Stick Dungeon by EnovyT
Stick dungeon is a procedural dungeon crawler where you use your various aspects of life to enhance your stats.
You will be using three different forms of life which are: Physical(red), Mental(blue), Spiritual(yellow).
If either of these falls to 0 then you will lose and have to reset the game.
By using your life to purchase enhancements, you will be upgrading stats such as damage and cool down.

Explore the dungeon and defeat the boss!
Repeat on each level that is different from the last with the increase in difficulty!

Controls
Key | Action
------------- | -------------
Left Click | Melee
Right Click | Magic
Space | Interact
- Press F9 after playing testing for some more fun! :D: *
| HTML5 (web) | https://simmer.io/@EnovyT/stick-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/44/stick-dungeon |
Ratings
| Given | 19🗳️ | 3🗨️ |
Fighting was a little frustrating...
Graphic + Audio was quite fun ;)
I think I understand how the basic mechanics work, though I didn't see a huge impact from purchasing the upgrades. It appeared that most enemies died in one hit (making increased damage a bit unnecessary).
A shorter base ability cooldown might make the general gameplay more enjoyable, as would an indicator for readiness on the character (where my eyes are most of the time). I found myself frequently circling the enemies while waiting for an ability to be ready, even after spending most of my various life pools to reduce cooldowns.
I also noticed that I was hit and died a few times while it seemed I was out of enemy range.
I thought the idea of multiple health bars which are impacted by different enemy types was a really clever concept - it feels like there could be quite a rich possibility space within it. I did have good fun playing it too, particularly once I got more of a hang of the rhythm of the cooldowns.
Really liked the decision making with the 3 different health pools to choose from. Would have liked to see some variation on the enemies but overall well done guys!