Puzzling Bullets by Josh6680
Control the ship and fire bullets at the base of the blocks to move them around the puzzle. The goal is to get every puzzle block onto one of the colored tiles to make them stop shooting at you and complete the (very few) levels.
Note: We ran out of time to finish the game due to several technical problems during development, and conflicting schedules for the weekend, so it's very incomplete; there's a lot missing from it. For example, the bullets do not do anything, there's no menus, no win or lose screen, and the level designs are also incomplete.

The original idea was Puzzle + Shooter (or Bullet Hell).
Controls
W, S, A, D = Move ship around.
Left, Right, Up, Down arrows = Also move ship around.
Spacebar = Fire a bullet in the direction the ship is facing.
Credits:
- Programmed by @Josh6680
- Artwork & Gameplay/Level design by @QualityCatGames
Tools:
- Visual Studio 2017 (C# language)
- Paint.net (pixel art)
Libraries:
- SFML.Net 2.4
- OptimizedPriorityQueue
- Json.NET
- .NET Framework 4
- J2D (custom, work in progress)
Ratings
| Given | 13🗳️ | 2🗨️ |
yeah, the "first" level is supposed to be like the second or third. if you check enemies.json, you'll also see just how much we didn't really get completed yet.
and there are NUMEROUS other mechanics I wanted to add. We'll probably pursue a post-jam build, but much later, for multiple reasons
Thanks for the feedback :3
Too bad your team didn't finish in time...
Also, Bullets don't do anything.
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Felt incomplete :unamused:
We intend to pursue a post-jam version, however are not presently able to do so.
Probably will start by June or July, but actual completion date is completely unknown.
I will be sure to check out your submission when I am able! I am presently on an iPhone... (not exactly by choice...)
Thanks for your feedback!