Thomas was a shape by pta2002
DISCLAIMER: The font used was not made by me, it is Museo Sans 500.
---
CONTROLS:
WASD/Arrows: move
Up/W/Space: jump
[1-8]: shapeshift into slot
NOTE: You will not be able to shapeshift if you don't fit! If you can't do it, try moving a little!
I will let you guess what each character does :)
---
CONTROLS:
WASD/Arrows: move
Up/W/Space: jump
[1-8]: shapeshift into slot
NOTE: You will not be able to shapeshift if you don't fit! If you can't do it, try moving a little!
I will let you guess what each character does :)
| Itch.io | https://pta2002.itch.io/thomas-was-a-shape |
| Source | http://s.pta2002.com/pc3lq |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=46975 |
Ratings
| Coolness | 28% | 1902 |
| Overall | 3.39 | 306 |
| Audio | 2.44 | 536 |
| Fun | 3.28 | 366 |
| Graphics | 2.78 | 586 |
| Innovation | 2.22 | 882 |
| Mood | 2.47 | 711 |
| Theme | 4.22 | 34 |
Keep up the good work!
I did stuck in a wall one though :P
Constructive criticism: Please test your game for bugs more next time. :P
But overall it was very good for a 14 year old. I gave quite a lot of stars for this game too.
The large red rectangle was a clever ability I thought.
Had some problems when changing shape at certain locations, maybe something was blocking me from shapeshifting.
Oh, and it worked perfectly on wine ;)
I got stuck here: http://i.imgur.com/f5ksXKS.png. I didn't know how to jump up and move left enough as the thin flat thing to get through those slats. Earlier in this same level, as far as I could tell you needed to move left at the beginning of the level without knowing what's below you. I assume dying is the only way to restart the level... but it didn't seem very clear if I should be jumping off the edge to reset.
Another little thing I didn't quite like was the way shapeshifting "swapped" the slot with your current shape. This made me think that I had to look at the upper-left a lot to plan out my shape shifts... but as long as the game stayed slow that didn't seem like much of a problem.
You've probably already thought of this tweak, but: when you try to shapeshift to something bigger and there isn't room, it would be great if instead of blocking the transform you could "push" the player into a working position if one exists. You can think of it like the shape shifting gradually: if you push the new shape out of collisions, is there a place where it works? If so, just put the player there. That along with some audio cue for "shapeshift blocked" would help, I think.
Cool idea, really fits the theme!