Warehouse by Ratbird

Finished working prototype, but didnt do all, what i wanted.
Therefore, briefly described what is happening: The corporation oblige the protagonist the use of his personal warehouse for public space. Therefore, many people come to him (it was planned that they will be different, but now this is one type of people with different characteristics).
Every visitor has a mood parameter. The rating is formed from it. If there is a place for visitor in the warehouse, the kitchen, then his mood grows. You can upgrade constructed object one time. If the mood becomes very bad, then a conflict may drive to accident. At end of day you can see statistics. Everyone who comes want use electricity power, which can be used for generate mCredits. More visitors - less mCredits earning chance.
| Windows | https://vogelfest.itch.io/warehouse |
| Original URL | https://ldjam.com/events/ludum-dare/40/warehouse |
Ratings
| Overall | 1029th | 2.875⭐ | 26🧑⚖️ |
| Fun | 1043th | 2.604⭐ | 26🧑⚖️ |
| Innovation | 779th | 2.935⭐ | 25🧑⚖️ |
| Theme | 787th | 3.152⭐ | 25🧑⚖️ |
| Graphics | 455th | 3.688⭐ | 26🧑⚖️ |
| Humor | 816th | 2.395⭐ | 21🧑⚖️ |
| Mood | 756th | 3.045⭐ | 24🧑⚖️ |
| Given | 26🗳️ | 20🗨️ |
@pixelformedstudios, thank for constructivity.
I tried to do everything from scratch in 2 days, so I overlooked a lot.
There were planned sudden gunshootings with gangs, corporation and police, clearing crime scene, trade, identificate hackers
Yes, maybe i finish it later.
I hope you'll continue working on it to improve the gameplay because the idea looks really interesting ;)