Life of the Party by Madbarron

Manage the life-force of your heroes to survive until nightfall!
Controls
Left-click to add a red or gold heart to a hero. More hearts means faster attacks!
Right-click to remove a heart from a hero so it can be used by someone else.
Heroes
Shift hearts around quickly to adapt to incoming waves of enemies by balancing your heroes' strengths:
Archer: Long-range, medium damage
Knight: Close range, high damage
Mage: Medium range, low splash damage
Scoring
Can you last until nightfall? Use your hearts wisely because only unused hearts (gold) count towards your score. Good luck!
Credits
Asset attributions on itch.io
| HTML5 (web) | https://madbarron.itch.io/life-of-the-party |
| Original URL | https://ldjam.com/events/ludum-dare/44/life-of-the-party-1 |
Ratings
| Given | 40🗳️ | 29🗨️ |

I pressed restart, so i enjoyed your game!
The volume is a bit strong :confused:
But a game for a 72h hour jam like this it's really a good one!
Keep the good work !
https://www.twitch.tv/videos/419497157?t=04h48m31s
I liked the concept of switching hearts to make attacks faster. The first time I accidentally killed my archer and mage but taking hearts from them when they each had only 1 heart left.
The art was great, the enemy designs were cool, and the sound effects were nice.
Great work.
The graphics are fantastic. Wouldn't mind sprite work like that in my own submission!
The audio is good. The music and sound effects are appropriate without being overbearing.
Many games I see that are similar to this one focus entirely on securing permanent upgrades for characters as they march to the right. Though there are only two affected attributes, health and attack speed, I think it works to this game's advantage. Being able to redistribute the resource from a character made this game a lot more interactive than many of the other games that I've played like this one. Using the same resource to act as player scoring was also a good way to improve replay value. I find this pretty innovative and fun.
Great job on this one! I enjoyed it quite a bit!
The sprites are awesome!! They look so clean and polished!!!
Great work!!
But just two issues:
- The archer is overpowered if you compare to others
- The mage is Way Underpowered.
- The enemies were focusing their attacks on my mage (Not the warrior that was what I expected)
The archer is the must upgrade one, you need him to be a gatling gun, medium damage but being able to apply it so far away it get's way stronger than the other options.
The archer and the mage feels like they play the same role, but the mage a weaker versions
One thing it would be cool to add on the mage is a slow down on the hit enemies.
But it was a pretty good game!!
Congratulations!!
Good job on this!

First of all, really great take on the theme, simple but intuitive and fun gameplay. That's the kind of concept that can be taken pretty far.
The balance between each character and the way to "use" them in synergy is pretty well thought.
I didn't find the archer that overpowered. I mean, I finished the game with the archer pretty low and put pretty much everything in the mage. I preferred the Splash Damage way with an archer backup to finish enemies, the knight had practically nothing to do during the playthrough except for two or three complicated waves.^^
Also that you can remove hearts and put them on another characters is a really nice feature. It really adds to the game and to his uniqueness. It let me take from the archer to help the knight when I needed it.
As for the graphics, I really dig your art direction. Nice designs and animations.
The sound effects and the music go well with the game.
Great job guys! :)