TREASURE ROOM by jutjuan

[raw]
made by jutjuan for LD 44 (JAM)

The objective of the game is to collect 1000 gold coins so this lovely knight can escape from the dungeon. At the end of each 60 seconds round your remaining health will convert into gold, so the less damage you take the faster you will be able to complete the challenge.

This is my second game as indie developer and my first game jam ever so I would be very grateful for any type of feedback or suggestion.

Good luck and have fun!

Captura2.PNG

Ratings

Given 48🗳️ 37🗨️

Feedback

wrimo
29. Apr 2019 · 17:03 UTC
Very nice game. The mechanic that your remaining health turns into gold is simply great. My biggest complaint is that the character feels very stiff to move around and aiming the sword with the mouse is somewhat cumbersome.
NitroPictures
29. Apr 2019 · 17:06 UTC
Cool little game! I love the pixel art style! Its a bit weird when you're walking to the right and the character is looking to the left! But that's just nit picking. Great game!
NinjaCatz
29. Apr 2019 · 17:07 UTC
Looks nice! Hero lacks a little more speed of movement. Anyway good job!
slagathor
29. Apr 2019 · 17:09 UTC
I like how you handled teaching the to play at the beginning!
Syrapt0r
29. Apr 2019 · 17:10 UTC
I really like the overall presentation of this one. Really nice art and music, the gameplay is intuitive and you interpreted the theme really well. If I had to criticise something it would be that the player's movement speed might be a little too low, but that would be nitpicking. Really nice entry!
zondarg
29. Apr 2019 · 21:04 UTC
Cute pixel art meets hack'n'slash. Very well made, I liked the key reminder overlay :grin: might be a bit to hard to avoid damage when fighting though. The music fits well too. Thumbs up!
Mehozavr
30. Apr 2019 · 03:10 UTC
Nice look and feel, but the game gets a bit boring after a couple of minutes cause you have only one type of attack.
Despite this, it's a very nice game, and it looks complete. (Though I've noticed a sprite ordering issue and game hung after I clicked exit)
green_rail
30. Apr 2019 · 03:33 UTC
Backing off and swinging! Couldn't beat it but genuinely enjoyed it. Suggestions would be: 1. Since you already took time to create shooting enemies why not give the protagonist projectiles at some point?(or maybe you do but I couldn't get there?) 2.Not a fan of your choice of killing sound. Felt like somebody was collecting spit in my ears.
Keep up the good work! We need a spin-off about that little red heavy-breathing dude who just sits there.
Ashtrail
01. May 2019 · 12:16 UTC
Good job finishing your first jam !

I liked the pixel art it's nice. The music is pretty good too (it does get repetitive though, but I'll get to that later). The game is pretty well presented and feels consistent.

However feedback is about pointing out points that could be even better and there's quite a bit of them :
- I think the first point is feedback, a hurt animation (like a red blink) + sound effect for the enemies and player would be really helpful. For the moment it's not clear when you actually hit or got hit by an enemy. Speaking of sound effects, they could be improved to feel more rewarding (maybe a bit less digital, even voice effect could have worked I think).
- Gameplay wise the game doesn't feel very skill based, I found the two best strategies were : hitting enemies while moving backwards, waiting for them to bug into a collision and kite them. Maybe putting more cooldown on a swing and less health for enemies would make the game feel a bit more rewarding. More mecanics might help too (other than just the sword swing that is).
- Overall I think the game is a bit to long/slow, you should either need less money to finish or get more money after each round. This causes the money and gameplay to get repetitive.

However it's not like the game is devoid of juice though, the particle effect on enemy death is a good addition (don't hesitate to put even more particles to the effect though >:D ). If you haven't seen them already I recommand these two videos on game juice
- juice it or lose it : https://youtu.be/Fy0aCDmgnxg
- the art of screenshake : https://youtu.be/AJdEqssNZ-U
(it seems the ldjam website automatically expands youtube video, I tried a few ways to only show the link but it didn't work, sorry)

Thanks for including a playable web build, it's appreciated !

Although I spent most of my post pointing out improvements, the game is still nice and you can be proud of yourself !
jharler
01. May 2019 · 12:48 UTC
Congrats on completing your first game jam! Welcome to the addiction.

First round I thought, "hey, this is pretty easy" but it ramped up quick. Couldn't get past the third round. The pixel art is nice and the audio well suited. I do think that after each round the value per life point should go up, as it seems it would take many many rounds to reach the 1000g goal. Or maybe offer some method of increasing your strength/durability as each round progresses (like an option to buy upgrades with some of that gold). Regardless, this was a fun entry, nice work!
JofersGames
01. May 2019 · 13:00 UTC
Love the vibe, wish there was a little more content, but i get the time constraints are rough, would love to see you work on it further after LD :)
Tamail
01. May 2019 · 13:27 UTC
Cute little game, I loved the art style! I had some problems with the gameplay - the hitbox seemed broken (monsters cornered me - couldn't hurt me and I couldn't hurt them back) and sometimes I would click like crazy but the character wouldn't attack. I liked it though!
Sholyu
01. May 2019 · 14:48 UTC
Really Nice ! maybe change the enemies IA because if you hide behind a crate they will just walk toward you and walk into the crate, maybe a little pathfinding will fix that. probably ncrease the gold acquired after a round, or make enemies loot a little amount of gold or maybe powerups to buy. Differents zone would be nice too.

