Power the House by wowods

[raw]
made by wowods for LD 39 (COMPO)

The houses is running out of power. You need to build Power Plants to help them.

Power the House is grid-based puzzle game, where your objective is to powering all the houses by building a power plant. Power Plant can be provided electricity up to 3 tiles away. Powered house also can be used to powering their neighbor houses. You can build Electric Pole to extends Power Plant range to help you reach more area.

* Control : * - Using mouse to move the cursor - Left-click to select and place the power plant or electric pole - Press ENTER to proceed to the next level

Source :

https://github.com/wowods/ld39_PowerTheHouse

Windows Download :

https://www.dropbox.com/s/v5isnzmelxc555p/PowerTheHouse.rar

Made using Monogame and Aseprite.

You probably need to install .NET Framework to running the game.

If you have any problem, just let me know. Thank you for playing.

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Ratings

Given 11🗳️ 11🗨️

Feedback

Jimbly
31. Jul 2017 · 22:16 UTC
I enjoyed it. Was feeling rather simplistic for the first 6 levels or so, the electric pole made it slightly more interesting, but nothing seemed at all challenging, perhaps somewhat because it was so easy to just try a bunch of spots for the power plant so quickly without having to think about what will happen, just see. If it took time for power to "flow" out from the power plant and light up the houses after I moved it, then maybe I'd sit and think a bit before just doing trial and error, which might be more engaging =).
Reggnos
01. Aug 2017 · 13:04 UTC
The Game is just too easy, it doesn't punish you in any way and you don't feel like you are running out of energy. I like the mechanic with the pole its interesting but never challenging.
PavelSovushkin
01. Aug 2017 · 15:14 UTC
Want more feadback about Win
Knowledge
06. Aug 2017 · 14:00 UTC
Innovative mechanic. I would like to see full game (post-Jam).
doomshmuck
06. Aug 2017 · 14:14 UTC
The game was well executed and clearly gave me all the info I needed to play it, which is good for a puzzle game. It was a little on the easy side, but that's OK for a LD game (probably better to be on the easy side than to be too hard). I would have liked to see some sort of scoring system or something to encourage finding the optimal solution.
SecondThread
06. Aug 2017 · 20:32 UTC
I liked that there were easily-followable directions that explained how you could move things to solve the levels. Some of the bugs made it a bit confusing though: If one house is powered, are all its neighbors powered? If so, I ran into quite a few senarios in the last couple levels where only some of several adjacent houses were powered. (Did you program the power recursively?)

I do like the puzzle aspect to it, though. While a bit more challenge would have been nice, it was nevertheless a cool game.
Tommy
06. Aug 2017 · 21:10 UTC
Nice little puzzle game, with a cool and clear core mechanic and an easily understandable UI. I would have liked to see a few more levels, but time is a big bastard here with everybody so it is ok like this.
christina-antoinette-neofotistou
07. Aug 2017 · 12:01 UTC
A great little puzzle, congrats for your entry!
PhilStrahl
11. Aug 2017 · 18:15 UTC
I really like the idea of this game, there's a lot of potential! I was a little confused as to what structures I could pick up and whether they were currently selected to be placed on a new tile but once I figured it out it was very straight forward. And it seems like you ran out of time because after I felt ready for the "real" game, it said "Thanks for playing!" ;) Also, you did a great job with the tutorial levels! You could add some more depth to it with houses that, for example, take up 2 power units (or more), houses that you can't put a pole next to, or differently powered power plants, etc. It felt a little bit like the old SimCity, so a big thumbs up!
tjakka5
11. Aug 2017 · 18:31 UTC
A fun puzzler.
However the game was way too easy, all the different tiles didn't make much of a difference for the level difficulty.

I'd highly suggest you to punish the player for making bad placements, and also show the tiles it can potentially power when you hover it over a square.
Very simplistic sound effects, but they do their job.

Music is entirely lacking so there isn't anything i could say about that.

The graphics look simple, but have an occasional wavy animation. It's also easy to get a good overview of the map.

Overall it's a bit rough on the gameplay side of things, but the concept looks fun.