Solida Amationis by Omiya Games

You're late for a first date! Get going...before it falls apart.
Log
- v1.6 - fixing a dialog from significant other printing only a single letter each time (this is a bug born from a strange behavior in Python). Also fixing missing assets in any streets-related scenes.
- v1.5 - adding patrons in the credits.
- v1.4 - fixing missing asset in the game over screen.
- v1.3 - added missing dialog after asking waitress/waiter for help.
- v1.2 - adjusted numbers before submission deadline.
- v1.1 - added credits.
- v1.0 - initial release.
Known Bugs
- Rollback doesn't work properly, especially after using an inventory item.
Ratings
| Overall | 726th | 3.173⭐ | 28🧑⚖️ |
| Fun | 694th | 3.038⭐ | 28🧑⚖️ |
| Innovation | 833th | 2.759⭐ | 29🧑⚖️ |
| Theme | 823th | 2.98⭐ | 27🧑⚖️ |
| Audio | 287th | 3.463⭐ | 29🧑⚖️ |
| Humor | 289th | 3.313⭐ | 26🧑⚖️ |
| Mood | 196th | 3.722⭐ | 29🧑⚖️ |
| Given | 28🗳️ | 27🗨️ |
****SPOILER POSSIBILITY (READ ONLY AFTER YOU'VE COMPLETED THE GAME)****
This was fun. I'm not quite sure if I hit a bug at some point or the effect was intentional, but I got an image not found and the text didn't display properly.
I'll also look into why bg streets A doesn't show up. The images was put in at the very last minute, so of course this would happen. :stuck_out_tongue:
Edit: And yes, I'm sure you already figured it out, but "Solida Amationis" is a made-up disease. I simply looked through an online English-to-Latin dictionary and had it translate, "Perfect Romance." Apparently, there isn't a 1-to-1 translation to "romance," but I think I got close.
@aeveis Good question. Whether your significant other makes it or not is impacted by whether you use the proper item at a particular section *and* certain dialog trees. Sometimes, the significant other selects the dialog tree for you. Combined with the base probability of success at 80%, yes, it will feel completely random. Edit: with a few exceptions, I think almost all paths decreases the probability of success, so most of the game is figuring out how to keep it from dropping.
I confess this was a deliberate decision. Part of my line of thinking was to encourage the player to replay the game and help them realize the significant other is playing the same game as the player. Second is to make the dating part more stressful. I try this via a ton of randomization, thus not knowing what to expect next, and a ton of choices to make, overwhelming the player.
I'm not expecting the game to be a pleasant experience. Heck, the *story* alone is incredibly upsetting. With what little time I had to work on the game (I had to take two days off this game jam due to work-related reasons) I tried looking for some game mechanics to implement via Ren'py that would support this uneasy story.