Classical Night by Miguel Polvora
The AL3017 speakers are arriving during the night. This speakers can detect musical frequency changes. Unfortunately they also interfere with the teleportation system from planet Neighbours. The living beings from this planet hate music and they will try to kill you.
Note
I had less time than I expected to make the game. For that reason a lot is missing, main menu, decent UI, score system, pause/unpause (Warning! if you press ESC it will be game over and you will have to retry... I know bad design decision).
The game has a total of 4 songs.
I intend to improve a lot on this when I have some time off work. For now I'm curious to know the interest of people on the idea itself. Thank you for playing!

How to Play - WASD / Arrow Keys to move - Mouse to shoot
Credits - Design, programming, art by Miguel Pólvora - Music “Feather Waltz” Kevin MacLeod (incompetech.com) - Music “Ghost Dance” Kevin MacLeod (incompetech.com) - Music "Dance of the Sugar Plum Fairies" Tchaikovsky - Music "Les Toreadors from Carmen" by Bizet
| Windows | https://miguelfmp.itch.io/classical-night |
| Original URL | https://ldjam.com/events/ludum-dare/40/classical-night |
Ratings
| Overall | 545th | 3.477⭐ | 24🧑⚖️ |
| Fun | 483th | 3.409⭐ | 24🧑⚖️ |
| Innovation | 659th | 3.071⭐ | 23🧑⚖️ |
| Theme | 652th | 3.341⭐ | 24🧑⚖️ |
| Graphics | 625th | 3.405⭐ | 23🧑⚖️ |
| Humor | 629th | 2.81⭐ | 23🧑⚖️ |
| Mood | 568th | 3.286⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 25🗨️ |
@netherlab it needs for sure :)
@james-studd glad you liked it. Yeah initially I was getting more frequency changes on the notes and the first song was really hard. Decided to have larger ranges to make it fair for slow songs and harder for faster ones. But definitly some songs work better then others. Thank you for playing.
Very difficult.
The music instigates adrenaline.
Congratulations.
Loved it, congrats.
The graphism are really simple, but the particle effect, the feedback or the anticipation (the light who get on before an ennemy spawn) and simply the convergence of ennemy towards make it clear and kinda mesmering, when with the good music ! I really hope we can jump to the music we want when we finish one, but it was not that hard to defeat (I never last long for the final, but this music work so greatly I didn't even rage about it !)
The whole gameplay is done in a good way ! Just some times, I feel my shots was under my cursor (persepectif problem ?)
But the game have his mood and he push the player to move, dodge, aim in a way that stay interesting, pushing to think where to place due to obstacles and the danger of every spawn point.
A simple game, but a good one !
(ps: sorry for my bad english, I'm not a english speaker)