I really liked the pixel art style, its a simple gameplay but its a good thing, very good game ! GG mate
Maruki
01. May 2019 · 14:54 UTC
Whoa there's so many thorough comments here about this game so I'll be quick: great execution of the theme, great choice of song, the controls were fast enough. I just wish there was an animation for when the character was hit.
jaoel
01. May 2019 · 15:20 UTC
The game started off feeling easy, but slowly became very hard. I only managed to get around 600 gold.
I think the game could have benefited from having some sort of indicator for the current round progress.
The mages' projectiles were also a bit too fast I think, they were very hard to avoid given the slow movement speed of the player.

But overall I think you did a great job!
🎤 jutjuan
01. May 2019 · 15:33 UTC
Thank you to everyone who have taken the time to give me some feedack! I wasn´t expecting this much support at all and I can´t describe how grateful I am. I have made some tweaks to try make the game a little bit easier and enjoyable for everyone, however, probably i´m not going to add big mechanics to the game because I don´t want to spend on it more than the 3 days of the jam. Instead, I will use all the feedback you all have given me in my future proyects!
T-Bo
01. May 2019 · 16:58 UTC
Cool pixel art ( I love the hero that looks like a viking ! ) ! Gameplay is really nice ! Congratulations ! :clap:
Tozzo4316
01. May 2019 · 17:55 UTC
Can't believe it's only your second game, my second one sucks a lot. About the game flaws: if the enemies attack me once and I don't move afterwards, they cannot deal me damage, don't know if it's intentional.
Other than that it was a fun experience :slight_smile:
PixScope
01. May 2019 · 20:59 UTC
Cool artwork !
MrArc
02. May 2019 · 16:58 UTC
Nice artwork. Looks like a solid dungeon crawler-y engine. Wasn't really clear how to get gold though - I guess through killing waves of enemies?
Drunk Wizard
02. May 2019 · 17:51 UTC
What a relaxing game :) the music was chill and the graphics were really pretty and well put together. I would maybe appreciate some kind of upgrade mechanic, where you could also trade some of the coins for upgrades so that you have a choice, progress or upgrade? Good job with this one :)
Nebrazif
02. May 2019 · 19:10 UTC
What a funny little game ! I enjoyed playing it !
kleinzach
02. May 2019 · 22:11 UTC
Very solid entry. The polish was very good, and there were no game breaking problems. My main criticism was just that it felt light on the theme. The reward for surviving was skinned as gold, but it doesn't really make sense why your health turns into currency. The currency never serves the purpose of currency. Still loved it!
cozmic
03. May 2019 · 13:24 UTC
Nice game! I like the graphics and the gameplay a lot!
I'd like to see this as a mobilde game with different levels maybe, that have different obstacles and monsters.
Could have onscreen controls for movement and attack.
Would be neat to play something like that!
Black Flag
03. May 2019 · 16:06 UTC
I really like the variation in enemies as this adds a lot of depth to the game! The graphics are also really good and well made! Overall, this is a really good jam entry!
Echo GameWorks
03. May 2019 · 16:49 UTC
Great work - I really like the art and effect. The damage screen ripple is really cool. Good job on ramping up the difficulty as the game goes on.
F1Krazy
03. May 2019 · 18:43 UTC
This is a neat little hack-and-slash, with good graphics and sound effects. You've managed to get a pretty good variety of enemy designs, even if they pretty much all behave identically. The difficulty ramps up slowly but noticeably with each passing wave, and there are some neat little touches, like the treasure chest gradually filling up as you earn coins.

The main issue I noticed is that enemies have trouble finding their way round obstacles. You can hide on one side, and your sword can reach through the obstacle and kill enemies on the other side without fear of retaliation. They need to be smarter about going around things to reach you.

I think this could be easily expanded into a full game. You could have multiple rooms, and the requirement to pass through each one could steadily increase (first 100, then 250, 500, 1000...) Might be a bit of slog, but maybe having enemies drop coins as well would help with that?

Overall, this is a really good first game jam effort, and I hope you stick around to make more!
invader
03. May 2019 · 19:13 UTC
Very nice looking pixel art, catchy sfx and most of all - you've managed to create a lot of content for a jam. Some coins from the enemies definitely can dive more feedback to the player. And variety in AI behavior can make longer game sessions more fun to play (say, if some type of enemies can form a group and then attack in zoombie-crowd-rush)
GerardB
03. May 2019 · 20:04 UTC
Really like the looks and idea. But as people have poinjted out a little bit more responsiveness and gamefeel polish would have been welcome.

But good job anyway!
HPMNK
04. May 2019 · 02:41 UTC
I liked the mood of that game. For a first jam it's pretty impressive !! Graphics and Music works really fine, and gameplay is smooth. Felt like the game was a bit too easy as you can hit while going backward (even if mages make the game harder)

I like the FTIE too at the beginning of the game ! Very efficient way to learn the game fast :D