{"author_link":"\/users\/jakupf","author_name":"Jakupf","author_uid":"1091453","comments":[{"author_name":"DAVidus","author_uid":"1144188","time":"2019-04-30T15:22:47Z","epoch":1556637767,"modified":1556637767,"text":"Very good game (Overall: 4.5). I had a good time plying it. Nice ideas and graphics. The different typs of enemys are brilliant.\nBut I think i way to hard. I often play games like this and i was very hard for me. I think it's better for ludum dare games if they are easy.\nBut as I sayed before: A very good game :). ","likes":1,"format":"md"},{"author_name":"Jakupf","author_uid":"1091453","time":"2019-04-30T19:41:06Z","epoch":1556653266,"modified":1556653266,"text":"@davidus Thanks! When I converted game to HTML it got exactly 20% faster for some reason (from 60 frames to 72), at least on my end - this made  game a fair bit harder. However even on normal speed game is still difficult and requires a bit of luck, so I'm thinking about decreasing difficulity a bit if it becomes a major concern.","likes":0,"format":"md"},{"author_name":"belug23","author_uid":"1142377","time":"2019-04-30T22:46:38Z","epoch":1556664398,"modified":1556664398,"text":"Thanks for the game, nice little game, the AI is not really good, but the tracking missiles in the third wave became a real chalange.","likes":1,"format":"md"},{"author_name":"qlqrcoisa","author_uid":"1149065","time":"2019-04-30T22:56:43Z","epoch":1556665003,"modified":1556665003,"text":"Very good!","likes":1,"format":"md"},{"author_name":"sadsmile","author_uid":"1014408","time":"2019-04-30T23:11:25Z","epoch":1556665885,"modified":1556665885,"text":"Neat shmup! I really miss some sounds tho :( Would be nice if you could add some post mortem.","likes":1,"format":"md"},{"author_name":"Enjoy The Tale","author_uid":"1141877","time":"2019-04-30T23:30:58Z","epoch":1556667058,"modified":1556667058,"text":"Nice job in this one screen shot game! I had fun, the art was nice and mood was on point! I miss the sound though.","likes":1,"format":"md"},{"author_name":"Jakupf","author_uid":"1091453","time":"2019-05-01T17:11:42Z","epoch":1556730702,"modified":1556730702,"text":"@belug23 Thanks for checking out my game! AI is definitely on a more simple side, but I think it does it job well :slight_smile:\n\n@qiqrcoisa Thank you :smile:\n\n@sadsmile @enjoy-the-tale I will try to add sounds, but I am not very good at making them. However I could propably use SFXR and I think sounds created by that program would fit very nicely. And thanks for playing!","likes":0,"format":"md"},{"author_name":"alex_kpojb","author_uid":"1093078","time":"2019-05-02T17:21:47Z","epoch":1556817707,"modified":1556817707,"text":"Really like the enemy AI that copy your behavior from time to time :) Its really has a potential. You might improve the game, add some music and SFX, more particle effects and it will be the complete game! Great job!","likes":1,"format":"md"},{"author_name":"Jakupf","author_uid":"1091453","time":"2019-05-04T19:19:33Z","epoch":1556997573,"modified":1556997573,"text":"@alex-kpojb Thanks for playing! All of things you mentioned are planned when I finally find time to work on my game. Maybe except the music but I will try to figure something out.","likes":0,"format":"md"}],"format":"md","images":["ld44\/142843-9e25b824a1b4e0ce28731450e374a5a3.png"],"links":[{"url":"https:\/\/jakupf.itch.io\/golden-galaxy","text":"HTML5 (web)"}],"metadata":{"g_key":"41606","g_author":"1091453","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"254908","g_title":"Golden Galaxy","g_status":"USEAR3","g_place":"99999","g_commentcount":"9","g_site2_node_id":"142843","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.285102"},"nds":{"n_key":"142843","n_urlkey":"254908","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/golden-galaxy","n_slug":"golden-galaxy","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"91453","n_created":"1555710705","n_modified":"1556830711","n_version":"469979","n_status":"COMMIT"},"node":{"id":142843,"parent":139254,"superparent":9,"author":91453,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-29T23:48:05Z","created":"2019-04-19T21:51:45Z","modified":"2019-05-02T20:58:31Z","version":469979,"slug":"golden-galaxy","name":"Golden Galaxy","body":"Golden Galaxy is a \"Space Invaders\" type of game, in which you are required to defeat waves of enemies and proceed until you reach final boss.\n\n![scr1.png](\/\/\/raw\/d35\/61\/z\/2295d.png)\n\nYour ship is powered by gold (Which comes in satchels and coins) and taking damage will remove one piece of it. This is important because gold can be used to purchase artifacts which will greatly help in figthing enemies. Shops can be found at the end of each stage and randomly throughout the level. And while gold is reset between stages so there is no reason not to buy everything (That is if you can afford it!), shops mid-level will remove your life and make you easier to kill.