A lot of thought seemingly went into the mechanics, and that makes for a great reflexion game where rushing is, if not impossible, kinda hard.
- Easy mode
Cons :
- UI is a little clunky (status messages appear in front of the oh-so important resource sharing window)
- Non-easy modes are...actually really hard
Overall, excellent work !
That pun, though ... why ... xP
Music: Nice and atmospheric, but I couldn't really turn it up to listen because then the sound effects were far too loud in comparison.
The icons seem reasonable, but need a text tooltip as well, since a lot of the time I couldn't figure out what they did. I tried to resupply, which made an arrow window come up, but none of the arrows seemed to transfer anything. I must have clicked the wrong order or sent something to scout first. I got it to work afterwards I think? But it still seemed to take several click before the window would appear. I think what I was missing was that I couldn't trade with a ship if it was involved with EITHER end of a trade.
The random scouting made it hard to have much of a strategy, since I would see something like 15 fuel collected and nothing else, even though I have full fuel already...even on easy.
Eventually I made it to the homeworld!
Overall it was a reasonable spacey game, nice work.
I did make it to the end (normal difficulty) but with only three ships of one ... crew ... each. I think I lost one ship to total starvation, one ship sacrificed to delay the bearlons, and another ship abandoned while scouting.
The food needs are pretty extreme, and I ended up deliberately starving most of my crew so that I'd only need one food per ship per jump. But hey, you know... sacrifices must be made, right?
If I had to critique, I would say that the controls are a bit fiddly, and it took me a little while to adjust to them. But honestly, it's a complex enough strategy game that it's pretty normal and I would say these controls are actually pretty darn solid for a jam, where you haven't had ten iterations with playtesters to refine. The roughest part of it was actually the tutorial piece... I got pretty confused about why I was trying to activate certain ships but could not, and the tutorial "taught" me that there's an order to my ships, which is a lie. I pretty quickly figured out the truth, but that misled me a bit. It's good that you left a tip about how to do transfers, as this was not super-smooth either. But since I did read the tip (there was only ONE after all) I was pretty good to go quickly.
Anyway, a very nice all-around package here. I enjoyed it - nice work!