Classical Night by Miguel Polvora

[raw]
made by Miguel Polvora for LD 40 (JAM)

The AL3017 speakers are arriving during the night. This speakers can detect musical frequency changes. Unfortunately they also interfere with the teleportation system from planet Neighbours. The living beings from this planet hate music and they will try to kill you.

Note

I had less time than I expected to make the game. For that reason a lot is missing, main menu, decent UI, score system, pause/unpause (Warning! if you press ESC it will be game over and you will have to retry... I know bad design decision).

The game has a total of 4 songs.

I intend to improve a lot on this when I have some time off work. For now I'm curious to know the interest of people on the idea itself. Thank you for playing!

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How to Play - WASD / Arrow Keys to move - Mouse to shoot

Credits - Design, programming, art by Miguel Pólvora​​ - Music “Feather Waltz” Kevin MacLeod (incompetech.com) - Music “Ghost Dance” Kevin MacLeod (incompetech.com) - Music "Dance of the Sugar Plum Fairies" Tchaikovsky - Music "Les Toreadors from Carmen" by Bizet

Ratings

Overall 545th 3.477⭐ 24🧑‍⚖️
Fun 483th 3.409⭐ 24🧑‍⚖️
Innovation 659th 3.071⭐ 23🧑‍⚖️
Theme 652th 3.341⭐ 24🧑‍⚖️
Graphics 625th 3.405⭐ 23🧑‍⚖️
Humor 629th 2.81⭐ 23🧑‍⚖️
Mood 568th 3.286⭐ 23🧑‍⚖️
Given 23🗳️ 25🗨️

Feedback

RobotsAndMuffins
05. Dec 2017 · 11:53 UTC
Lovely lowpoly zombi-like game!
Netherlab
05. Dec 2017 · 13:58 UTC
Well done. All it needs is a score meter to make it possible to compete with friends to see who can do better.
KafkaLovesYouy
05. Dec 2017 · 14:19 UTC
Lovely low polygon style. At first I thought the gunplay needed some more juiciness but after losing a round I think the game might be a bit too stressful if you have small explosion sounds going off every now and then! :P
James Studd
05. Dec 2017 · 16:41 UTC
Quite fun, the second song was really cool and felt it worked a lot better than the first for the 'spawning to the music' aspect, nice job though. Always been a fan of music synced :D
🎤 Miguel Polvora
05. Dec 2017 · 16:56 UTC
Thank you all for the comments!

@netherlab it needs for sure :)

@james-studd glad you liked it. Yeah initially I was getting more frequency changes on the notes and the first song was really hard. Decided to have larger ranges to make it fair for slow songs and harder for faster ones. But definitly some songs work better then others. Thank you for playing.
JeromWaarom
05. Dec 2017 · 17:45 UTC
Classic little hoard game! Very, very, addictive! There was a weird soft low humming sound in the background though, might have been just my PC, the actual music on the other hand is really good! I didn't score you on audio though, since it is just copyright free music, which isn't a problem at all but I only rate original audio.
mateusculpo
06. Dec 2017 · 00:25 UTC
I could not reach the 5th wave.
Very difficult.
The music instigates adrenaline.
Congratulations.
BoxedMeatRevolution
06. Dec 2017 · 00:27 UTC
I love the idea of a rhythm based shooter, but it felt like the music was a bit disconnected from the gameplay later on when there were so many enemies. There's some interesting places you could go with this idea (such as tying player motion and shooting with the music), although it's hard to explore all of that in one weekend. Good job overall though.
KingMatthew
06. Dec 2017 · 04:50 UTC
I like how the music syncs up with the spawning of the enemies! I was expecting brutal music, because you are killing so many people, but I am met with some calming music. Good job! Also, I thought the bottom left corner was a great place to camp. Apparently not, because I glitched through the wall!
Potti
06. Dec 2017 · 08:45 UTC
Looks and feels good. Nice idea. Interesting use of the theme.
bbaf
06. Dec 2017 · 10:25 UTC
A cool idea with music frequency! Reminds me a little bit about BeatHezard where you was able to tweak a gameplay with your own playlist.
HolyBlackCat
06. Dec 2017 · 15:11 UTC
A nice solid game! Liked the nice particle effects and obviously the fancy music.
Hayzar
11. Dec 2017 · 22:43 UTC
Nice little game you got right there, the music was really nice, The idea of controlling the spawning using the music was brilliant.
Loved it, congrats.
Zipp
13. Dec 2017 · 04:17 UTC
I had a lot of fun with this one! The speed of enemies and size of the room worked together quite well for a fast paced game.
RIBOUT Horace
18. Dec 2017 · 00:16 UTC
Sincerely, one of my favorite game from this ludum ! The music work just really well for this kind of game, and the gameplay + graphism + music just work good all within !

The graphism are really simple, but the particle effect, the feedback or the anticipation (the light who get on before an ennemy spawn) and simply the convergence of ennemy towards make it clear and kinda mesmering, when with the good music ! I really hope we can jump to the music we want when we finish one, but it was not that hard to defeat (I never last long for the final, but this music work so greatly I didn't even rage about it !)

The whole gameplay is done in a good way ! Just some times, I feel my shots was under my cursor (persepectif problem ?)
But the game have his mood and he push the player to move, dodge, aim in a way that stay interesting, pushing to think where to place due to obstacles and the danger of every spawn point.

A simple game, but a good one !

(ps: sorry for my bad english, I'm not a english speaker)