\n\n![scr2.png](\/\/\/raw\/d35\/61\/z\/229fe.png)\n\nThere are 8 unique artifacts, 5 common and 3 rare, each of them with stackable effects (That means getting more than one of the specific artifact will make it even more powerful). Coins and satchels can be obtained from chests and enemies. In addition satchels can generate 1 coin per cleared wave with 33% chance of succeding, but are a lot more rare than coins. Your coins are reset on stage completion (Not satchels though) to specific amount which can be altered by one of the artifacts.\n\n![scr3.png](\/\/\/raw\/d35\/61\/z\/22a93.png)\n\nI really enjoyed this Ludum Dare even if theme was not something I was hoping for and I went for pretty safe implementation of it.\n\n![scr4.png](\/\/\/raw\/d35\/61\/z\/22ac1.png)\n\nSome additional tips:\n\nAlways spend all of your coins at the X-10, they are reset next level anyway.\n\nTry to hold on your satchels early on because they generate coins, unless upgrade is really tempting.\n\nTry to get as many upgrades as possible before reaching 5-10\n\nArrow keys - Movement\n\nZ - Use\/Shoot\n\nUpdate: I fixed 2 bugs and added 2 QOL changes (Hopefully they are allowed):\n\n-Fixed the particles of player ship and homing missile not being properly centered.\n\n-Fixed the \"Artisan's Lens\". Because of an oversight, it would work only so often. Now it works all the time making it very powerful item.\n\n-Added AZERTY keyboard \"support\" - by support I mean that now both Z and W can be used to shoot\/use.\n\n-Added disclaimer in shops that you will lose all your coins if you proceed, as this mechanic was only mentioned in the description.\n\n-Decreased difficulity of one particular room with 4 dart ships (There are only 2 now).","meta":{"author":[91453],"cover":"\/\/\/content\/d35\/61\/z\/228e7.png","grade-06-out":"1","grade-07-out":"1","link-01-tag":"42336","link-01":"https:\/\/jakupf.itch.io\/golden-galaxy"},"path":"\/events\/ludum-dare\/44\/golden-galaxy","parents":[1,5,9,139254],"love":0,"notes":9,"notes-timestamp":"2019-05-04T19:19:33Z","grade":{"grade-01":9,"grade-02":9,"grade-03":9,"grade-04":9,"grade-05":9,"grade-08":9},"magic":{"cool":126.83436648535,"feedback":6,"given":9.25,"grade":9,"smart":16.666666666667}},"text":"Golden Galaxy is a \"Space Invaders\" type of game, in which you are required to defeat waves of enemies and proceed until you reach final boss.\n\n![scr1.png](\/\/\/raw\/d35\/61\/z\/2295d.png)\n\nYour ship is powered by gold (Which comes in satchels and coins) and taking damage will remove one piece of it. This is important because gold can be used to purchase artifacts which will greatly help in figthing enemies. Shops can be found at the end of each stage and randomly throughout the level. And while gold is reset between stages so there is no reason not to buy everything (That is if you can afford it!), shops mid-level will remove your life and make you easier to kill.\n\n![scr2.png](\/\/\/raw\/d35\/61\/z\/229fe.png)\n\nThere are 8 unique artifacts, 5 common and 3 rare, each of them with stackable effects (That means getting more than one of the specific artifact will make it even more powerful). Coins and satchels can be obtained from chests and enemies. In addition satchels can generate 1 coin per cleared wave with 33% chance of succeding, but are a lot more rare than coins. Your coins are reset on stage completion (Not satchels though) to specific amount which can be altered by one of the artifacts.\n\n![scr3.png](\/\/\/raw\/d35\/61\/z\/22a93.png)\n\nI really enjoyed this Ludum Dare even if theme was not something I was hoping for and I went for pretty safe implementation of it.\n\n![scr4.png](\/\/\/raw\/d35\/61\/z\/22ac1.png)\n\nSome additional tips:\n\nAlways spend all of your coins at the X-10, they are reset next level anyway.\n\nTry to hold on your satchels early on because they generate coins, unless upgrade is really tempting.\n\nTry to get as many upgrades as possible before reaching 5-10\n\nArrow keys - Movement\n\nZ - Use\/Shoot\n\nUpdate: I fixed 2 bugs and added 2 QOL changes (Hopefully they are allowed):\n\n-Fixed the particles of player ship and homing missile not being properly centered.\n\n-Fixed the \"Artisan's Lens\". Because of an oversight, it would work only so often. Now it works all the time making it very powerful item.\n\n-Added AZERTY keyboard \"support\" - by support I mean that now both Z and W can be used to shoot\/use.\n\n-Added disclaimer in shops that you will lose all your coins if you proceed, as this mechanic was only mentioned in the description.\n\n-Decreased difficulity of one particular room with 4 dart ships (There are only 2 now).","title":"Golden Galaxy"}