Chubby by M-1

A little game about getting fat and dealing with the problems it brings.
Hint: Cakes are delicious, but they make you fat. Staying fit may not be such a bad idea.
2.5D platformer. Not entirely finished due to lack of time – only two levels are more or less finished, the last one needs more time (and love). But the game is fully playable and hopefully fun. :)
Notes
- Player model generator based on code from Cube Sphere tutorial modified to linearly interpolate between cube and sphere (and to generate separate vertices for each face to avoid normals/shading issues).
- Used a code snippet to detect "is player standing on the ground?" from a previous project. Everything else was made during this LD.
- After choosing the genre, the programming took 14 h and 42 min in total.
| HTML5 (web) | https://m-1.itch.io/chubby#game_drop |
| Windows | https://m-1.itch.io/chubby#download |
| macOS | https://m-1.itch.io/chubby#download |
| Original URL | https://ldjam.com/events/ludum-dare/40/chubby |
Ratings
| Overall | 980th | 2.953⭐ | 34🧑⚖️ |
| Fun | 924th | 2.844⭐ | 34🧑⚖️ |
| Innovation | 544th | 3.188⭐ | 34🧑⚖️ |
| Theme | 426th | 3.597⭐ | 33🧑⚖️ |
| Graphics | 953th | 2.71⭐ | 33🧑⚖️ |
| Humor | 510th | 3.067⭐ | 32🧑⚖️ |
| Mood | 991th | 2.6⭐ | 32🧑⚖️ |
| Given | 25🗳️ | 15🗨️ |
Although I guess I encountered a bug when chubby fell inside a catapult kind of a thing which launched it into the air and then it never came back down :p
Ended up restarting the game :D
But overall its really fun to play. Keep it up guys!
And thanks for sharing the cube sphere script :)
Cheers.
Game Link: https://ldjam.com/events/ludum-dare/40/zap-the-zombies
I created an HTML file of our game. Have fun zapping zombies.
https://roxter08.itch.io/zap-the-zombies
More you get seen => more they play => MORE RATINGS ;)
Oh yeah- it's okay to reuse some code if you count as your "internal library," as long as you still share the source in the end.
The biggest issue is the interactivity. Move right and left, jump a bit, fiddle with the catapult... That's it. There are no decisions to make, no problems to solve, no exploration.... Nothing to do apart from treading the obvious linear path. Sure, not entirely finished, yet I can't see these mechanics alone being enough.
Here are just a few ideas:
- Weight based triggers. When fat or slim the trigger will do something: open/close a door, activate machine, spawn in more cakes, etc.
- Use triggers and mechanism to build complex levels with actual thought required to pass. You could end up with a puzzle (deductive logic problem) or...
- Introduce enemies and other opposing forces to make it into a game (inductive logic competition)
Some flesh around the bones is needed.
Overall: *Above average (3.5)*
Fun: *Not really (1.5)*
Innovation: *Good (4.0)*
Theme: *Good (4.0)*
Graphics: *Good (4.0)*
Humor: *Excellent (5.0)*
Mood: *Below average (2.5)*
The best strategy to climb the steepest stairs is to lose weight (become a cube), then step on the stair and jump, then press "Right" in-air when reaching the "peak" of the jump. This should get you up easily.
The game is not entirely linear, there is one "secret" passage right at the beginning (if you are slim enough, you can fit below the ramp), but you are right, there could be many more paths (and endings :thinking:).
If there was more time (and debugging the catapult didn't take so long), the last level would contain more platforms to land on, based on player's weight (player would have to eat "just enough" cakes to find the right weight). But you are right, more complex puzzles or enemies should be there.
The "cake addiction" (inability to avoid eating more cakes) is just a result of the increased weight (lower jumps for unchanged "jump impulse force") in the physics simulation. (Physics parameters will need to be tweaked so the impulse force is higher with greater weight...) The player's model was just a cube in the early stages, but it felt natural to make it "rounder" rather than adding a progressbar or text showing current weight.
(An interesting fact: although it wasn't designed that way, game can be finished without eating single cake by jumping over all the cakes using [space], but that would eliminate basically the only game mechanic. :grin:)