The Shepherd by TheTopHatNoob
Lead your sheep through the valley as wolves try to kill them.
Built in 48 hours solo for the compo event.
| Source code | https://gitlab.com/TheEvilTopHat/gamejam |
| macOS | https://thetophatnoob.itch.io/the-shepherd |
| Windows | https://thetophatnoob.itch.io/the-shepherd |
| Other (document) | https://thetophatnoob.itch.io/the-shepherd |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-shepherd |
Ratings
| Overall | 476th | 3.114⭐ | 24🧑⚖️ |
| Fun | 371th | 3.205⭐ | 24🧑⚖️ |
| Innovation | 399th | 3⭐ | 24🧑⚖️ |
| Theme | 227th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 526th | 2.795⭐ | 24🧑⚖️ |
| Audio | 305th | 3.024⭐ | 23🧑⚖️ |
| Humor | 420th | 2.395⭐ | 21🧑⚖️ |
| Mood | 445th | 2.875⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 26🗨️ |
It's not the first herding mechanic I've seen in this jam, but I like the added requirement that you protect the sheep from wolves.
## Suggestions
Either make the map smaller or add more things in it. A pointer towards the nearest sheep would be nice as well.
One possible solution for a post-compo release would be to have the map increase in size as you gain more sheep. This would give the game a nice feeling of progression.
Suggestion 0: Lower the volume of the sound effects.
Suggestion 1: Implement flocking simulation so that the sheep stay together most of the time, and move a bit smoother.
Suggestion 2: Sheep dogs!
Suggestion 3: Sheep can fall into pits or get stuck in bushes. Fish them out with your staff.
I had few difficulties to hit the wolfs, but that's not a big problem.