Orbitunes by ColeSlaughter

A physics-based music generator!
Launch asteroids at a dense star and put them into orbit. Your space rocks have some unusual reactions to the mysterious star, causing them to glow and emit sound. Experiment with different asteroids and orbit patterns to create your own music!
No actual goal or objective, just slingshot asteroids to your heart's content!
Play On Web: https://jared-slawski.itch.io/orbitunes
Source Code: https://drive.google.com/drive/folders/0B6IIK-sXmuqjWGdZUVljYmtqSTA?usp=sharing
| Original URL | https://ldjam.com/events/ludum-dare/38/orbitunes |
Ratings
| Overall | 135th | 3.667⭐ | 41🧑⚖️ |
| Fun | 151th | 3.5⭐ | 40🧑⚖️ |
| Innovation | 12th | 4.256⭐ | 41🧑⚖️ |
| Theme | 342th | 3.205⭐ | 41🧑⚖️ |
| Graphics | 368th | 2.949⭐ | 41🧑⚖️ |
| Audio | 7th | 4.359⭐ | 41🧑⚖️ |
| Mood | 100th | 3.632⭐ | 40🧑⚖️ |
| Given | 25🗳️ | 56🗨️ |
It was a lot of fun just throwing asteroids around and seeing what took shape. Sometimes I needed to hit the clear button because it became a hot mess but when things worked out it sounded pretty amazing.
One minor complaint would be the missing explanation how you are supposed to draw lines. My initial guess was to draw lines away from the center which does not work and makes the game feel broken. This might have been remedied by showing an example line at the beginning of the game, maybe with a little animation.
Once I understood how it worked it was fun to play around with the mechanics. Unfortunately it is really hard to get a real melody going since the sounds are dependent on the distance to the planet and so it becomes an uncontrollable bunch of orbs and notes affected by gravity. It was beautiful to look at for sure, so musical coherence may not have been your goal.
Anyway, good job on an innovative idea.
Maybe you should add some kind of goal like hitting a certain sequence of notes, like red red yellow and then the user has to shoot the asteroids in a manner that they crash in the correct sequence, e.g. selecting the orbits and speeds accordingly.
I always love music sequencers, I'm definitely interested in looking at your code to see how you did it!
The graphics were simple and effective, the vibrant colors and movement plays really well together with the resulting music. Your entry is a great example of the fact that "toys" can be just as interesting to interact with as more goal-oriented games.
I read your post-mortem as well, to gain some insight on the technical implementation. It was a quite interesting read, especially the parts about the synchronization issues and the "music theory" foundation of the concepts. So thank you for sharing that!
>Star, floating in space
>Orbited by singing rocks
>Beautiful music
You didn't really follow the topic, but that is not a point in LD at all, the point is to make a game. And you created one.
It is very simplistic, but that's never a bad thing for LD entries, I could immediately start playing and experimenting with sounds as soon as I started.
Maybe add a way of removing selected notes from orbit? That way it would be easier to start to create better melodies.
The gravity mechanic works well, but I wonder how the gravity actually affects the sounds coming out? Gravity was obviously important to maintain the music.
Some suggestions I have is allowing the 4 colors to be set at the same "interval". By interval, I mean send 1 asteroid per color, and give the user the option to send a "chain" of asteroids for any color. If reasonable, you may also want to add more colors (as in more sounds).
-----------
I just played the post-LD version, and I must say that the sounds used are much better. The green ones remind me of Japan for some reason :)
Thanks for the suggestions though, and of course thanks for playing! :)
Kudos for the idea. I liked it very much.
Good job!
I like the post-comp improvements as well - the improved timestep goes a long way and having underlying rhythm really helps hold everything together really well. (Welcome to the dark side of manipulating Unity's audio thread). Definitely interested to see where you take it from here. Good work!
Well done, the game is polished and unique!