Drgn by UnlikelyNomad
You're a Dragon! Doing Dragon things! Like burning homes and villagers and raiding keeps for gold and fame. Except the more gold you collect the more defensive the villagers become. Will you be able to collect the most gold in the history of the dragons or will you fly too greedily and succumb to the volley of arrows?!
Be careful, for gold is heavy. Will you hire gerblins to collect the gold for you or will you try to go it alone and risk being an easy target for the archers trying to secure what you've stolen?
https://itch.io/embed-upload/693247
Controls
A or Left Arrow - Fly up and left
D or Right Arrow - Fly up and right
Space (while in the air) - Shoot fireball
S or Down Arrow (while on the ground) - Eat a villager
Edit I forgot to include in the game: Gerblins cost 8g!
Scoring
When you die you'll see how much gold you were able to collect throughout the game. Post your scores and see who got the highest!



Contact Us
UnlikelyNomad - Programming
https://twitch.tv/unlikelynomad
https://github.com/unlikelynomad
https://twitter.com/unlikelynomad30
Elfcirynn - Art & Audio
https://twitch.tv/toothandtale
https://twitter.com/elfcirynn
Ratings
| Overall | 510th | 3.5⭐ | 44🧑⚖️ |
| Fun | 381th | 3.512⭐ | 44🧑⚖️ |
| Innovation | 538th | 3.195⭐ | 43🧑⚖️ |
| Theme | 662th | 3.329⭐ | 43🧑⚖️ |
| Graphics | 271th | 4⭐ | 44🧑⚖️ |
| Audio | 160th | 3.744⭐ | 43🧑⚖️ |
| Humor | 414th | 3.256⭐ | 41🧑⚖️ |
| Mood | 465th | 3.423⭐ | 41🧑⚖️ |
| Given | 60🗳️ | 53🗨️ |
I am not sure if it should be grey... whatever.
Nice graphics and gameplay, but I found minor issues. Our projectiles disappear very fast, maybe you should increase their lifespan?
Controls are really simple, no way you can screw up with the input.
Well done! Are you really worked alone? Quite nice assets and images.
I found myself wanting to be able to crush the houses by landing on top of them, and was having a bit of trouble moving without getting too high to be able to light anything on fire. Otherwise, I really like the music, the feel of the game, and the camera - great work!
I had a lot of trouble getting to the townsfolk I wanted to eat; timing my chomps was a bit frustrating, and it felt a bit unresponsive since I couldn't interrupt the current animation.
I got sort of a rustic vibe from the lone guitar that fit pretty well, although if you are looking to expand this, music might be a good candidate.
I really liked the horizontal dirt path and "flat" buildings, it clearly lays out the boundaries of the village and immediately tells me it's a 2d plane that the gameplay happens in. It sort of locks in the player and tells me how things work without confusion or explanation.
The limitations of the aiming and chomping mechanics add to the fun because you really have to plan your moves. The arcing of the arrows is also great because it adds to the challenge of fighting villagers head on.
The graphics and music are really perfect for a game of this scope. In combination they really give it a lot of charm. I especially liked the UI and HUD elements. Great game overall.
Really like the art style
I wasn't sure at first that you could destroy the gates as well as the houses. Hitting them a few times did set them on fire, but the fire would go out and didn't really indicate it was being damaged. Until you said something in the stream chat, I wouldn't have though to hit them some more.
The controls for the most part were great. Took some time to get used to the upwards velocity when moving left or right. Would be nice to have some control over that, or maybe even an option to "glide" with the dragon for a limited time in horizontal line
Congrats!
Oh, and I collect 21 golds!