My first LD Game: Mutant Lemonade Stand by leary93
As title says, it's my first Ludum Dare game. I really enjoyed participating and am quite suprised I got something together at all. My artistic and musical skills are a bit lacking, but I hope you all can enjoy the game I produced anyways!

Rules: 0. The goal of the game is to sell Lemonade (and later, hotdogs and icecreams) 1. Play cards by dragging them onto the brown area ("the stand") 2. You pay for playing cards with health (red) and energy (green) 3. If you don't have customers you can't play cards that require customers. 4. Each turn you will recover 2 energy and draw a new hand of 3 cards. 5. The day ends if you end your turn with 0 customers 6. After the day ends you get to add 2 cards to your deck by paying a certain amount of health 7. Try to keep a high score each day to keep your customers happy! :)
Besides that, a couple things to keep in mind: 1. Customers will start leaving faster each day 2. Red circles mean a health cost, green circles are the energy cost 3. Lemonades grant 1 base score, hotdogs 2 and icecreams 3 4. It's not extremely balanced. I decided it would be better to make the game a bit more rounded instead 5. If the itch.io version glitches due to size, then I recommend trying the stand-alone build in 1024 x 768
If you have any questions or are missing something, please let me know :)

Ratings
| Given | 24🗳️ | 9🗨️ |
I think you should complete the desription here for people to understand your game (otherwise your "important notes" only create more confusion).
The music was actually very nice and fits the game.
Nice work :)
The sound effects and everything else is oddly comical. Good job!
The text in the intro was kinda hard to track though, since it jumps all over the place
The music was kind of nice, somehow fit the dreamy athmosphere.
I played for a week, and hit a point where I was forced to kill myself to take extra cards... wow, being a hotdog seller kind of sucks ;)
very macabre undertones as to whats going on...
@danidev Nice feedback! Looking back to the game, the text is indeed a little bit jumpy and could've used better formatting.
@zondarg Yeah the balancing is a bit off. I tried to balance the lesser obvious mechanics out a bit at the end but I kinda missed on the happiness vs score mechanic imo (it's a bit unintuitive really). Glad you still liked the atmosphere :)
@phillserrazina @mrnyarlathotep @aret24 @otresnjak All thanks for the feedback, appreciate it all a lot :) I'm superhappy that the mysteriousness got through, even though it mightve created some confusion.
@danidev Nice feedback! Looking back to the game, the text is indeed a little bit jumpy and could've used better formatting.
@zondarg Yeah the balancing is a bit off. I tried to balance the lesser obvious mechanics out a bit at the end but I kinda missed on the happiness vs score mechanic imo (it's a bit unintuitive really). Glad you still liked the atmosphere :)
@phillserrazina @mrnyarlathotep @aret24 @otresnjak All thanks for the feedback, appreciate it all a lot :) I'm superhappy that the mysteriousness got through, even though it mightve created some confusion.
Also, good music.