Warehouse by Ratbird

[raw]
made by Ratbird for LD 40 (JAM)

7ad4554c61b44f7d5a1492d1153ecde3.png warehouse03.gif

Finished working prototype, but didnt do all, what i wanted.

Therefore, briefly described what is happening: The corporation oblige the protagonist the use of his personal warehouse for public space. Therefore, many people come to him (it was planned that they will be different, but now this is one type of people with different characteristics).

Every visitor has a mood parameter. The rating is formed from it. If there is a place for visitor in the warehouse, the kitchen, then his mood grows. You can upgrade constructed object one time. If the mood becomes very bad, then a conflict may drive to accident. At end of day you can see statistics. Everyone who comes want use electricity power, which can be used for generate mCredits. More visitors - less mCredits earning chance.

Ratings

Overall 1029th 2.875⭐ 26🧑‍⚖️
Fun 1043th 2.604⭐ 26🧑‍⚖️
Innovation 779th 2.935⭐ 25🧑‍⚖️
Theme 787th 3.152⭐ 25🧑‍⚖️
Graphics 455th 3.688⭐ 26🧑‍⚖️
Humor 816th 2.395⭐ 21🧑‍⚖️
Mood 756th 3.045⭐ 24🧑‍⚖️
Given 26🗳️ 20🗨️

Feedback

Thomas Higgins
05. Dec 2017 · 11:23 UTC
tad unclear but still fun and groovy concept
🎤 Ratbird
05. Dec 2017 · 13:08 UTC
Yes, unfortunately, i wasnt to fully show the concept.
Abyster
05. Dec 2017 · 21:49 UTC
The graphics were good but i kinda got confused with the purpose of the game.
🎤 Ratbird
06. Dec 2017 · 00:16 UTC
Just keep Rating above zero
appl3
06. Dec 2017 · 07:32 UTC
Not really sure what I'm doing in the game, but it looks good and has potential if not unfinished
Pedro Miranda
06. Dec 2017 · 12:28 UTC
I didn't really understand what was going on :/ I really like the graphics and the aesthetics are great, it has potential to be a awesome game. Great entry.
shinyogre
08. Dec 2017 · 15:13 UTC
There aren't enough "vivarium" games. I hope you can turn this into something more interesting. Keep up the good work!
PixelFormedStudios
08. Dec 2017 · 18:05 UTC
Wasnt very clear on what to do at first, but I enjoyed the concept. Really cool and original take on the theme. The only issue I had was when you tell someone to leave when they are sitting down, their animation doesn't change and they float away sitting down. Really high rating on the graphics and mood though, really liked how the game looked.
🎤 Ratbird
08. Dec 2017 · 18:30 UTC
@shinyogre, thank you for interesting comment. "Vivarium" its precisely the definition

@pixelformedstudios, thank for constructivity.
I tried to do everything from scratch in 2 days, so I overlooked a lot.
There were planned sudden gunshootings with gangs, corporation and police, clearing crime scene, trade, identificate hackers
Kramdar
08. Dec 2017 · 18:48 UTC
The graphics are great and the idea of trying to manage a tycoon like game while running around shooing people away is very entertaining. The mechanics are there but it is not presented to the player too well. There could be more on screen cues as to what is happening besides the end of the day report. More feedback would give the player more direction. With improved player feedback and a bit more added content this could be a great game. It is still an ambitious idea and completing a prototype in 72 hours is impressive, congrats!
🎤 Ratbird
08. Dec 2017 · 19:16 UTC
@kramdar Thank very much for constructive critics and potential solving of potential issues. I really appreciate this.
Yes, maybe i finish it later.
DiFFtY
09. Dec 2017 · 01:42 UTC
I liked the art style ! This INSIDE vibe is great. And the 2d sprites for the characters is a smart idea, especially for a time limited event like a game jam. But I barely managed to do anything in the game :(
I hope you'll continue working on it to improve the gameplay because the idea looks really interesting ;)
Fabio Guedes
10. Dec 2017 · 09:59 UTC
Amazing graphics and mood. But like others said, it's very unclear how to play and what to do. Could potentially become something real good thought! Keep it up!
pcmaster
10. Dec 2017 · 11:24 UTC
A lot of ambition here :) But what a shame you can't do much in the game. I managed to build 2 web places and that was it. The time runs slowly I guess. At next LD, which I hope you'll take part in, better assess how much you can manage to create (alone) in the 48-72 hours and CUT CUT CUT down on the features :) I love the character animations and the gfx in general.