Magic Chase by Lenon Kramer
Be the Hero who will save your Kingdom by bringing back again the Power of Magic.
Obviously, it's really buggy. I would love to work a bit more on it, but I'm already late to work today - the last day of the Jam. It's very unstable and there are some glitches. But I'm already happy I managed to put some procedural generation together. :)
There are some known bugs, sadly I won't be able to fix them before the deadline. One that can be very frustrating is that the AI always chase you on the y axis, so if you're out of mana you won't be able to get pass the Will O Wisps, and also they won't be able to attack you as you continue moving - generating a stalemate state one can end only by quitting the match.
Hopefully, I'll be able to make it a bit better next weekend. But it will be off-jam.
I did it all: Coding, Art, and Game Design.

| Windows | https://lenon-kramer.itch.io/magic-chase |
| Linux | https://lenon-kramer.itch.io/magic-chase |
| Original URL | https://ldjam.com/events/ludum-dare/39/magic-chase |
Ratings
| Given | 4🗳️ | 6🗨️ |
Could not defeat a single Will-o-Wisp and they spawn in huge hordes.
Crystals are also found in big groups. I got more than 25 one time and then started searching for the portal. It was surrounded by Will-o-Wisps...
This could be a solid *turn-based-light-roleplaying-experience* with some more mechanics (magic man should be able to wield magic, man!) and a more fair battle system.