Neon Kata by Marco
Neon Kata

Summary
In this wave-based top-down shooter you are a robot fighting against waves of frogs and bombs.
After each wave you are offered a choice between 3 upgrades, but beware each upgrade also holds a sacrifice.
Controls
WASD to Move
LMB to Shoot
RMB to Aim
R to Reload
SHIFT to Sprint

| Windows | https://hutestudios.itch.io/neon-kata |
| macOS | https://hutestudios.itch.io/neon-kata |
| Original URL | https://ldjam.com/events/ludum-dare/43/neon-kata |
Ratings
| Overall | 359th | 3.605⭐ | 40🧑⚖️ |
| Fun | 136th | 3.789⭐ | 40🧑⚖️ |
| Innovation | 717th | 2.908⭐ | 40🧑⚖️ |
| Theme | 568th | 3.395⭐ | 40🧑⚖️ |
| Graphics | 251th | 4.013⭐ | 40🧑⚖️ |
| Humor | 465th | 2.957⭐ | 37🧑⚖️ |
| Mood | 580th | 3.243⭐ | 37🧑⚖️ |
| Given | 48🗳️ | 18🗨️ |
Things I loved;
- The music (although it is just an undertale remix, i think music like that would fit this game.
- The particles and art are really visually pleasing, gives off a Cyberpunk/Vaporwave feel.
- The upgrade/sacrifice mechanic was really good idea.
Here's some feedback!
- Movement feeds a bit stiff, Controller support or smoother diagonal movement would be great.
- The camera feels restrictive, it should show the closest enemies and you in the same frame.
- Some of the upgrades are just obviously the better choices.
- My shields weren't generating? not sure if that was a bug or if i missed something.
- The enemies should not spawn at the exact moment the wave starts. (like how i died to 3 bombarians instantly on wave 6 :stuck_out_tongue_winking_eye:

But the real question is: why the frogs? :sweat_smile:
@syrok thanks for the high praise :)
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346056936?t=02h17m04s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Awesome art, sounds and music, really fun to play. The upgrade system reminds me some Binding of Isaac items, I loved that!
I really enjoyed running around and killing stuff to the music, the mechanics were clear and easy to understand, (though a minor nitpick for me was that the 8/8 to me implied I only had 8 bullets max. 8/inifnity would maybe have been clearer for me). The theme was also super well executed and obvious, yet had a genuine impact on the game.
Criticisms regarding gameplay I think have mostly been mentioned, but I'll do so anyways. Movement felt a bit clunky, and so some smooth transitioning between directions would have really helped. Obviously, animations were a bit janky at times, especially whilst aiming. Enemy hitboxes felt a bit too small or odd, and more feedback from hitting enemies would have been good, especially since the sound effect for shooting is so good.
Definitely you guys absolutely took it away with the graphics and *especially* the particles. I love seeing great particles and you have them in abundance. Theh ead, the laser, the reload, the bomb explosions. It all looks great. I have lots to learn about making particles, evidently. My only criticism is that it felt a bit inconsistent style-wise. I would have seen the frog, then the protagonist, and thought they were from two completely different games.
Would love to see this fully extended and completed, and with its own original soundtrack. Well done.
Overall, well done! A solid LD entry for sure.