The Path of Sacrifices by Marin0104
Hey folks,
so this “real life” interfered again my plans to make a nice weekend of pure ludum dare development - again. But nevertheless i participate anyways…
This is "The Path of Sacrifices". It is the first time since my childhood i used the RPG maker to make a game, but i think it was worth it :smile:
You are Prof. Sheldon, a symbologist and historian. Help your King on a journey to retrieve the "Path of Sacrifices" and discover the hidden lair of the "Ancient Brotherhood".
Sadly i did not finish the whole story. I just had not enough time. But you will get in about 10 minutes a really good intention what the story is about and how the Sacrifices will interfere with the gameplay. I had to use the light version of RPG Maker VX Ace, so i was quite limited - but not my creativity :smile: This LD the challenge for was to tell a decent story with humor and puzzle solving. The puzzles should not be too hard to solve and the player should not feel lost.
Controls Move - Arrow Keys, Interact - Enter
I hope you enjoy it and leave me feedback, i will do also returning the favor!


| Windows | https://marinwin.itch.io/path-of-sacrifices |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-path-of-sacrifices |
Ratings
| Overall | 664th | 3.269⭐ | 28🧑⚖️ |
| Fun | 744th | 2.962⭐ | 28🧑⚖️ |
| Innovation | 979th | 2.423⭐ | 28🧑⚖️ |
| Theme | 853th | 2.923⭐ | 28🧑⚖️ |
| Graphics | 672th | 3.204⭐ | 29🧑⚖️ |
| Audio | 531th | 2.92⭐ | 27🧑⚖️ |
| Humor | 248th | 3.404⭐ | 28🧑⚖️ |
| Mood | 587th | 3.231⭐ | 28🧑⚖️ |
| Given | 36🗳️ | 10🗨️ |
Quite liked your writing: it's sleek and just-right-cheesey
Great work!
I think i should write a statement about the graphics: These are the standard assets of the rpg maker vx ace light. I do opted in into the graphics category, because i do think that composing art (tiles, characters and so on) is also a very challenging task. In my last game for LD i did opted out in graphics, because i used graphics from different free to use graphic packs. A comment about asking why i did opted out for the graphics despite the composition of those assets was well made, let me thinking. How should i handle it the next LD?
The most time and effort for me were two things: Composition and writing/puzzle creation. With the light version of the rpg maker program, i had only very few choices on how to composite my game to satisfy my story. I search couple of hours for alternatives in the www for more tiles to use - but in the end it was a waste of time. I believe, sometimes to get more out of your creative mind - do limit yourself to the resources you already have. That helped me a lot!
Please let me know what you think about it. Thanks!
Even so, 🤔 this game doesn't look very special but I kept engaged until the very end. I don't know what you should do in the future. But I would stay with the kind of games you like the most to create.
I read the dialogues in a sing. a pity that so little
Abit too much reading/dialogue for me though :)
Thank you, it was a pleasure to play!) So keep and good luck in the future
@samh If you remember the passages, where the king asks Prof. Sheldon where the next altar is: At this point i actually wanted the player to guess the location. But i didn't manage it in time. A very simple solution would have been to make multiple choices the player one can choose from. I planned to remember if you could solve the little riddle and let it count at some points in the history. Actually the king asks three times, if you do not know the answer :smile: After the third attempt, the king presents the player the solution. So there is no frustration to not know the right answer.
I do think about getting a license for the rpg maker. With the light edition i only have 10 events for each map. That is a very harsh limitation, if you use a lot of objects the player should interact with :smile: