Kitchen Things by wrexialmt
Story
The hour has dawned, the grand Abelichious restaurant is about to open its curtains for the first time in 20 years; the crowd is restless. During all the commotion the restaurants newest recruit Barry is anxiously awaiting for the horde to ravage inside; peering out the window he can scarcely see the monstrosity that awaits. His attention is then broken by the screeching alarm of the clock that hangs above the big rectangular iron door; Barry checks his pen and paper for the last time and stares stoically towards the big door, his thumb absentmindedly on the end of the pen followed by a series of satisfactory clicks to calm his nerves. The door begins to beckon, light begins to seeps through the room, illuminating the floor with a golden shine; a moment of awe and wonder, until all is suddenly taken away when the door can no longer keep the blight at bay. The great metal relic gives way and finally bursts open with an army of customers flooding in chanting and rampaging through the restaurant unaccounted for, Barry musters all the courage he can; exhaling slowly and whipping out his pen and paper in a calm fashion, he will be the one to strike the first order and last to serve last meal today; just like his father before him, his watch begins. It's time to show these abominations how to serve in style!!!
Controls
- Arrow keys or WASD to move
- Make your Key-binds in intro
How to play

Credits
- @andre-bray, 3D and UI
- Danny, Design & Character Art
- @rainbowez, Design
- @aurelien-montero, Music & SFX
- @wrexialmt, Programming
Notes
Please vote in all tabs, and we love comments, both positive and negative reason why the anonymous comments are allowed if you're shy. Please take a minute to let us know what you think.
There seems to be an issue with the input manager which seems to be cause by browser compatibility (somehow), I've tested with chrome on multiple pcs and none seem to have the issue but on firefox some versions have the bug. Please use chrome to play the game until a post-jam version will be uploaded. Thanks and sorry.
I've added a quick PC 64bit version for @Yngvarr at : www.dylanabela.com/games/LudumDare40/Win.rar nothing in fixed to work for any other screen size except for the 960x600.
| HTML5 (web) | http://www.dylanabela.com/games/LudumDare40/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/40/kitchen-things |
Ratings
| Overall | 629th | 3.396⭐ | 26🧑⚖️ |
| Fun | 698th | 3.167⭐ | 26🧑⚖️ |
| Innovation | 778th | 2.938⭐ | 26🧑⚖️ |
| Theme | 453th | 3.563⭐ | 26🧑⚖️ |
| Graphics | 424th | 3.729⭐ | 26🧑⚖️ |
| Audio | 222th | 3.609⭐ | 25🧑⚖️ |
| Humor | 318th | 3.432⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 17🗨️ |
The customers are great ;) good job !
The game plays well, the gameplay is pretty robust. I would have loved to get a kind of rating based on the average waiting time of my customers so I can really feel like I'm progressing upon restarting.
Overall, I really enjoyed playing this game, it's pretty well polished !
ps: Very good idea to ask for the controls in the intro !
It's clear that it's a work of love that you all had fun making this together, which counts the most! It has such a cool and arcadey vibe to it. Doing the room in a similar colorful cartoony style would have made it better too, in my opinion. Hyped to see your work in the next jam!
@oddlyfunctional that was my intention with forcing the players to choose their own input scheme at the start for the cooking mini-game. There should be a sfx that plays when a customer changes their state, maybe its not obvious enough thanks for giving us your input, we all appreciate feedback :)
@lauriex I'll forward that to danny :D he'll appreciate it
@mrchippy yay someone got the art style attempt we did. Imo, we went wayyy off target but still managed to salvage it. Yeah the chaotic feel is what we wanted to go to. Thank you for commenting.
@masadow thanks, i'll keep in mind the rating feedback. I agree with you now that I see it back, will try making the rating system for future games more transparent.
there is no game over screen it seems, just a point at which I got stuck I couldn't move anymore out of the kitchen but all the sounds and waiting bars of the customers continued going down.
That's a shame but if you had no time to implement the "game over" I understand ^^#
I find moving the character is frustrating.
Because he's slow.
And there are so many obstacles in the way.
And you're in a hurry!
So I get this is the point but still I find it a bit more frustrating than it should be.
Anyhow, nice fute funny quite well-polished little game, good job you guys :)
A few suggestions:
* Sometimes I would press the correct button and it wouldn't register. It sounds like other people had the problem, so I don't think that's on my end.
* The dining room felt cluttered and I was constantly running into things when I was trying to get places. Maybe shrink some hitboxes?
* It was really hard to get to some tables on time, notably those on the left. I would have really liked a space on the left side of the counter to be open.
In spite of all that, I did have a lot of fun with this. Great job!
@gremtacular Thats a great fix for our clutter issue opening another path on the left side. Will let the designer know and will get a post jam version up at some point, I might have found the issue with the key inputs being a firefox-related issue.
Well made and playable. The only thing I did not like is the conrols, when moving. But on the other side: maybe that's the challenge.
@srabatata thanks! :D
@tulipekoni thank you very much, I'm glad you didnt have the input bug some of the others are finding.
@mightymarcus thanks! I've played and rated yours. It's way better than ours on so many levels! Thanks for trying ours out :)
I really like the character design in your game, especially protagonist's appearance. Cool idea to make them 2D just like in good old Doom. Game mechanics is also quite good, looks simple, but challenging in fact. I found movement a bit uncomfortable because character does not stop immediately when a key is released, but still it's so much fun!
Got over the confusion soon after, though, and the game was pretty fun.
@lereveur Thanks! yeah it's pretty hard and most people get a score of 2. To get a score of 3 you must not miss a single client which is close to impossible. But yeah, totally I have to learn to make the scoring more transparent to the players. Thanks for your feedback :D
HA HA HA HA! Thanks for the joke! :D
Nice game!
@schu Ohh yeah how I wish we had time to make the tutorial in game, unfortunately this jam me and the designer were both limited in the time we had to create the jam (around 2 days) but we felt like a tutorial how bare bone was still required to understand what to do. Thanks for the feedback though, I'll let danny know he did an awesome job with the customers :D
I had some difficulty with the controls, but perhaps that's intentionnal, anyway that support the mood too ! ^^
Made me think about this bar in Star Wars:
https://www.youtube.com/watch?v=g6PDcBhODqo