Cost by D-Studios
Cost is a game made for Ludum Dare 40. It is currently in its prototype stage. Cost is a game for all ages.
This game relates to the Ludum Dare 40 Theme “The more you have, the worse it is” because the more kills you have in the game, the more the value of the treasure in the story decreases.
Features:
2D platforming game with auto scrolling mechanics.
Single Player and Multiplayer Mode.
Enemies that shoot projectiles. Touch enemies to kill them.
Surreal music. Turn up the volume!
Excellent and intuitive UI menus.
Note that this game doesn't save progress. Therefore, leaving the game or going to the Main Menu will result in losing progress. However, this game is very short and can be finished very quickly in the single player and multiplayer modes.
| Windows | https://d-studios.itch.io/cost |
| Original URL | https://ldjam.com/events/ludum-dare/40/cost |
Ratings
| Overall | 676th | 1.813⭐ | 26🧑⚖️ |
| Fun | 677th | 1.667⭐ | 26🧑⚖️ |
| Innovation | 677th | 1.604⭐ | 26🧑⚖️ |
| Theme | 675th | 1.938⭐ | 26🧑⚖️ |
| Graphics | 656th | 1.917⭐ | 26🧑⚖️ |
| Audio | 482th | 2.152⭐ | 25🧑⚖️ |
| Humor | 522th | 1.917⭐ | 26🧑⚖️ |
| Mood | 623th | 1.978⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
if you find some spare time feel free to visit me:
https://ldjam.com/events/ludum-dare/40/team-or-greed

While I understand that this is a Compo entry, I'm thinking that you could have had a better time by trying to get it into the jam instead. An extra day to polish the game, speed it up, make it more intuitive and appealing would really have made a difference.
First of, don't get me wrong. It's great that you made it into the compo. Odds are that you learned a lot of stuff about programming and workflow. But as it stands, the game looks more like an experimental platformer, with a slow pace and floaty mechanics.
However, the highlight is that it supports 2 players. While it's probably not much more fun with another person, I played this on my own and it felt very fun in comparison. It _is_ harder with more characters to control, so it'd be an unintended interpretation of the theme.
All in all, hope that you take some of this feedback, as I had no ill intentions. It's great to always have more people experimenting. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to see where you go from here. :whale:
As for the actual game, it's mostly functional but feels unpolished. The platforming works but the jumps feel very slow and floaty (the horizontal movement seems fine, though). The camera moves too slowly and feels unnecessary. It could probably just follow the player. The visuals and music aren't great, but it is at least easy to parse. Also, I couldn't get to the end. I may be missing something, but I couldn't get past one platform that was too high to jump over and too low to walk under.
I hope you completed a challenge for yourslef, which is always great on a jam.
From the game design perspective - recommend you to show your game to a potential player and view his reaction and how he playing. It helps a lot to understand wich parameters will be kindly met by the wide audience.