Planet of Babel by Aurel300

Web (Jam) | Source (Haxe) | Post-mortem
Timelapse
https://www.youtube.com/watch?v=uiu5E8eg-IY
About
Planet of Babel is a small planet that players connect to and fight over simultaneously in a turn-based tactical strategy.
Control using the mouse. Click on your units (the ones with brown circles near them) to select them, then click on the surrounding flashing tiles to move them there, or an enemy (if close enough) to attack them. Be careful, units counter-attack! Click on empty tiles that you own to be able to build new units. You can use your units to capture tiles and make them your own.
Hold the mouse close to the edges of the visible map to turn the planet (the cursor changes).
There are two primary resources - Starlight and Energy:
- Starlight SL falls from the sky at random locations that change every single turn. If Starlight falls on a tile that you own, or a Starlight catcher that you own, you will receive it.
- Energy NRG is generated by Generators every turn. In game, it is display as e.g.
7 / 15–15in this case is the energy actually produced by the generators.7is the energy still available to be used this turn. Some actions (building certain units, capturing land) take a one-time charge of energy. Maintaining land and units requires a constant energy supply, so you will find that you don't have all your energy available at the beginning of your turn.
Build menu
- Tower block - building this might crash your game, so don't do it :smile:
- Generator (
10 SL,0+0 NRG) - generates15 NRGper turn, unless it is moving. - SL catcher (
15 SL,1+1 NRG) - anySLcaught is worth 2x as much (3x on land you own). - Boot (
2 SL,0+1 NRG) - basic melee fighter. - Bow and arrow (
3 SL,0+1 NRG) - ranged attacker. - Trebuchet (
5 SL,0+2 NRG) - slow ranged attacker. - Dynamite (
7 SL,5+5 NRG) - cannot attack or capture; if killed, explodes, dealing its damage to all surrounding units (friendly or not). (Warning: probably doesn't actually work) - Cloak & dagger (
10 SL,0+5 NRG) - fast and strong, but killed very easily.
(It was supposed to be a lot more, but oh well. Also didn't get to put in the beautiful music :( Post-jam fix coming!)
If the game is stuck at "Connecting …", the server is probably down. I try to keep it running but it crashes every now and then. Let me know on twitter and I'll do it ASAP.
Ratings
| Overall | 486th | 3.19⭐ | 23🧑⚖️ |
| Fun | 631th | 2.636⭐ | 24🧑⚖️ |
| Innovation | 119th | 3.727⭐ | 24🧑⚖️ |
| Theme | 89th | 4⭐ | 24🧑⚖️ |
| Graphics | 155th | 4.143⭐ | 23🧑⚖️ |
| Audio | 368th | 2.9⭐ | 22🧑⚖️ |
| Humor | 623th | 1.875⭐ | 18🧑⚖️ |
| Mood | 670th | 2.579⭐ | 21🧑⚖️ |
| Given | 28🗳️ | 10🗨️ |
Thanks :) Yeah, it is not super clear. There is a timer at the top of the screen, running in sync with the global server timer. Players choose their actions and whenever the timer resets, all chosen turns are taken. Unfortunately, any time the timer resets, tiles and units deselect.
~ the aesthetics/the artstyle is great, especially the triangle-tiled planet!
~ the interface is clear, explains the units and the resources
~ one of the things I dislike is that when the turn ends the window for building a unit closes. It would be nice if it didn't close (this is my only gripe with the game)
Otherwise, nice work, it's amazing that you managed to make a multiplayer RTS game like this in such a short amount of time, well done, sir :clap:
But the visuals are definitely my favorite part, I love them so much.
Great job! :grin:
Also at some point I wasn't getting any more starlight, and then it completely stopped so I wasn't able to capture any more lands.
The game has big potential though!
I find that the graphics are very innovative and look like they weren't easy to implement, although for me the dithering was making it less clear/visible, I think maybe plain colors might have been better.
@adamalexander Unfortunately, the server doesn't get a lot of traffic, so it was probably barren :D It can be quite fun (imho) when you connect at the same time with a couple of your friends.
@axoona The starlight is purely random, so there can be times when you don't get any … The game was originally supposed to be much slower-paced, a couple of minutes per turn, better balance … And players could keep their units even after disconnecting and reconnecting. But that didn't quite happen :) And I'm a sucker for dithering, but you're not the only one who thinks it is a bit too busy visually :)
@nardandas I wrote a blog article about this game, and its graphics. Feel free to check it out! http://www.thenet.sk/game/0015/post/0000
Thanks everyone for your feedback!
But your game have a lot of potential! You're on the right way! Good job! :D
I like the graphics and colors :) Great job!
EDIT: The post-mortem blog post was very interesting!
Please rate my game to get 20 in any categeory.
https://ldjam.com/events/ludum-dare/38/monster-island
@hamdan Hah, I'm glad at least one person noticed that silly detail :)
@baraa-marwan Thank you for playing :)
@local-minimum Sorry about that, it is fixed now. The server dies every now and then, probably whenever a certain number of people have connected??? I'm not sure :)
I like the "polygon sphere" shape of the planet and the unique dithered graphics. After some experimenting I got used to the controls (understanding which unit was selected was not clear for me at first) and captured a few tiles...
Once again, great work!
P.S. It didn't start in Safari. Firefox was OK.